Zeppelin Level 1 of the Dungeon (1, 18, D:1) a +0 dagger (3, 21, D:1) a +0 mace (9, -13, D:1) a ball python skeleton (12, -14, D:1) a ball python skeleton (15, 16, D:1) a ball python skeleton (16, 2, D:1) a kobold corpse (skeletalised by now) (34, 18, D:1) a quokka skeleton (34, 19, D:1) a +0 dagger (35, 3, D:1) a +2 spear of venom (37, -10, D:1) a +0 dagger a goblin skeleton (38, 0, D:1) a ball python skeleton (39, 14, D:1) a +0 club a goblin skeleton (40, 2, D:1) a frilled lizard skeleton (41, 9, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) a +0 leather armour (2, -13, D:2) a ball python corpse (skeletalised by now) (8, -22, D:2) a +0 whip (10, -7, D:2) a +0 dagger a goblin corpse (skeletalised by now) (14, 5, D:2) a +0 dagger a goblin corpse (skeletalised by now) (15, -7, D:2) a +0 club (18, 23, D:2) a kobold corpse (skeletalised by now) (36, 9, D:2) a +0 trident (38, 2, D:2) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (38, 10, D:2) a +0 whip a +0 whip (38, 11, D:2) a +0 flail a gnoll skeleton (45, -11, D:2) a +0 club (46, 7, D:2) a +0 dagger (50, -7, D:2) an adder skeleton (61, -9, D:2) a frilled lizard skeleton Level 3 of the Dungeon (9, 21, D:3) a +0 dagger a kobold skeleton (12, 7, D:3) a frilled lizard skeleton (14, 1, D:3) a quokka skeleton (17, 5, D:3) a bat skeleton (18, 19, D:3) an adder skeleton (22, 24, D:3) a +0 short sword (26, 5, D:3) a +0 club (36, 10, D:3) a +0 club a kobold skeleton (42, 6, D:3) a frilled lizard skeleton (43, -7, D:3) a +0 club a kobold corpse (skeletalised by now) (51, -6, D:3) a +0 club a goblin corpse (skeletalised by now) (52, 33, D:3) an adder corpse (skeletalised by now) (53, 32, D:3) a +0 club a kobold corpse (skeletalised by now) (54, 24, D:3) a +0 dagger an adder skeleton (55, -2, D:3) a +0 dagger an orc corpse (skeletalised by now) (55, 21, D:3) a parchment of Apportation (60, 18, D:3) a +0 hand axe Level 4 of the Dungeon (8, -28, D:4) 2 boomerangs (8, -6, D:4) a hound corpse (11, -19, D:4) a +0 robe (11, -8, D:4) a +0 giant club (12, -5, D:4) a +0 whip (18, -15, D:4) a +0 leather armour (19, -28, D:4) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (unseen) (19, -25, D:4) a +0 robe (22, -14, D:4) 6 poisoned darts