Dungeon Crawl Stone Soup version 0.33.1-12-g363e1cdcc9 (webtiles) character file. Game seed: 4000631769898773490 4 Zenethylamine the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Sept 3, 2026. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:37 (339 turns). Zenethylamine the Conjurer (Octopode Conjurer) Turns: 339, Time: 00:00:38 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 70% Magic: 0/3 EV: 12 Int: 20 God: Gold: 38 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 38 gold pieces. Inventory: Scrolls b - a scroll of vulnerability {unknown} Potions a - a potion of magic Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You tentacle-slap the giant cockroach. The giant cockroach is almost dead. You constrict the giant cockroach. You kill the giant cockroach! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is moderately wounded. The endoplasm barely misses you. You tentacle-slap the endoplasm but do no damage. Your squeeze misses the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You tentacle-slap the endoplasm. The endoplasm is heavily wounded. The endoplasm barely misses you. You barely miss the endoplasm. You squeeze the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm barely misses you. You barely miss the endoplasm. The endoplasm is severely wounded. The endoplasm closely misses you. You barely miss the endoplasm. Your squeeze misses the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You are too injured to fight recklessly! You are too injured to fight recklessly! You tentacle-slap the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You die... ##. ... .# ## # ... .. # ..# .# ######## #)#.. ........ .#.#.#. ###### #######. #).!#.. #..J.# ####### #. #..$####.##@# #.....######## #........#.###.#..........# .>.....#.....#................# #.....##.###.#####.#..........# ...#.. #.# .# #........#.... ## ## ..# .. #...####.#.... .### ### #...# #.#..## #. #...# #.#.... # #...# #.##.## You could see an endoplasm. Vanquished Creatures A giant cockroach (D:1) 2 hobgoblins (D:1) A frilled lizard (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zenethylamine the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 339 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_widening_spiral_wide, layout_basic, hellmonk_ecumenical_altar_inner_sanctum, minmay_tiny_reverse_x Action || total ---------------------------++------- Melee: Unarmed || 9 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 10 Armour: Skin || 3 Dodge: Dodged || 9