Seeded DCSS version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11139649299208500628 (custom seed) 15 Zenethylamine the Tinkerer (level 2, 20/20 HPs) Began as a Mountain Dwarf Forgewright on Aug 16, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:03:27 (774 turns). Zenethylamine the Tinkerer (MDFw) Turns: 774, Time: 00:03:27 Health: 20/20 AC: 2 Str: 12 XL: 2 Next: 34% Magic: 5/5 EV: 10 Int: 15 God: Gold: 20 SH: 0 Dex: 8 Spells: 2/5 levels left rFire . . . (100%) d - +0 hand axe (freeze) rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + a - ring of resist corrosion HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slow A: runic magic, artefact enchanting a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons d - a +0 hand axe of freezing (weapon) e - the +5 hand cannon "Noaggom" {flame, rElec rF+} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. rF+: It protects you from fire. It can be maximally enchanted to +9. Armour b - a +0 robe (worn) f - the +3 pair of mountain boots {steadfast, rC+} (You acquired it on level 1 of the Dungeon) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. Jewellery a - a ring of resist corrosion (worn) c - the ring of Oloit {rPois rF+ Int+6 SInv} (You acquired it on level 1 of the Dungeon) [ring of intelligence] rPois: It protects you from poison. rF+: It protects you from fire. Int+6: It affects your intelligence (+6). SInv: It lets you see invisible. Scrolls c - a scroll of blinking {unknown} Potions g - a potion of magic e - a potion of enlightenment f - a potion of attraction {unknown} Skills: - Level 1.3 Dodging - Level 1.4 Stealth * Level 2.3 Spellcasting + Level 5.1 Forgecraft You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 68% 1d6 2% 1 b - Construct Spike Laun Frge 34% 2d4 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 4% 1d3 22% 1 Magic Dart Conj 4% 1d3 22% 1 Blink Tloc 2% N/A 32% 2 Jinxbite Hex 2% 2d2 32% 2 Launch Clockwork Bee Frge 17% N/A 8% 3 Forge Blazeheart Golem Fire/Frge 9% N/A 58% 4 Forge Lightning Spire Air/Frge 9% 3d4 58% 4 Rending Blade Conj/Frge 9% 2d6 58% 4 Flame Wave Conj/Fire 1% 2d4 91% 4 Fire Storm Conj/Fire 0% 6d1 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Found an escape hatch in the floor. d - 3 scrolls labelled QOTIOR COUHOE There is an escape hatch in the floor here. You now have 20 gold pieces (gained 6). f - a murky blue potion You encounter a goblin. It is wielding a +0 club. The helpless goblin fails to defend itself. You hit the goblin. You freeze the goblin. The goblin is heavily wounded. The goblin hits you with a +0 club. You hit the goblin. You freeze the goblin. You kill the goblin! You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. You enter the shallow water. Moving in this stuff is going to be slow. Partly explored, can't reach some places. Partly explored, can't reach some places. This is a scroll of acquirement! You hear a splash. Something appears at your feet! d -> A - 2 scrolls of acquirement c - the ring of Oloit {rPois rF+ Int+6 SInv} You hear a splash. Something appears at your feet! e - the +5 hand cannon "Noaggom" {flame, rElec rF+} You hear a splash. Something appears at your feet! f - the +3 pair of mountain boots {steadfast, rC+} Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .##.........#### #.# #.# ......#####.##≈≈## #.# #.# #####.# #.###≈≈## ####.# #.# #.# #...##≈≈###..#.####.### #.# ###.#≈≈≈##............) #.# #.##≈≈≈#...#.####.### #.#######.~≈≈≈≈≈.....# #.# #####.#.........~≈≈~P.~..####.## ......#.###.#..~@~≈≈≈~.~....#..## ##.####.# #.....~~P~≈P~~.~....... ##.####.# ###.#....~≈≈~≈≈~.P~P... ....##..# #......~≈≈≈≈≈~~~P~~~~ ##..##.########.....~≈P≈≈≈≈≈~~~~~ ######.....#####.....~P≈P≈≈≈≈≈≈~P .#...#.....#...#.....~..≈≈≈≈≈≈≈≈~ ##.ß.#.....#.ß.#####..P.~≈PP~P≈≈≈ ##...#.....#...## ##...~.P...~≈. There were no monsters in sight! Vanquished Creatures 4 endoplasms (D:1) 3 hobgoblins (D:1) 2 ball pythons (D:1) 3 bats (D:1) A goblin (D:1) 2 rats (D:1) 15 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Mountain Dwarf Forgewright began the | quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 162 | D:1 | Reached skill level 5 in Forgecraft 218 | D:1 | Reached XP level 2. HP: 10/20 MP: 1/5 221 | D:1 | Learned a level 2 spell: Construct Spike Launcher 768 | D:1 | Identified 3 scrolls of acquirement 768 | D:1 | Acquired the ring of Oloit {rPois rF+ Int+6 SInv} 770 | D:1 | Acquired the +5 hand cannon "Noaggom" {flame, rElec rF+} 772 | D:1 | Acquired the +3 pair of mountain boots {steadfast, rC+} 774 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_glassed_features, layout_loops_ring, st_stairs_6, chequers_big_river Skill XL: | 1 | ---------------+----+----- Spellcasting | 2 | 2.3 Forgecraft | 5 | 5.1 Dodging | | 1.3 Stealth | | 1.4 Action || total ---------------------------++------- Attack: Normal || 21 Melee: Hand axe || 19 Mace || 2 Cast: Kinetic Grapnel || 14 Drink: Enlightenment || 1 Read: Acquirement || 3 Stab: Sleeping || 1 Armour: Robe || 11 Dodge: Dodged || 9