Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 1110052953436504352 27 Zeor the Apothecary (level 3, -1/24 HPs) Began as a Coglin Alchemist on Jan 28, 2025. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:01:50 (432 turns). Zeor the Apothecary (Coglin Alchemist) Turns: 432, Time: 00:01:50 Health: -1/24 AC: 2 Str: 8 XL: 3 Next: 10% Magic: 2/6 EV: 11 Int: 16 God: Gold: 51 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . g - staff of air {Yashnoor} rCold . . . i - +2 spear (heavy) {Kheti} rNeg . . . a - +0 robe rPois . (no helmet) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (amulet unavailable) Stlth ++ (ring unavailable) HPRegen 0.24/turn (ring unavailable) MPRegen 0.10/turn (no gizmo) %: no passive effects @: revved A: off-hand wielding, slow wielding, warmup strikes, no jewellery a: Invent Gizmo You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons f - a +0 dagger {Servius} i - a +2 heavy spear (offhand) {Kheti} Armour a - a +0 robe (worn) d - an orb of mayhem Magical Staves g - a staff of air (weapon) {Yashnoor} Scrolls c - a scroll of fog {unknown} h - a scroll of teleportation {unknown} j - a scroll of identify {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} k - 2 potions of attraction {unknown} Skills: + Level 2.0 Dodging + Level 1.6 Stealth + Level 2.2 Spellcasting + Level 0.8 Conjurations * Level 3.9 Alchemy * Level 0.1 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level s - Sting Conj/Alch 36% 1d5 8% 1 v - Mercury Vapours Alch/Air 24% N/A 14% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mephitic Cloud Conj/Alch/Air 10% N/A 30% 3 Olgreb's Toxic Radiance Alch 14% N/A 36% 4 Sticky Flame Fire/Alch 8% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. Message History The gnoll is moderately wounded. You barely miss the gnoll with your staff of air. The gnoll hits you with a +0 whip. x2 You barely miss the gnoll with your staff of air. The gnoll is heavily wounded. You hit the gnoll with your +2 heavy spear. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * Okay, then. Okay, then. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 9% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - dart slug Aim: a dart slug (almost dead, poisoned, 100% to hit) The sting hits the gnoll. The gnoll looks even sicker. The gnoll is almost dead. You kill the dart slug! The gnoll misses you. Casting: Sting (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the gnoll with your staff of air. The gnoll is almost dead. You hit the gnoll but do no damage. You kill the gnoll! The endoplasm hits you. * * * LOW HITPOINT WARNING * * * Your Spellcasting skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 Your brain swirls with designs for a modal amplifier. You just need some more time... You hit the endoplasm with your staff of air. The endoplasm is lightly wounded. You hit the endoplasm with your +2 heavy spear. The endoplasm freezes you. You are frozen. You die... ▒▒▒▒▒∙∙∙∙∙∙∙∙∙∙▒▒▒▒∙∙∙▒▒▒▒∙∙∙∙▒ ∙∙∙∙▒∙∙∙∙∙∙∙∙▒▒▒▒▒▒▒∙▒▒▒ ▒▒▒∙∙▒ ∙∙∙∙▒∙∙∙∙∙∙▒▒∙∙∙∙∙∙∙∙∙∙▒ ▒▒▒▒ ∙∙∙∙▒∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙▒▒ ∙∙∙∙▒∙∙∙∙∙∙▒▒▒∙∙∙∙∙∙∙∙▒ ∙>>∙▒∙∙∙∙∙∙∙∙∙∙∙∙∙∙∙▒∙▒ ∙∙∙∙∙∙∙∙∙∙∙▒▒▒∙▒∙∙∙▒▒∙▒ †∙∙∙∙▒∙▒▒▒▒▒ ▒∙▒▒▒▒▒▒∙▒ ▒∙∙∙∙∙∙∙∙∙ ▒(∙gJ∙∙∙∙▒▒∙▒ ▒∙∙∙∙∙∙∙∙∙▒ ▒▒▒▒▒∙∙∙∙∙∙∙∙ ▒∙∙∙∙∙∙∙∙∙▒ ▒∙∙∙∙∙∙∙∙ ▒∙∙∙∙∙∙∙∙∙▒ ▒∙?∙∙∙∙∙∙ ▒∙∙∙∙∙∙∙>∙▒ ▒∙∙∙∙∙∙▒▒ ▒∙∙∙∙∙∙∙∙∙▒ ▒∙∙∙∙∙∙▒ ▒∙∙∙∙∙∙∙∙∙ ▒∙∙∙∙∙∙▒ ▒∙∙∙∙∙∙∙∙∙ ▒∙∙∙)∙∙▒ ▒▒▒▒▒▒▒▒▒▒ ▒▒▒▒▒▒▒▒ You could see an endoplasm. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) A giant cockroach (D:1) 3 goblins (D:1) 2 hobgoblins (D:1) A kobold (D:1) 2 frilled lizards (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeor the Coglin Alchemist began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 149 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/4 281 | D:1 | Learned a level 2 spell: Mercury Vapours 432 | D:1 | Reached XP level 3. HP: 3/24 MP: 1/6 432 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_star, layout_rooms Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.0 Spellcasting | 2 | 2.2 Stealth | | 1.6 Conjurations | | 0.8 Alchemy | | 3.9 Evocations | | 0.1 Action || total ---------------------------++------- Melee: Staff || 5 Spear || 6 Cast: Sting || 12 Armour: Robe || 7 Dodge: Dodged || 3