Zicher Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, 0, D:1) a bat corpse (skeletalised by now) (2, 8, D:1) a +0 club a goblin corpse (skeletalised by now) (7, 11, D:1) a hobgoblin corpse (skeletalised by now) (7, 21, D:1) a ring of flight (8, 30, D:1) a robe (10, 30, D:1) a +0 dagger (13, 14, D:1) a spear (13, 20, D:1) a mace (20, 15, D:1) a hobgoblin skeleton (21, 1, D:1) a leather armour (21, 30, D:1) a +1 hat (21, 38, D:1) a +0 club a bat corpse (skeletalised by now) (22, 37, D:1) 4 stones (24, 0, D:1) a +0 short sword a +0 dagger a stone a kobold corpse (skeletalised by now) (24, 37, D:1) a stone (42, 0, D:1) a +0 club (46, 13, D:1) a bat skeleton (49, 20, D:1) 3 poisoned darts (59, 13, D:1) a frilled lizard corpse (skeletalised by now) (61, 24, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (2, -6, D:2) a quokka corpse (9, -20, D:2) a +0 mace a +0 scale mail the human corpse of Terence (skeletalised by now) (9, 7, D:2) a +0 robe (10, 6, D:2) a scale mail (12, 10, D:2) a +0 club (12, 11, D:2) a ribbon worm corpse (15, -8, D:2) a +0 dagger 4 stones a kobold skeleton (22, -5, D:2) a quarterstaff (26, -7, D:2) a ball python corpse (28, 7, D:2) a bat corpse (skeletalised by now) (32, 12, D:2) a dagger