Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11460639760812580331 53 Zeppelin the Magician (level 3, -1/19 HPs) Began as a Deep Elf Fire Elementalist on July 13, 2026. Slain by a gnoll ... wielding a +0 club (7 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (1044 turns). Zeppelin the Magician (Deep Elf Fire Elementalist) Turns: 1044, Time: 00:03:37 Health: -1/19 AC: 3 Str: 5 XL: 3 Next: 64% Magic: 6/10 EV: 12 Int: 21 God: Gold: 28 SH: 0 Dex: 15 Spells: 7/10 levels left rFire . . . (100%) e - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) f - +0 cloak {rCorr} rCorr + (50%) (no gloves) SInv . (no boots) Will ..... d - amulet of regeneration Stlth ++ c - ring of poison resistance HPRegen 1.03/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 28 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Missiles b - 5 datura-tipped darts Armour a - a +0 robe (worn) f - a +0 cloak of corrosion resistance (worn) Jewellery c - a ring of poison resistance (worn) d - an amulet of regeneration (worn) Potions d - a potion of enlightenment {unknown} L - 2 potions of lignification Skills: + Level 2.8 Dodging + Level 2.9 Stealth + Level 0.2 Unarmed Combat + Level 4.4 Spellcasting + Level 1.2 Conjurations + Level 3.7 Fire Magic You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 56% 2x1d6 4% 1 b - Scorch Fire 40% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 12% N/A 16% 3 Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 Flame Wave Conj/Fire 14% 2d6 38% 4 Eringya's Surprising Cr Summ 4% N/A 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You conjure some foxfire! The gnoll hits you but does no damage. The gnoll closely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll is no longer more vulnerable to fire. The foxfire burns the gnoll. The gnoll is almost dead. The foxfire burns the gnoll. You kill the gnoll! The gnoll hits you with a +0 club. Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The gnoll hits you with a +0 club. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The gnoll barely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The foxfire burns the gnoll. The gnoll is lightly wounded. The foxfire burns the gnoll but does no damage. The gnoll is lightly wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Flames lash the gnoll. The gnoll is moderately wounded. The gnoll's fire resistance burns away. The foxfire burns the gnoll. The gnoll is burned terribly! The gnoll is almost dead. The gnoll barely misses you. Casting: Foxfire (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Dir - look around, f - activate You conjure some foxfire! The gnoll hits you with a +0 club! You die... . .# . . .#. #.# #.# ####)# #..jv# #.#.@# #..v## ##.## #.## #..## ##...#### #.......+ ##...#### ###..#### You could see a gnoll (combustible, ally target). Vanquished Creatures 3 gnolls (D:2) 5 endoplasms 4 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) 4 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 2 kobolds (D:1) 5 rats (D:1) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zeppelin the Deep Elf Fire Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 129 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 134 | D:1 | Learned a level 2 spell: Scorch 677 | D:1 | Found a faded altar of an unknown god. 1030 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1035 | D:2 | Reached skill level 4 in Spellcasting 1044 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_diablo_church, layout_basic, shapermc_ecumenical_altar_flowoftime, minmay_box_of_dots D:2: layout_loops_corners Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.4 Dodging | | 2.8 Stealth | | 2.9 Unarmed Combat | | 0.2 Conjurations | | 1.2 Fire Magic | | 3.7 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Unarmed || 5 Dagger || 7 Cast: Foxfire || 45 Scorch || 2 Drink: Magic || 1 Read: Identify || 1 Teleportation || 1 Torment || 1 Immolation || 1 Vulnerability || 1 Silence || 1 Armour: Robe || 21 Dodge: Dodged || 23