Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16934111289176820030 69 Zeor the Conjurer (level 4, 0/36 HPs) Began as a Deep Elf Conjurer on Jan 8, 2025. Slain by an orc wizard ... wielding a +0 short sword (1 damage) ... on level 3 of the Dungeon. The game lasted 00:03:49 (1757 turns). Zeor the Conjurer (Deep Elf Conjurer) Turns: 1757, Time: 00:03:50 Health: 0/36 AC: 2 Str: 4 XL: 4 Next: 2% Magic: 11/11 EV: 11 Int: 25 God: Gold: 141 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . l - +0 dagger (vamp) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... g - amulet of magic regeneration Stlth (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.64/turn %: no passive effects @: berserking (expiring), very quick A: magic regeneration a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 141 gold pieces. Inventory: Hand Weapons l - a +0 vampiric dagger (weapon) Missiles c - a throwing net Armour a - a +0 robe (worn) Jewellery g - an amulet of magic regeneration (around neck) Scrolls d - 2 scrolls of fog i - 2 scrolls of vulnerability j - a scroll of fear Potions b - a potion of magic e - 2 potions of mutation f - a potion of berserk rage h - a potion of might k - 2 potions of heal wounds {unknown} m - a potion of curing {unknown} Skills: + Level 2.6 Dodging + Level 2.5 Stealth + Level 3.4 Spellcasting * Level 5.9 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level d - Magic Dart Conj 100% 1d8 1% 1 r - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Leda's Liquefaction Alch/Erth 2% N/A 67% 4 Petrify Alch/Erth 4% N/A 67% 4 Metabolic Englaciation Hex/Ice 2% N/A 95% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc priest looks braver for a moment. The orc shoots a sling bullet. The sling bullet closely misses you. A giant cockroach comes into view. A quokka comes into view. You're too confused to cast spells. You are too confused! It was a potion of berserk rage. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The orc priest casts a cantrip, but nothing happens. You bump into the rock wall. You feel a strong urge to attack something. The orc barely misses you. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You closely miss the orc. You closely miss the orc. The orc hits you with a +0 short sword. You bump into the rock wall. The orc hits you with a +0 short sword. The orc priest hits you from afar with a +0 trident. You miss the orc. You feel less confused. You puncture the orc! You kill the orc! The orc priest hits you from afar with a +0 trident. The orc priest threatens, "Beogh's wrath is as vast as their mercy. Make your choice!" (press Y on the ability menu to convert to Beogh) You have reached level 4! You feel clever. You puncture something! You feel better. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Something hits you. * * * LOW HITPOINT WARNING * * * The orc shoots a sling bullet. The sling bullet closely misses you. You miss something. You closely miss something. The orc priest hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Something hits you. You die... ▒∙∙∙∙∙▒∙▒∙▒▒∙▒▒ ∙∙∙∙∙∙∙▒∙▒∙▒∙▒∙▒▒ ▒▒∙∙∙∙∙∙∙∙∙∙▒▒▒∙▒▒▒∙▒ ▒▒∙∙∙▒▒∙∙∙▒▒ ▒▒∙∙∙∙▒ ∙ ∙∙∙▒ ▒▒▒∙∙▒▒▒∙▒▒▒▒▒ ▒∙∙ ▒∙∙∙▒∙∙▒ ▒∙?∙▒ ▒∙∙▒∙▒∙▒▒ ∙∙∙∙∙r▒▒▒▒▒▒▒∙∙∙∙∙∙∙▒ ∙∙∙∙Bo)e∙∙∙∙∙∙▒▒▒▒∙∙▒ ∙∙∙∙)o▒▒▒▒▒▒▒▒▒ ▒)∙▒ ▒∙∙∙▒ ▒∙∙▒ ∙∙∙ ▒∙∙▒ ∙ ▒∙∙▒ ▒∙∙▒ ▒∙∙▒ You could see an orc priest, an orc, a quokka and a giant cockroach. Vanquished Creatures 2 adders A gnoll (D:1) 2 ribbon worms (D:2) A dart slug (D:1) 2 orcs 5 bats 3 endoplasms 4 goblins 3 hobgoblins (D:2) 3 kobolds 2 ball pythons (D:1) 2 frilled lizards 2 rats 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeor the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 128 | D:1 | Reached skill level 5 in Conjurations 128 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 147 | D:1 | Learned a level 2 spell: Searing Ray 883 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 1755 | D:3 | Reached XP level 4. HP: 23/24 MP: 11/11 1757 | D:3 | HP: 1/36 [orc priest/+0 trident (8)] 1757 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_hilbert_curve, layout_basic D:2: layout_loops_cross D:3: layout_loops_ring, lemuel_coloured_pillars_altar Skill XL: | 1 | ---------------+----+----- Conjurations | 5 | 5.9 Dodging | | 2.6 Stealth | | 2.5 Spellcasting | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 4 | 3 || 7 Cast: Magic Dart | 51 | || 51 Searing Ray | 9 | || 9 Use: Scroll | 8 | || 8 Potion | 1 | || 1 Armour: Robe | 7 | 3 || 10 Dodge: Dodged | 5 | 1 || 6