Zenethylamine Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (0, 12, D:1) a +0 club (5, 23, D:1) a goblin corpse (skeletalised by now) (6, 3, D:1) a +0 robe (13, 18, D:1) a jackal skeleton (18, 10, D:1) a +0 club a goblin corpse (skeletalised by now) (19, 2, D:1) a +0 club (20, -14, D:1) a +0 chain mail (23, -11, D:1) a +0 short sword a stone (24, -10, D:1) a +0 dagger 3 stones (26, 38, D:1) a +0 hand axe (30, 17, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (39, -10, D:1) a frilled lizard corpse (skeletalised by now) (40, 12, D:1) a quokka skeleton (41, 0, D:1) a +0 short sword a kobold skeleton (42, 15, D:1) a rat skeleton (43, 18, D:1) a +0 club (51, 22, D:1) a +0 club (52, 26, D:1) a hobgoblin skeleton (59, 11, D:1) 5 stones (63, 3, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 war axe (22, 24, D:2) a hobgoblin corpse (skeletalised by now) (24, -17, D:2) a +0 club (25, -23, D:2) a rat corpse (skeletalised by now) (25, 34, D:2) a +0 club a goblin corpse (skeletalised by now) (28, -18, D:2) a +0 ring mail (30, -14, D:2) a +0 leather armour (34, 30, D:2) a bat skeleton (39, 0, D:2) a jackal corpse (skeletalised by now) (39, 1, D:2) a jackal skeleton (40, -1, D:2) a hobgoblin corpse (skeletalised by now) (42, 8, D:2) a +0 ring mail (45, 5, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (1, 7, D:3) a +0 whip (8, 2, D:3) a +0 dagger (17, -5, D:3) a +0 dagger a goblin corpse (skeletalised by now) (25, 2, D:3) a +0 quarterstaff (27, 23, D:3) a +0 short sword a kobold skeleton (28, 14, D:3) a +0 leather armour (30, 15, D:3) a hobgoblin skeleton (30, 16, D:3) a +1 pair of gloves (35, -10, D:3) a +0 robe (36, 6, D:3) a bat skeleton (38, 14, D:3) a quokka corpse (skeletalised by now) (42, 1, D:3) a +0 dagger a kobold corpse (skeletalised by now) (43, 13, D:3) a +0 club a goblin corpse (skeletalised by now) (58, 12, D:3) a +0 hand axe an orc corpse (skeletalised by now) Level 4 of the Dungeon (5, 25, D:4) a jackal corpse (skeletalised by now) (6, 15, D:4) an adder corpse (skeletalised by now) (14, 15, D:4) a hound corpse (skeletalised by now) (34, -5, D:4) a +0 dagger a goblin skeleton (35, -4, D:4) a +0 dagger a stone (39, 0, D:4) 11 gold pieces (40, 1, D:4) a scroll of poison (40, 11, D:4) a wand of flame (20) (41, 0, D:4) 10 gold pieces (43, 26, D:4) a hound skeleton (44, 19, D:4) an adder skeleton (44, 21, D:4) a +0 dagger a goblin skeleton (44, 24, D:4) a +0 chain mail (50, 12, D:4) a +0 leather armour Level 5 of the Dungeon (8, 14, D:5) a parchment of Awaken Armour (14, 21, D:5) an orc skeleton (19, 4, D:5) a +0 giant club (22, 15, D:5) a +0 hand axe (32, 7, D:5) a +0 giant club Level 6 of the Dungeon (7, -26, D:6) a parchment of Launch Clockwork Bee (9, -21, D:6) a +0 club (12, 6, D:6) 11 gold pieces (14, 1, D:6) a water moccasin corpse (skeletalised by now) (17, -28, D:6) a +0 dagger (18, -27, D:6) a +0 whip (18, -17, D:6) a +0 trident 2 boomerangs (19, -28, D:6) a +0 short sword a +0 dagger 6 stones (20, -29, D:6) a +0 club a +0 whip 2 stones a kobold corpse (skeletalised by now) (21, -22, D:6) a +0 chain mail (21, -18, D:6) a +0 hand axe a +0 ring mail an orc skeleton (25, -20, D:6) a +0 robe (29, -20, D:6) a parchment of Awaken Armour the Necropolis (0, 2, Necropolis) 10 gold pieces (0, 4, Necropolis) a potion of berserk rage 20 gold pieces (0, 5, Necropolis) a potion of enlightenment (0, 6, Necropolis) a potion of curing 10 gold pieces (31, 10, Necropolis) a potion of curing (31, 11, Necropolis) a potion of moonshine (32, 10, Necropolis) a ring of see invisible (32, 12, Necropolis) 16 gold pieces (32, 13, Necropolis) 12 gold pieces (33, 10, Necropolis) a riddle talisman (37, -12, Necropolis) a ring of protection from fire (38, -15, Necropolis) 18 gold pieces (38, -14, Necropolis) 13 gold pieces (38, -13, Necropolis) +0 fire dragon scales (38, -12, Necropolis) the +9 great sword "Lif Pitatul" {flame, rC- rN++ Dex+6 Stlth+} rC-: It makes you vulnerable to cold. rN++: It greatly protects you from negative energy. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (38, -11, Necropolis) 4 gold pieces (39, -14, Necropolis) a +0 short sword (39, -13, Necropolis) a parchment of Olgreb's Toxic Radiance (42, 10, Necropolis) 17 gold pieces (43, 10, Necropolis) 2 boomerangs (43, 12, Necropolis) 16 gold pieces (43, 13, Necropolis) 8 gold pieces (44, 10, Necropolis) a potion of curing (44, 11, Necropolis) a potion of curing