Ziggy11 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a +4 orcbow (unseen) (36, 0, D) the ring "Liozatik" {rF+ rN+ MP+7 Str-5 SInv} [ring of protection from fire] rF+: It protects you from fire. rN+: It protects you from negative energy. MP+7: It affects your magic capacity (+7). Str-5: It affects your strength (-5). SInv: It lets you see invisible. (unseen) (36, 1, D) a parchment of Hellfire Mortar (37, 0, D) an orb of energy (unseen) (37, 1, D) a +1 helmet of intelligence (unseen) (38, 0, D) a staff of conjuration (unseen) (38, 1, D) a +3 quarterstaff of draining (unseen) (39, 0, D) a staff of necromancy (unseen) (39, 1, D) a Gell's gravitambourine (2/2) (40, 0, D) the cold staff of Glory {rF- rC+ rN++ Conj Ice} [staff of cold] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Conj: It increases the power of your Conjurations spells. Ice: It increases the power of your Ice spells. (unseen) (40, 1, D) the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). (unseen) (40, 2, D) a +0 glaive of protection (unseen) (40, 3, D) a +0 short sword (41, 0, D) a ring of resist corrosion (41, 1, D) a +0 short sword (still there?) a +0 spear of flaming (still there?) (41, 3, D) a death scarab corpse (42, 0, D) the +11 rapier of the Pits of Slime {venom, *Corrode rPois Str+6 Stlth+} *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (42, 1, D) a +2 helmet of sniping (unseen) (49, 0, D) the cold staff of the Tundras {rElec rPois rC+ Ice Alch} [staff of cold] rElec: It insulates you from electricity. rPois: It protects you from poison. rC+: It protects you from cold. Ice: It increases the power of your Ice spells. Alch: It increases the power of your Alchemy spells. (unseen) (49, 1, D) the +7 dagger "Januhaiff" {reap, *Slow rF+ Int+4} *Slow: It may slow you when you take damage. rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It can be maximally enchanted to +9. (unseen) (49, 37, D) a +4 chain mail of cold resistance (unseen) (50, 1, D) a parchment of Lehudib's Crystal Spear (50, 12, D) the +0 ring mail of an ossuary {rF- rCorr Dex-5 Stlth+} rF-: It makes you vulnerable to fire. rCorr: It protects you from acid and corrosion. Dex-5: It affects your dexterity (-5). Stlth+: It makes you more stealthy. It can be maximally enchanted to +5. (50, 13, D) a blade talisman (50, 25, D) a staff of alchemy (unseen) (50, 36, D) the air staff of the Uplifting Rhea {rElec Str+2 Air} [staff of air] rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Air: It increases the power of your Air spells. (50, 37, D) a +6 ring of dexterity (51, 5, D) a ghost moth corpse (51, 12, D) the +9 dagger "Haanan" {vamp, Str+3 Int+2} Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. (51, 13, D) a +1 short sword of protection (51, 24, D) a +3 longbow of flaming (51, 25, D) the +9 quarterstaff of Sandy True Grit {freeze, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (51, 26, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (51, 27, D) a ball python corpse (skeletalised by now) (51, 28, D) an anaconda corpse (skeletalised by now) an adder corpse (skeletalised by now) (51, 36, D) a parchment of Discord (51, 37, D) a +2 spectral quarterstaff (unseen) (52, 1, D) a +1 spear of flaming (52, 12, D) a staff of alchemy (52, 13, D) a +2 great sword of holy wrath (52, 25, D) a +2 leather armour of fire resistance (unseen) (52, 36, D) a staff of air (53, 0, D) the +1 glaive "Tarubuf" {freeze, rN+} rN+: It protects you from negative energy. It can be maximally enchanted to +9. (53, 5, D) a +0 war axe (53, 12, D) the alchemy staff "Vumuhuerph" {rPois rC+ Dex+2 SInv Stlth+ Alch} [staff of alchemy] rPois: It protects you from poison. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. (53, 24, D) the +8 quarterstaff of Income {drain, rElec rPois rF+ Int+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. (unseen) (53, 25, D) a +2 war axe of holy wrath (still there?) a ball python corpse (skeletalised by now) (still there?) (53, 37, D) a +1 shortbow of freezing (unseen) (54, 0, D) a +6 ring of dexterity (54, 1, D) the air staff of Wondrous Power {rElec rC- rN+++ Int+4 Stlth+ Air} [staff of air] rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. Air: It increases the power of your Air spells. (54, 12, D) a +1 helmet of sniping (54, 13, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} Stab: It is more effective when stabbing unaware enemies, sometimes treating them as though they were completely helpless. EV+4: It affects your evasion (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. (54, 24, D) a +2 long sword of flaming (unseen) (54, 25, D) a staff of conjuration (unseen) (54, 27, D) a +0 glaive (still there?) the amulet of the Burgomaster {Faith rC+ Will- rCorr SInv} (still there?) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC+: It protects you from cold. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. (55, 13, D) the +0 plate armour of Privacy {Rampage rF+ rC+ Int-2} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. rC+: It protects you from cold. Int-2: It affects your intelligence (-2). It can be maximally enchanted to +10. (59, 36, D) a +1 scale mail of willpower (unseen) (59, 37, D) a staff of earth (unseen) (60, 41, D) a polar bear corpse (skeletalised by now) (61, 26, D) a sanguine talisman (61, 36, D) the +10 whip of True Chaos {drain, rPois rF+ Stlth-} rPois: It protects you from poison. rF+: It protects you from fire. Stlth-: It makes you less stealthy. It cannot be enchanted further. (61, 37, D) the +1 lajatang of Responsibility {freeze, Str+4 Stlth+} Str+4: It affects your strength (+4). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (61, 40, D) a yak corpse (skeletalised by now) (61, 41, D) a cane toad corpse (skeletalised by now) (62, 1, D) a +3 chain mail of cold resistance (unseen) (62, 3, D) a +0 war axe (62, 9, D) the +12 great sword "Bim Cemu" {heavy, Bane Fly Str+8 Dex-3} Bane: It inflicts you with a random bane when you equip it. Fly: It grants you flight. Str+8: It affects your strength (+8). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. (62, 16, D) a staff of alchemy (62, 17, D) the conjuration staff of Analysis {Will+ Conj Summ} [staff of conjuration] Will+: It increases your willpower. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. (unseen) (62, 27, D) a +2 robe of willpower (unseen) (62, 30, D) a +0 hand axe a +0 leather armour a +0 dagger a +0 robe (62, 41, D) a cane toad corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (63, 16, D) a +3 war axe of electrocution (63, 17, D) the +6 great sword of the Blushing Turtle {flame, Bane rPois rN+ Int+6} Bane: It inflicts you with a random bane when you equip it. rPois: It protects you from poison. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). It can be maximally enchanted to +9. (unseen) (63, 27, D) a staff of cold (unseen) (63, 29, D) a +0 club a +0 ring mail (63, 30, D) a +0 dagger a +0 robe a +0 dagger a +0 dagger a +0 robe a +0 scimitar a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 36, D) a staff of fire (unseen) (63, 41, D) a bullfrog corpse (skeletalised by now) (64, 2, D) a +0 halberd (64, 30, D) a +0 mace a +0 leather armour an orc corpse (skeletalised by now) (69, 36, D) a staff of earth (unseen) (69, 40, D) a wolf corpse (skeletalised by now) (70, 8, D) a +1 ring mail of poison resistance (70, 9, D) a ring of see invisible (70, 12, D) a +0 hand axe a +0 dagger a draconian corpse (skeletalised by now) (70, 13, D) a +0 dagger a draconian corpse (skeletalised by now) (70, 18, D) a +0 short sword an orc corpse (skeletalised by now) (70, 37, D) a +6 ring of dexterity (70, 39, D) a black bear corpse (skeletalised by now) (70, 40, D) a black bear corpse (skeletalised by now) a black bear corpse (skeletalised by now) (71, 7, D) a +0 buckler a +0 scale mail (71, 12, D) a +0 war axe (71, 16, D) a staff of conjuration (unseen) (71, 17, D) a +0 club (still there?) the +8 pair of quick blades "Gyre" and "Gimble" {protect} (still there?) It cannot be enchanted further. (71, 18, D) a +0 scimitar a +0 orcbow a +0 plate armour an orc corpse (skeletalised by now) (71, 26, D) a staff of cold (unseen) (71, 36, D) a +2 vampiric war axe (unseen) (71, 37, D) a +4 flail of draining (unseen) (71, 40, D) a +0 rapier a +0 robe (72, 9, D) a +2 hand axe of distortion (72, 13, D) a +0 mace a draconian corpse (skeletalised by now) (72, 16, D) a +3 war axe of distortion (72, 17, D) the +0 broad axe of Okawaru's Whim {sunder, rC++ Dex+6} rC++: It greatly protects you from cold. Dex+6: It affects your dexterity (+6). It can be maximally enchanted to +9. (72, 18, D) a +0 dagger a +0 robe (72, 19, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (72, 26, D) a +3 ring mail of willpower (72, 27, D) the +0 morningstar of Destiny {protect, Int+2 Stlth+} Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (72, 30, D) 4 large rocks a cyclops corpse (skeletalised by now) (72, 31, D) 6 large rocks a cyclops corpse (skeletalised by now) a wind drake corpse (skeletalised by now) (72, 36, D) a +4 rapier of venom (unseen) (72, 37, D) a +3 vampiric partisan (unseen) (72, 39, D) a +0 spear a +0 buckler (72, 40, D) a wolf corpse (skeletalised by now) a black bear corpse (skeletalised by now) (73, 3, D) a +0 giant spiked club an ogre corpse (skeletalised by now) (73, 17, D) the +1 ring mail "Romped" {Str+2} Str+2: It affects your strength (+2). It can be maximally enchanted to +5. (unseen) (73, 18, D) a +0 whip (73, 26, D) a granite talisman (73, 27, D) a +1 heavy war axe (73, 30, D) a +0 trident 3 boomerangs a wind drake corpse (skeletalised by now) (73, 31, D) a wind drake corpse (skeletalised by now) (73, 36, D) a +1 scale mail of fire resistance (unseen) (73, 37, D) the cold staff "Bovec" {rElec rC+ Necro Ice} [staff of cold] rElec: It insulates you from electricity. rC+: It protects you from cold. Necro: It increases the power of your Necromancy spells. Ice: It increases the power of your Ice spells. (unseen) (74, 3, D) a +0 giant club a +0 giant spiked club