Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 12612078810686223285 61 Zeor the Grave Robber (level 3, 0/20 HPs) Began as a Vampire Necromancer on Jan 3, 2025. Slain by a gnoll ... wielding a +0 halberd (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:20 (1101 turns). Zeor the Grave Robber (Vampire Necromancer) Turns: 1101, Time: 00:05:21 Health: 0/20 AC: 8 Str: 7 XL: 3 Next: 83% Magic: 2/6 EV: 11 Int: 19 God: Gold: 45 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . a - +0 dagger rCold + + . (no shield) rNeg + + + b - +0 robe rPois ∞ i - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv + f - +0 pair of boots Will ..... (no amulet) Stlth +++++ h - +4 ring of protection HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) f - a +0 pair of boots (worn) i - a +0 helmet (worn) Jewellery d - an amulet of faith h - a +4 ring of protection (left hand) Potions g - a potion of curing {unknown} j - a potion of enlightenment {unknown} Skills: * Level 1.0 Fighting + Level 0.6 Short Blades + Level 2.3 Dodging + Level 4.1 Stealth + Level 2.2 Spellcasting * Level 5.1 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level g - Grave Claw Necr 42% 2d10 3% 2 s - Soul Splinter Necr 84% N/A 1% 1 v - Vampiric Draining Necr 21% 2d7 6% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 21% N/A 21% 4 Curse of Agony Necr 21% N/A 50% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ( Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History The gnoll attacks as it pursues you! The gnoll hits you but does no damage. The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll completely misses you. You feel much better. The gnoll hits you with a +0 flail. The gnoll closely misses you. x2 The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You must harvest more living souls to recharge this spell. You hit the gnoll. You kill the gnoll! The gnoll closely misses you. Casting: Grave Claw (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (chance to affect: 58%) A fragment of the gnoll's soul is dislodged from its body. The gnoll looks weaker. The gnoll barely misses you. The gnoll hits you but does no damage. Your soul wisp touches the gnoll. You barely miss the gnoll. The gnoll is lightly wounded. The gnoll closely misses you. Your soul wisp misses the gnoll. The gnoll misses you. Casting: Soul Splinter (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Vampiric Draining (quite dangerous; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, weak, ally target, soul-splintered) You draw life force from the gnoll. You feel life coursing into your body. The gnoll hits you from afar with a +0 halberd! 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Grand Total: 39 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeor the Vampire Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 170 | D:1 | Found Yqoem's Antique Weapon Shoppe. 247 | D:1 | Reached XP level 2. HP: 14/15 MP: 1/5 581 | D:1 | Reached skill level 5 in Necromancy 647 | D:1 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 647 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/6 975 | D:2 | Learned a level 2 spell: Grave Claw 979 | D:2 | Learned a level 3 spell: Vampiric Draining 1081 | D:2 | Reached skill level 1 in Fighting 1101 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_loops_ring, serial_shops, nicolae_shop_stone D:2: layout_basic, shapermc_ecumenical_altar_flowoftime Skill XL: | 1 2 3 | ---------------+----------+----- Necromancy | 5 | 5.1 Fighting | 1 | 1.0 Stealth | 4 | 4.1 Short Blades | | 0.6 Dodging | | 2.3 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Dagger || 72 Bite || 9 Cast: Soul Splinter || 26 Vampiric Draining || 1 Grave Claw || 1 Ability: Exsanguinate || 1 Use: Scroll || 2 Potion || 3 Stab: Sleeping || 16 Armour: Robe || 34 Dodge: Dodged || 58