Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14921231738727692719 0 Zenethylamine the Charlatan (level 1, 16/16 HPs) Began as a Mountain Dwarf Wanderer on Aug 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:00:43 (0 turns). Zenethylamine the Charlatan (Mountain Dwarf Wanderer) Turns: 0, Time: 00:00:44 Health: 16/16 AC: 3 Str: 14 XL: 1 Next: 0% Magic: 3/3 EV: 10 Int: 12 God: Gold: 0 SH: 0 Dex: 9 Spells: 3/3 levels left rFire . . . (100%) a - +0 club rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 leather armour (worn) Wands a - a wand of flame (18) (quivered) Scrolls b - a scroll of blinking Potions c - a potion of curing Skills: + Level 1.1 Fighting + Level 1.0 Stealth + Level 1.7 Spellcasting + Level 1.0 Hexes + Level 3.2 Evocations + Level 1.7 Shapeshifting You had 3 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 6% 2d2 28% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 34% 2 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Options error: Unknown tile: "mons_terpsichore" (Zenethylamine.rc:79) Welcome, Zenethylamine the Mountain Dwarf Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 leather armour, a wand of flame (18), a potion of curing, a scroll of blinking; and the following spells available to memorise: Jinxbite, Ensorcelled Hibernation. Alright, then stay! You don't know any spells. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ##+ #@# #.# #.. #.#. #.#.. #.. #. ### ## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Mountain Dwarf Wanderer began the quest | for the Orb. 0 | D:1 | Zenethylamine set off with the following items: a +0 club, | a +0 leather armour, a wand of flame (18), a potion of | curing, a scroll of blinking; and the following spells | available to memorise: Jinxbite, Ensorcelled Hibernation. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze_b, layout_basic, minmay_octomino_j4