Dungeon Crawl Stone Soup version 0.32.0-12-g91f736bfdd (webtiles) character file. Game seed: 14439096997218184796 61 Zeor the Apothecary (level 4, -6/31 HPs) Began as a Coglin Alchemist on Sept 9, 2024. Mangled by Terence ... wielding a +0 hand axe of electrocution (12 damage) ... on level 2 of the Dungeon. The game lasted 00:04:51 (1642 turns). Zeor the Apothecary (Coglin Alchemist) Turns: 1642, Time: 00:04:51 Health: -6/31 AC: 4 Str: 8 XL: 4 Next: 7% Magic: 1/7 EV: 10 Int: 17 God: Gold: 103 SH: 0 Dex: 14 Spells: 1/7 levels left rFire . . . d - +0 dagger {Svenja} rCold . . . (no shield) rNeg . . . h - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . g - +0 pair of boots Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.25/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: very slightly contaminated, revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 103 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) {Svenja} Armour g - a +0 pair of boots (worn) h - a +0 leather armour (worn) Scrolls c - a scroll of immolation Potions b - a potion of magic Skills: + Level 0.3 Fighting + Level 0.1 Armour + Level 1.9 Dodging + Level 1.8 Stealth + Level 2.1 Spellcasting + Level 1.3 Conjurations * Level 4.4 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level c - Mephitic Cloud Conj/Alch/Air 8% N/A 36% 3 s - Sting Conj/Alch 44% 1d5 9% 1 v - Mercury Vapours Alch/Air 18% N/A 17% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 2% N/A 38% 2 Olgreb's Toxic Radiance Alch 17% N/A 41% 4 Fugue of the Fallen Necr 1% N/A 63% 3 Sticky Flame Fire/Alch 9% 2d5 73% 4 Anguish Hex/Necr 0% N/A 95% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mephitic Cloud (extremely dangerous; 36% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 scale mail (lightly wounded, very poisoned, chance to affect: 91%) The ball explodes into a vile cloud! The stinking cloud engulfs Terence. Terence is lightly wounded. Terence is engulfed in noxious fumes. Terence appears confused. You hit Terence but do no damage. Terence is moderately wounded. Terence is engulfed in noxious fumes. Terence appears confused. You hit Terence but do no damage. Terence is moderately wounded. Terence closely misses you. You barely miss Terence. Terence is moderately wounded. You barely miss Terence. Terence is heavily wounded. You hit Terence but do no damage. Terence is heavily wounded. Terence laughs at nothing. Terence hits you with a +0 hand axe of electrocution. You are electrocuted! Ouch! That really hurt! Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 scale mail (heavily wounded, confused, poisoned, 94% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 hand axe of electrocution and wearing a +0 scale mail (heavily wounded, confused, poisoned, 94% to hit) The sting hits Terence but does no damage. Terence looks even sicker. Terence is heavily wounded. Terence hits you with a +0 hand axe of electrocution. * * * LOW HITPOINT WARNING * * * You are electrocuted! 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HP: 19/19 MP: 0/4 112 | D:1 | Learned a level 2 spell: Mercury Vapours 259 | D:1 | Reached skill level 4 in Alchemy 640 | D:1 | Reached skill level 1 in Conjurations 957 | D:1 | Reached XP level 3. HP: 24/24 MP: 4/6 1277 | D:2 | Learned a level 3 spell: Mephitic Cloud 1579 | D:2 | Noticed Terence 1579 | D:2 | Noticed Natasha 1592 | D:2 | Killed Natasha 1593 | D:2 | Reached XP level 4. HP: 29/31 MP: 3/7 1642 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_pentagon, layout_basic, minmay_misc_feat_more_columns D:2: layout_basic, serial_glass, glass_columns_a, glass_columns_c, glass_columns_b, glass_columns_c, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, fountainhead, minmay_misc_feat_alley, uniq_terence, uniq_natasha Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 4 | 4.4 Conjurations | 1 | 1.3 Spellcasting | 2 | 2.1 Fighting | | 0.3 Armour | | 0.1 Dodging | | 1.9 Stealth | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Dagger | 3 | 5 || 8 Cast: Sting | 47 | 3 || 50 Mercury Vapours | 1 | || 1 Mephitic Cloud | | 1 || 1 Use: Scroll | 3 | || 3 Armour: Robe | 10 | || 10 Leather armour | 10 | 2 || 12 Dodge: Dodged | 10 | 1 || 11