Zeppelin Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (9, -8, D:1) a rat corpse (skeletalised by now) (14, -17, D:1) a +0 dagger (16, -14, D:1) a ball python skeleton (17, -15, D:1) a jackal skeleton (18, -14, D:1) a quokka skeleton (20, -11, D:1) a +0 club a kobold corpse (skeletalised by now) (22, -7, D:1) a rat corpse (skeletalised by now) (37, 3, D:1) a ball python skeleton (40, 12, D:1) a quokka corpse (skeletalised by now) (44, 22, D:1) a +0 robe (56, -18, D:1) a +0 club (59, -11, D:1) a +0 trident a kobold corpse (skeletalised by now) (59, -10, D:1) a +0 whip Level 2 of the Dungeon (0, 0, D:2) a +0 short sword (3, -45, D:2) a rat corpse (skeletalised by now) (12, -7, D:2) a ball python corpse (skeletalised by now) (23, -20, D:2) a kobold corpse (skeletalised by now) (24, -20, D:2) a +0 dagger (28, -27, D:2) a ball python corpse (skeletalised by now) (28, -20, D:2) a +3 ring mail of positive energy (32, -15, D:2) a +0 dagger (34, -16, D:2) a +0 short sword (38, -19, D:2) a jackal corpse (skeletalised by now) (59, -22, D:2) an adder corpse (skeletalised by now) a bat corpse (skeletalised by now) Level 3 of the Dungeon (4, -19, D:3) a +0 robe (5, -26, D:3) a +0 short sword (6, -28, D:3) a +0 short sword an orc skeleton (6, -27, D:3) a +0 short sword a +0 hand axe an orc skeleton an orc skeleton (7, 1, D:3) an adder corpse (skeletalised by now) (22, -18, D:3) a +0 short sword (23, -14, D:3) a +0 leather armour a +0 club an orc skeleton (24, -28, D:3) a +0 dagger a kobold corpse (skeletalised by now) (25, -43, D:3) a +0 dagger (25, -36, D:3) a +0 robe Level 4 of the Dungeon [Shop] Tiowinai's Armour Shop the +0 cloak of the Thief {Quiet SInv Stlth+} (203 gold) Quiet: All noise in your surroundings is dampened. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 buckler of a wizard's laboratory {Rampage rElec rCorr Int+2} (476 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Int+2: It affects your intelligence (+2). It cannot be enchanted further. a +0 pair of gloves (49 gold) a +0 pair of gloves (49 gold) a +0 leather armour (22 gold) a +0 leather armour (22 gold) a +0 ring mail (44 gold) a +1 pair of boots (126 gold) (0, 0, D:4) a +0 halberd (5, -43, D:4) a +0 long sword (9, 0, D:4) a +0 flail a gnoll corpse (skeletalised by now) (13, -1, D:4) a +0 flail (14, -33, D:4) a +0 robe (14, -3, D:4) a +0 club (16, -35, D:4) a +0 club a +0 leather armour a wand of polymorph (9) (21, -23, D:4) a +0 short sword (22, -23, D:4) a +0 flail a +0 scale mail a +0 dagger a +0 robe (23, -22, D:4) a +0 short sword a +0 scale mail an orc skeleton (48, -29, D:4) a +0 flail (48, -28, D:4) a +0 halberd a +0 whip a +0 spear a gnoll corpse (skeletalised by now) (49, -25, D:4) a +0 flail (50, -25, D:4) a +0 whip a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 robe an orc corpse (2, 0, D:6) a +0 dagger an orc corpse (5, -2, D:6) a wand of warping (4) Level 7 of the Dungeon (7, -1, D:7) a +0 flail