Ziggy11 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman of Doomed Life {rC+ Int+3} [eel talisman] rC+: It protects you from cold. Int+3: It affects your intelligence (+3). a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. (61, 0, D) a +1 scale mail of cold resistance (62, 0, D) a +0 mace of protection (62, 4, D) a human corpse (62, 8, D) a +2 great mace of holy wrath (62, 11, D) an iguana corpse an iguana corpse (63, 0, D) the +7 glaive of Precise Incision {flame, rF+ rN+ Will+ Stlth-} rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. Stlth-: It makes you less stealthy. It cannot be enchanted further. (63, 8, D) a +2 scimitar of electrocution (70, 9, D) a +0 hand axe of freezing (71, 7, D) a +0 leather armour a +0 shortbow (71, 10, D) a +0 scimitar a +0 robe (71, 11, D) a +0 battleaxe a +0 robe (71, 16, D) a +5 devious rapier (71, 26, D) the ring of the Louse {rF+ rN+ Int+6 Dex+3} [ring of intelligence] rF+: It protects you from fire. rN+: It protects you from negative energy. Int+6: It affects your intelligence (+6). Dex+3: It affects your dexterity (+3). (unseen) (71, 27, D) a staff of fire (unseen) (72, 9, D) the necromancy staff of Lusting Imminent Death {^Drain rN+ Str+6 Dex-4 Stlth+ Necro} [staff of necromancy] ^Drain: It drains your maximum health when unequipped. rN+: It protects you from negative energy. Str+6: It affects your strength (+6). Dex-4: It affects your dexterity (-4). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. (72, 16, D) a +2 orcbow of freezing (72, 17, D) a +4 heavy longbow (72, 26, D) a +1 pair of gloves of fire (unseen) (72, 27, D) a tin of tremorstones (2/2) (73, 16, D) a +3 long sword of venom (73, 26, D) a +2 scale mail of willpower (unseen) (73, 27, D) the +5 sling "Vameoh" {chaos, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen) (74, 1, D) a jackal corpse (75, 1, D) the +4 battleaxe "Kymop" {speed, ^Drain rF+ rN+ Int+3} ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). It cannot be enchanted further.