Dungeon Crawl Stone Soup version 0.32.1 (webtiles) character file. Game seed: 1506990949375034717 19 Zeor the Apothecary (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Oct 14, 2024. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:01:57 (358 turns). Zeor the Apothecary (Djinni Fire Elementalist) Turns: 358, Time: 00:01:58 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 95% Gold: 8 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . g - staff of earth rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons f - a +0 short sword Armour a - a +0 robe (worn) Magical Staves g - a staff of earth (weapon) Scrolls c - a scroll of brand weapon {unknown} d - a scroll of identify {unknown} e - a scroll of enchant weapon {unknown} Potions b - 2 potions of haste {unknown} h - a potion of attraction {unknown} Skills: + Level 2.8 Dodging + Level 2.1 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level b - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 f - Foxfire Conj/Fire 48% 2x1d6 5% 1 i - Inner Flame Hex/Fire 12% N/A 16% 3 s - Scorch Fire 24% 2d6 8% 2 w - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Confirm with . or Enter, or press ? or * to list all spells. You miscast Foxfire. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal misses you. The jackal barely misses you. The jackal misses you. You hit the jackal. You kill the jackal! The jackal barely misses you. The jackal bites you. x2 Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal closely misses you. The jackal barely misses you. The jackal bites you but does no damage. You hit the jackal. The jackal is severely wounded. The foxfire hits the jackal but does no damage. The foxfire hits the jackal. The jackal is severely wounded. The jackal bites you. The jackal closely misses you. The jackal bites you but does no damage. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The jackal bites you. The jackal barely misses you. The jackal closely misses you. You barely miss the jackal. The jackal is severely wounded. The foxfire hits the jackal but does no damage. The jackal is severely wounded. The foxfire hits the jackal. You kill the jackal! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ▒▒▒▒▒ ▒▒∙∙∙▒▒ ▒▒▒▒ ▒▒∙∙∙∙∙▒▒ ∙∙∙▒ ▒▒∙∙∙∙∙∙∙▒▒ ▒∙∙▒▒▒∙∙∙∙∙∙∙∙∙▒▒▒▒▒▒▒▒▒▒▒ ▒∙∙▒▒∙∙∙∙∙∙∙∙∙∙░Rh∙∙∙∙∙∙∙▒ ▒∙∙∙∙∙)∙∙∙∙∙∙∙∙░vv▒∙▒▒▒▒∙▒ ▒∙▒▒▒∙▒∙∙∙∙∙∙∙▒▒▒∙▒∙▒ ▒∙▒ ∙∙∙∙∙∙▒▒∙∙∙∙∙▒▒ ▒∙▒∙▒ ▒h▒ ▒∙▒▒▒▒▒▒▒∙∙∙▒▒ ▒∙▒∙▒∙∙∙∙∙∙∙∙∙∙∙ ∙∙∙▒ ▒▒∙▒▒ ▒∙▒∙▒∙▒▒∙▒▒▒▒∙∙∙ ∙∙∙▒ ▒∙▒ ▒∙▒∙▒ ▒∙▒ ▒▒∙▒ ▒ ▒ ▒∙∙∙∙ ∙!∙ ∙▒ ▒∙▒ You could see a jackal (ally target). Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 3 goblins (D:1) A hobgoblin (D:1) 3 jackals (D:1) 2 kobolds (D:1) A ball python (D:1) A rat (D:1) 14 creatures vanquished. Vanquished Creatures (others) 39 foxfires (D:1) 39 creatures vanquished. Grand Total: 53 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeor the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Zeor set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 173 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 358 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: tekkud_arrival_beachfront_property, layout_loops_ring Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Dodging | | 2.8 Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Action || total ---------------------------++------- Melee: Staff || 4 Cast: Foxfire || 25 Armour: Robe || 20 Dodge: Dodged || 26