Ziggy11 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (10, 0, D) a +0 buckler a +0 scale mail a +0 war axe the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} (still there?) It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (still there?) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} (still there?) It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} (still there?) It cannot be enchanted further. the +11 Singing Sword {sonic wave} (still there?) It cannot be enchanted further. the +8 storm bow {elec, penet} (still there?) It cannot be enchanted further. (61, 0, D) a staff of necromancy (unseen) (61, 8, D) the +1 chain mail of Kuclofov {Str+2} Str+2: It affects your strength (+2). It cannot be enchanted further. (61, 16, D) the +11 rapier "Newtslayer" {flame, *Slow rN+ Str+2 Stlth+} *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (unseen) (62, 0, D) a +3 flail of protection (62, 1, D) a +2 robe of fire resistance (62, 3, D) an iguana corpse (skeletalised by now) an iguana corpse (skeletalised by now) (62, 9, D) a +5 glaive of entangling (62, 16, D) a +1 heavy quarterstaff (unseen) (62, 17, D) a staff of cold (unseen) (63, 8, D) a parchment of Petrify (63, 11, D) a black bear corpse (skeletalised by now) (63, 16, D) a +1 scale mail of cold resistance (unseen) (63, 17, D) the +5 long sword of Misery {valour, +Blink Int+2} +Blink: It lets you blink. Int+2: It affects your intelligence (+2). It cannot be enchanted further. (unseen) (64, 16, D) a +1 orcbow of freezing (unseen) (64, 17, D) a +2 leather armour of fire resistance (unseen) (65, 19, D) a +0 falchion a +0 flail a draconian corpse (67, 0, D) a +4 morningstar of holy wrath (68, 0, D) the +3 leather armour of Experimentation {Int+4} Int+4: It affects your intelligence (+4). It cannot be enchanted further. (69, 0, D) a +6 sling of flaming (69, 10, D) a brain worm corpse (71, 16, D) the +4 broad axe of Hebukhaf {freeze, rC+ Dex+2} rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (71, 17, D) a +2 trident of entangling (71, 26, D) a +0 flail of protection (71, 29, D) a +0 battleaxe (71, 30, D) a +0 dire flail (72, 8, D) the +1 glaive of In Flagrante Delicto {protect, rPois rCorr SInv} rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. It cannot be enchanted further. (72, 9, D) a +6 ring of intelligence (72, 21, D) a +3 executioner's axe of flaming (72, 26, D) a +2 sling of draining (72, 29, D) a +4 dagger a +0 robe (73, 1, D) a staff of air (unseen) (73, 16, D) a +1 robe of willpower (73, 17, D) a staff of conjuration (73, 26, D) a +0 hand axe of venom (73, 27, D) the cold staff "Norax" {*Slow rElec rC+ Int+4 Ice Air} [staff of cold] *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. Air: It increases the power of your Air spells. Trog disapproves of the use of such an item. (74, 3, D) a yak corpse (skeletalised by now) (75, 1, D) the fire staff "Zohuj" {rF+ Str+2 Stlth+ Fire Earth} [staff of fire] rF+: It protects you from fire. Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. Fire: It increases the power of your Fire spells. Earth: It increases the power of your Earth spells. Trog disapproves of the use of such an item. (75, 3, D) a jackal corpse (skeletalised by now)