Zeppelin Level 1 of the Dungeon [Shop] Peyrrame's Armour Emporium a +0 ring mail (40 gold) a +0 leather armour (20 gold) a +2 robe of fire resistance (179 gold) a +0 leather armour (20 gold) a +0 scale mail (40 gold) a +0 chain mail (60 gold) a +0 leather armour (20 gold) [Shop] Voaczug's Book Shoppe a parchment of Martyr's Knell (143 gold) a parchment of Call Imp (63 gold) a parchment of Dispel Undead (143 gold) a parchment of Summon Horrible Things (459 gold) a parchment of Call Canine Familiar (96 gold) a parchment of Foxfire (44 gold) a parchment of Forge Blazeheart Golem (143 gold) a parchment of Sublimation of Blood (63 gold) [Shop] Ledym's Armour Emporium a +0 ring mail (56 gold) a +0 ring mail (56 gold) a +0 robe (12 gold) a +1 hat of stealth (224 gold) a +0 robe (12 gold) a +0 ring mail (56 gold) a +0 plate armour (252 gold) [Shop] Anytzo's Weapon Emporium a +0 dagger (28 gold) a +0 dagger (28 gold) 5 datura-tipped darts (63 gold) a +0 spear (42 gold) a +0 short sword (42 gold) a +0 quarterstaff (70 gold) a +0 hand axe (42 gold) 3 boomerangs (84 gold) [Shop] Ebef's Armour Boutique the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (480 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. It cannot be enchanted further. a +3 leather armour of willpower (288 gold) the +2 hood of the Assassin {Detect Stab+ Stlth++} (720 gold) Detect: It allows the wearer to sense nearby creatures. Stab+: It allows the wearer to make particularly effective stabbing attacks against helpless or unaware enemies with any melee weapon. Stlth++: It makes you much more stealthy. It cannot be enchanted further. a +2 scale mail of death (252 gold) a +2 pair of gloves of hurling (258 gold) a +0 ring mail (48 gold) a +1 helmet (138 gold) a +2 scale mail of cold resistance (252 gold) a +2 leather armour of poison resistance (192 gold) (3, -16, D:1) a frilled lizard corpse (skeletalised by now) (9, 36, D:1) a hobgoblin corpse (skeletalised by now) (11, -4, D:1) a rat skeleton (20, 12, D:1) a quokka corpse (skeletalised by now) (36, 0, D:1) a +0 hand axe (36, 11, D:1) a frilled lizard skeleton (44, 17, D:1) a hobgoblin corpse (skeletalised by now) (47, -4, D:1) a +0 whip (58, -4, D:1) a +0 mace Level 2 of the Dungeon (0, 0, D:2) a bat corpse (18, 1, D:2) a bat corpse (21, -12, D:2) a ball python corpse (27, -14, D:2) a +0 dagger (36, -5, D:2) a rat corpse (39, -4, D:2) a +0 robe