Zeppelin Level 1 of the Dungeon (0, 0, D:1) a bat corpse (skeletalised by now) (1, 4, D:1) a rat corpse (skeletalised by now) (2, 39, D:1) a ring of wizardry (5, 27, D:1) a +0 ring mail (8, -2, D:1) a +0 dagger a goblin corpse (skeletalised by now) (9, -5, D:1) a +0 mace (15, 22, D:1) a +0 leather armour (15, 26, D:1) a kobold skeleton a rat skeleton (28, 22, D:1) a +0 dagger (33, 41, D:1) a +0 club (35, 31, D:1) a bat skeleton (38, 28, D:1) a hobgoblin skeleton (39, 12, D:1) a +0 hand axe a stone a kobold corpse (skeletalised by now) (50, 25, D:1) a goblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 scythe a +0 robe the human corpse of Sigmund (5, -2, D:2) a +0 robe (13, -31, D:2) a +0 ring mail (16, -16, D:2) a +0 hammer (16, -15, D:2) a +0 hammer (16, -14, D:2) a +0 hammer (17, -15, D:2) a +0 hammer (17, -14, D:2) a +0 hammer (17, -12, D:2) the +6 hammer "Hangeri" {chaos, rC+ Dex+7 Stlth-} rC+: It protects you from cold. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. It cannot be enchanted further. (18, -16, D:2) a +0 hammer (18, -15, D:2) a +3 hammer (unseen) (18, -14, D:2) a +0 hammer (18, -11, D:2) a +0 hammer (18, -10, D:2) a +0 hammer (18, -8, D:2) a +0 hammer (19, -9, D:2) a +0 hammer (19, -7, D:2) a +0 hammer (20, -42, D:2) a rat corpse (skeletalised by now) (34, -47, D:2) a +0 dagger a goblin corpse (skeletalised by now)