Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4975740037490025637 0 Zeor the Sneak (level 1, 14/14 HPs) Began as a Revenant Enchanter on May 22, 2026. Safely got out of the dungeon. The game lasted 00:00:27 (6 turns). Zeor the Sneak (Revenant Enchanter) Turns: 6, Time: 00:00:27 Health: 14/14 AC: 2 Str: 11 XL: 1 Next: 0% Magic: 3/3 EV: 11 Int: 14 God: Gold: 0 SH: 0 Dex: 9 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: claws 1, cold resistance 1, low MP 2, negative energy resistance 3, torment resistance 2, spellclaws, accursed a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of amnesia {unknown} Potions i - 2 potions of invisibility Skills: + Level 0.8 Short Blades + Level 1.7 Dodging + Level 3.2 Stealth + Level 2.0 Spellcasting + Level 2.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 8% N/A 22% 2 Confusing Touch Hex 8% N/A 26% 3 Tukima's Dance Hex 8% N/A 26% 3 Gloom Hex/Necr 8% N/A 41% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to poison. You have sharp fingernails. You are cold resistant. (rC+) Your magical capacity is very low. (-20% MP) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You perform a melee attack whenever you cast damage-dealing spells. You recover more slowly from Doom and Banes. Message History Welcome, Zeor the Revenant Enchanter. Are you destined to find the legendary Orb of Zot, or to die trying? Press ? for a list of commands and other information. Found a scroll labelled FOIDAM BORE. Found an escape hatch in the floor. Found a staircase leading out of the dungeon. Okay, then. c - a scroll labelled FOIDAM BORE There is a staircase leading out of the dungeon here. Enter note: revenant is bad at hexes? weird You have escaped! ▒▒▒▒▒ ▒▒∙∙∙▒▒ ▒∙∙>∙∙▒ ▒∙∙z∙∙▒ ▒∙∙∙∙∙▒ ▒▒∙∙∙▒▒ ▒▒■▒▒ There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeor the Revenant Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 5 | D:1 | revenant is bad at hexes? weird 6 | D:$ | Safely got out of the dungeon. Illustrated notes ▒▒▒▒▒ ▒▒∙∙∙▒▒ ▒∙∙>∙∙▒ ▒∙∙z∙∙▒ ▒∙∙∙∙∙▒ ▒▒∙∙∙▒▒ ▒▒■▒▒ Turn 5 on D:1: revenant is bad at hexes? weird Levels and vault maps discovered: D:1: minmay_arrival_shoal_huts, layout_loops_ring, glass_columns_a