Zeppelin Level 1 of the Dungeon [Shop] Beacuq's Distillery a potion of heal wounds (80 gold) a potion of heal wounds (80 gold) a potion of lignification (unknown) (30 gold) a potion of invisibility (unknown) (80 gold) a potion of heal wounds (80 gold) 2 potions of berserk rage (unknown) (100 gold) (0, 0, D:1) a rat corpse (skeletalised by now) a bat corpse (skeletalised by now) (3, 6, D:1) a +0 scale mail (4, 30, D:1) a frilled lizard corpse (skeletalised by now) (6, 10, D:1) a +0 club a goblin skeleton (7, -13, D:1) a +0 plate armour (9, -5, D:1) a +0 club (13, 11, D:1) a parchment of Summon Small Mammal (13, 32, D:1) a ball python skeleton (17, 38, D:1) a ball python skeleton (27, 18, D:1) a rat skeleton (28, 14, D:1) a rat corpse (skeletalised by now) (30, 14, D:1) a hobgoblin corpse (skeletalised by now) (31, 14, D:1) a +0 dagger (32, 14, D:1) a +0 dagger (44, -10, D:1) a +0 whip (47, 2, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 club a kobold corpse (skeletalised by now) (9, 26, D:2) a hobgoblin corpse (skeletalised by now) (11, 28, D:2) a +0 robe (16, 43, D:2) an adder corpse (skeletalised by now) (25, 25, D:2) 2 potions of moonshine (26, -2, D:2) a +0 club (27, 22, D:2) a bat skeleton (28, 34, D:2) a +0 short sword a kobold skeleton (29, 9, D:2) a +0 mace (31, 31, D:2) a +0 giant spiked club an ogre corpse (skeletalised by now) (32, 28, D:2) a frilled lizard skeleton a jackal skeleton (32, 29, D:2) a jackal skeleton (32, 30, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (42, 34, D:2) a +0 robe Level 3 of the Dungeon [Shop] Lameakko's Weapon Shop 4 large rocks (78 gold) the +0 dagger "Qaobrius" {freeze, ^Fragile +Blink Dex+7} (347 gold) ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the +5 partisan of Disaster {venom, rC- rN+ Str+3 Int+3 SInv} (707 gold) rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 dagger (26 gold) a +0 glaive of pain (351 gold) a +0 dagger (26 gold) a +0 hand axe (39 gold) a +2 falchion of valour (195 gold) (0, 0, D:3) a +0 leather armour (8, 32, D:3) a +0 robe (9, 27, D:3) a rat skeleton (11, 29, D:3) a +0 dagger (12, 29, D:3) a +0 ring mail a +0 mace (13, 30, D:3) a +0 hand axe (13, 32, D:3) a hobgoblin skeleton (14, 7, D:3) a +0 club a parchment of Kinetic Grapnel (14, 9, D:3) a parchment of Frozen Ramparts (17, 12, D:3) a +0 dagger (26, 2, D:3) a frilled lizard skeleton (29, 44, D:3) a +0 spear (32, 46, D:3) a +0 club a +0 sling a goblin corpse (skeletalised by now) (33, 4, D:3) a frilled lizard skeleton (33, 17, D:3) a +0 whip (33, 20, D:3) a parchment of Frozen Ramparts (33, 48, D:3) a human corpse (skeletalised by now) (37, 25, D:3) a +0 club a goblin skeleton (46, 35, D:3) a parchment of Volatile Blastmotes (47, 17, D:3) a +0 hand axe Level 4 of the Dungeon (1, 26, D:4) a +0 dagger (6, -3, D:4) a +0 hand axe an orc skeleton (6, -2, D:4) a ball python skeleton (14, 31, D:4) a black bear corpse (skeletalised by now) (18, 0, D:4) a +0 mace (19, -11, D:4) a black bear corpse (skeletalised by now) (31, 21, D:4) a bat corpse (32, 19, D:4) a bat corpse (32, 21, D:4) a bat corpse (33, 24, D:4) a -1 mace (33, 25, D:4) a -1 morningstar (39, 3, D:4) a ball python corpse (40, 18, D:4) a +0 club (45, 7, D:4) a +0 short sword a kobold corpse