Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 15684988204672832568 57 Zeppelin the Chopper (level 3, -3/45 HPs) Began as a Mountain Dwarf Reaver on June 7, 2026. Slain by Terence ... wielding a +1 heavy flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:07:26 (1257 turns). Zeppelin the Chopper (Mountain Dwarf Reaver) Turns: 1257, Time: 00:07:27 Health: -3/45 AC: 21 Str: 14 XL: 3 Next: 73% Magic: 5/5 EV: 2 Int: 13 God: Gold: 45 SH: 0 Dex: 10 Spells: 1/5 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) (no offhand) rNeg . . . (100%) b - melded +0 leather armour rPois + (33%) i - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr + (50%) e - melded +1 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth + f - ring of resist corrosion HPRegen 0.27/turn (no ring) MPRegen 0.09/turn %: no passive effects @: tree-form A: resilient, branches, torment immunity, boosted hp, stationary, -Tele, runic magic, artefact enchanting a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) g - a +0 shortbow Missiles c - 5 stones h - 6 silver javelins Armour b - a +0 leather armour (melded) e - a +1 pair of gloves (melded) i - a +0 helmet (melded) Jewellery f - a ring of resist corrosion (worn) Talismans d - an inkwell talisman Scrolls c - a scroll of fog {unknown} d - a scroll of vulnerability {unknown} e - a scroll of fear {unknown} Skills: + Level 2.5 Fighting + Level 4.5 Axes + Level 0.2 Ranged Weapons + Level 0.5 Armour + Level 1.7 Dodging + Level 1.8 Spellcasting + Level 3.1 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kiss of Death Conj/Necr 20% 2d7 14% 1 b - Hailstorm Conj/Ice 5% 3d5 38% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 10% 3d8 21% 2 Rending Blade Conj/Frge 5% 2d6 80% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. Your spellcasting is much less encumbered by armour. You can use scrolls of enchantment on lesser artefacts. Message History Level annotation: Terence There is a stone staircase leading up here. HP restored. Found a club. d - a scroll labelled NIVEMN CYZIR Found a stone staircase leading down. Okay, then. You see here a +0 flail. Terence comes into view. Terence shouts! Terence hits you with a +1 heavy flail! Ouch! That really hurt! You barely miss Terence. Terence barely misses you. You hit Terence but do no damage. You barely miss Terence. Terence barely misses you. You barely miss Terence. Terence completely misses you. You hit Terence but do no damage. It was a potion of lignification. You turn into a tree. Your +0 leather armour, +1 pair of gloves and +0 helmet meld into your body. Your roots penetrate the ground. Terence completely misses you. You completely miss Terence. Terence hits you with a +1 heavy flail. You barely miss Terence. Terence screams, "Where's your power now?!" Terence hits you with a +1 heavy flail! * * * LOW HITPOINT WARNING * * * You hit Terence. Terence is lightly wounded. You hit Terence. Terence is heavily wounded. Terence hits you but does no damage. You barely miss Terence. Terence is heavily wounded. Terence hits you but does no damage. You hit Terence. Terence is heavily wounded. You hit Terence. Terence is heavily wounded. Terence hits you with a +1 heavy flail! You die... Terence says, "And stay out!" ..# ............:...# #.# ####........[.....# #...#..> ###.#.......<.# #.#...# ##.............. #.##..## # #.........@.... .......## #. ##..#####.>.... ........####..##.....##....?. ..........# #...@.!.......... ..........######♣###...###### ..........)........##..# ......<............# ..# ...................# .. .........########### ........## .#.....## ######## You could see Terence. Vanquished Creatures Robin (D:1) An adder (D:1) 2 dart slugs (D:1) 3 endoplasms (D:1) 6 hobgoblins (D:1) 4 jackals (D:1) 2 quokkas (D:1) A ball python (D:1) A bat (D:1) 2 frilled lizards (D:1) 9 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeppelin the Mountain Dwarf Reaver began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 17/17 MP: 3/3 31 | D:1 | You fall into a shaft and drop 1 floor! 38 | D:2 | Encountered Terence 50 | D:1 | Reached XP level 2. HP: 8/24 MP: 4/4 309 | D:1 | Reached skill level 4 in Axes 486 | D:1 | Reached XP level 3. HP: 21/30 MP: 5/5 555 | D:1 | Learned a level 3 spell: Hailstorm 938 | D:2 | Encountered Robin 987 | D:1 | Killed Robin 1257 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_basic D:2: layout_rooms, minmay_snake_closets, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 3 | 3.1 Axes | 4 | 4.5 Fighting | | 2.5 Ranged Weapons | | 0.2 Armour | | 0.5 Dodging | | 1.7 Spellcasting | | 1.8 Action || total ---------------------------++------- Attack: Normal || 113 Melee: Hand axe || 143 Fire: Shortbow || 16 Drink: Haste || 1 Lignification || 1 Read: Identify || 2 Armour: Leather armour || 92 None || 5 Dodge: Dodged || 85