Dungeon Crawl Stone Soup version 0.32-a0-918-g0f22ef8d61 (webtiles) character file. Zicher the Magician (Djinni Ice Elementalist) Turns: 1301, Time: 00:07:24 Health: 31/31 AC: 2 Str: 7 XL: 4 Next: 55% Gold: 89 EV: 12 Int: 18 God: SH: 0 Dex: 14 rFire + + . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - ring of protection from cold HPRegen 0.25/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 89 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +1 helmet of see invisible j - the +0 helmet of the Marlin {rF++ Regen+ Int+5} (You found it on level 2 of the Dungeon) Int+5: It affects your intelligence (+5). rF++: It greatly protects you from fire. Regen+: It increases your rate of health regeneration. Jewellery d - a ring of protection from cold (left hand) Scrolls c - a scroll labelled QAIMEF DISIFIFI f - a scroll labelled LOFYANWUN VYRO g - a scroll labelled POOCRE LYENY i - a scroll labelled ITIACH NEFFI k - a scroll labelled APSOFR CUASAQO l - 3 scrolls labelled XAAT BATAACWE Potions b - a silvery potion h - 5 dark potions Skills: * Level 3.7 Dodging + Level 2.3 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes Level 0.0 Charms + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations Level 0.0 Transmutations + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 68% 1d8 3% 1 b - Frozen Ramparts Ice 34% 1d6 10% 3 c - Ozocubu's Armour Ice 17% N/A 10% 3 d - Summon Ice Beast Ice/Summ 17% N/A 10% 3 e - Kiss of Death Conj/Necr 68% 2d10 3% 1 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ribbon worm Aim: a ribbon worm (severely wounded) You freeze the ribbon worm. You kill the ribbon worm! The goblin hits you with a +0 club. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club You freeze the goblin. The goblin is severely wounded. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 club (severely wounded) You freeze the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * You start resting. HP restored. The web tears apart. You see here a +0 robe. A ball python comes into view. The ball python hisses angrily. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python You freeze the ball python! You kill the ball python! You see here a ball python corpse. Found a stone staircase leading up. l - 3 scrolls labelled XAAT BATAACWE ############.. .............. ......###..... .###.......... ... ..##........... ### .... .....#####..... ..###...# .......###..#..##........ ..####................... #.## #..........@...#.... #..###................... #...............#........ #..###.......###......... ##.# ##....#.#........... ##.###....##............. ##.#...##.####.##........ ................##.<.#... .....................#### There are no monsters in sight! Vanquished Creatures Terence (D:2) 3 ribbon worms (D:2) 4 ball pythons 4 endoplasms A giant cockroach (D:1) 7 goblins 4 hobgoblins (D:1) 2 quokkas 8 bats A frilled lizard (D:1) 3 kobolds 2 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zicher the Djinni Ice Elementalist began the quest for the | Orb. 0 | D:1 | Zicher set off with the following spells memorised: Freeze, | Frozen Ramparts, Ozocubu's Armour, Summon Ice Beast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 100 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 435 | D:1 | Reached XP level 3. HP: 24/25 MP: 0/0 435 | D:1 | Learned a level 1 spell: Kiss of Death 885 | D:2 | Noticed Terence 901 | D:2 | Killed Terence 902 | D:2 | Reached XP level 4. HP: 3/31 MP: 0/0 1020 | D:2 | Identified the +0 helmet of the Marlin {rF++ Regen+ Int+5} Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.7 Stealth | 2 | 2.3 Spellcasting | | 3.8 Conjurations | | 3.8 Hexes | | 3.8 Summonings | | 3.8 Necromancy | | 3.8 Translocations | | 3.8 Fire Magic | | 3.8 Ice Magic | | 3.8 Air Magic | | 3.8 Earth Magic | | 3.8 Alchemy | | 3.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 3 | || 3 Cast: Freeze | 57 | 15 || 72 Stab: Sleeping | 1 | || 1 Armour: Robe | 29 | 9 || 38 Dodge: Dodged | 25 | 4 || 29 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1300 | 1247 | 53 | 436 | 588 | 2 | 650.0 | Dungeon | 1300 | 1247 | 53 | 436 | 588 | 2 | 650.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 785 daAuts D:2: 514 daAuts