Dungeon Sprint DCSS version 0.33.1-8-g8f697b7bc7 (webtiles) character file. Game seed: 8952645373899290375 24 Ziggy11 the Magician (level 3, 0/25 HPs) Began as a Djinni Ice Elementalist on Oct 23, 2025. Slain by an ogre ... wielding a +0 giant club (22 damage) ... in the Dungeon (Sprint I: "Red Sonja"). The game lasted 00:02:40 (115 turns). Ziggy11 the Magician (Djinni Ice Elementalist) Turns: 115, Time: 00:02:41 Health: 0/25 AC: 3 Str: 7 XL: 3 Next: 15% Gold: 0 EV: 10 Int: 18 God: SH: 0 Dex: 13 rFire + + . h - +7 club rCold x . . (no offhand) rNeg . . . i - +0 leather armour rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: no teleportation, infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were in the Dungeon. You visited 1 branch Inventory: Hand Weapons h - a +7 club (weapon) Armour a - a +0 robe i - a +0 leather armour (worn) Wands g - a wand of warping (7) Scrolls f - a scroll of blinking Potions b - a potion of curing c - a potion of heal wounds d - a potion of haste e - a potion of berserk rage Skills: + Level 0.0 Fighting + Level 2.1 Dodging - Level 1.5 Stealth * Level 5.4 Spellcasting * Level 5.4 Conjurations * Level 5.4 Hexes * Level 5.4 Summonings * Level 5.4 Necromancy * Level 5.4 Translocations * Level 5.4 Forgecraft * Level 5.4 Fire Magic * Level 5.4 Ice Magic * Level 5.4 Air Magic * Level 5.4 Earth Magic * Level 5.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 96% 1d10 1% 1 b - Frozen Ramparts Ice 48% 1d8 6% 3 c - Ozocubu's Armour Ice 24% N/A 6% 3 d - Summon Ice Beast Ice/Summ 24% N/A 6% 3 e - Shock Conj/Air 96% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/1) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line You start resting. HP restored. You reach down and open the door. An ogre comes into view. It is wielding a +0 giant club. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the ogre. The ogre is lightly wounded. The ogre shouts! The zap hits the ogre. The ogre is moderately wounded. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the ogre. x2 Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) You freeze the ogre! The ogre is heavily wounded. The ogre closely misses you. Casting: Freeze (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (heavily wounded, 100% to hit) You freeze the ogre! The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ########## #<.#.@O..# #..'..#..+ #..#### +# #..# #..# #..# #⌠⌠# #### You could see an ogre. Vanquished Creatures Ijyb (D) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D | Ziggy11 the Djinni Ice Elementalist began the quest for the | Orb. 0 | D | Ziggy11 set off with the following spells memorised: | Freeze, Frozen Ramparts, Ozocubu's Armour, Summon Ice | Beast. 0 | D | Reached XP level 1. HP: 15/15 MP: 0/0 1 | D | Noticed Ijyb 8 | D | Killed Ijyb 9 | D | Reached skill level 5 in Spellcasting 9 | D | Reached skill level 5 in Conjurations 9 | D | Reached skill level 5 in Hexes 9 | D | Reached skill level 5 in Summonings 9 | D | Reached skill level 5 in Necromancy 9 | D | Reached skill level 5 in Translocations 9 | D | Reached skill level 5 in Forgecraft 9 | D | Reached skill level 5 in Fire Magic 9 | D | Reached skill level 5 in Ice Magic 9 | D | Reached skill level 5 in Air Magic 9 | D | Reached skill level 5 in Earth Magic 9 | D | Reached skill level 5 in Alchemy 9 | D | Reached XP level 2. HP: 4/21 MP: 0/0 9 | D | Reached XP level 3. HP: 4/25 MP: 0/0 9 | D | Learned a level 1 spell: Shock 111 | D | Noticed an ogre 115 | D | Slain by an ogre Illustrated notes Levels and vault maps discovered: D: dungeon_sprint_1 [red_sonja_temple_1, red_sonja_temple_small_1] Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.4 Conjurations | 5 | 5.4 Hexes | 5 | 5.4 Summonings | 5 | 5.4 Necromancy | 5 | 5.4 Translocations | 5 | 5.4 Forgecraft | 5 | 5.4 Fire Magic | 5 | 5.4 Ice Magic | 5 | 5.4 Air Magic | 5 | 5.4 Earth Magic | 5 | 5.4 Alchemy | 5 | 5.4 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Freeze || 7 Shock || 3 Armour: Robe || 1 Leather armour || 1 Dodge: Dodged || 4