Ziggy11 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. Trog disapproves of the use of such an item. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman the eel talisman "Fiestrush" {rF++ Str-4 Dex+3 SInv} [eel talisman] rF++: It greatly protects you from fire. Str-4: It affects your strength (-4). Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (35, 0, D) a parchment of Chain Lightning (35, 14, D) a +2 halberd of freezing (unseen) (35, 15, D) a staff of alchemy (unseen) (36, 14, D) a +2 trident of protection (unseen) (36, 15, D) the +4 dagger of Eternal Night {freeze, rN+} rN+: It protects you from negative energy. It can be maximally enchanted to +9. (unseen) (37, 0, D) the +6 rapier "Zyink" {heavy, *Slow rElec rPois Stlth-} *Slow: It may slow you when you take damage. rElec: It insulates you from electricity. rPois: It protects you from poison. Stlth-: It makes you less stealthy. It can be maximally enchanted to +9. (37, 1, D) a +4 scimitar of protection (37, 14, D) a parchment of Chain Lightning (37, 15, D) a +1 vampiric halberd (unseen) (38, 1, D) the +7 great mace "Undeadhunter" {deathbane, rN+} rN+: It protects you from negative energy. It cannot be enchanted further. (38, 14, D) a +3 trident of flaming (unseen) (38, 15, D) a +2 short sword of venom (unseen) (38, 17, D) a +1 battleaxe of flaming (still there?) a +0 chain mail (still there?) a human corpse (still there?) (39, 0, D) the +9 halberd of the Hodge-Podge {reap, Int+3} Int+3: It affects your intelligence (+3). It cannot be enchanted further. (39, 1, D) the +0 quarterstaff "Egg" {rebuke, rPois rC+ rN++ Dex-2} rPois: It protects you from poison. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Dex-2: It affects your dexterity (-2). It can be maximally enchanted to +9. (39, 5, D) a +2 antimagic executioner's axe a +1 antimagic war axe (39, 14, D) a +0 plate armour (39, 15, D) a +2 robe of willpower (unseen) (39, 17, D) a +2 great sword of flaming (unseen) (39, 18, D) a +1 heavy great mace (still there?) a +0 plate armour (still there?) (39, 20, D) a +2 great sword of flaming (still there?) a +2 great sword of flaming (still there?) a fire giant corpse (still there?) a fire giant corpse (still there?) (39, 21, D) the +8 scimitar of Strategic Superiority {antimagic, rElec rPois rF- Str+2} rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Str+2: It affects your strength (+2). It can be maximally enchanted to +9. a +4 war axe a +2 broad axe (40, 1, D) a +4 spectral quarterstaff (40, 14, D) a staff of earth (unseen) (40, 15, D) a +6 ring of intelligence (40, 20, D) a hell hog corpse (41, 0, D) +2 shadow dragon scales (41, 1, D) a ring of flight (41, 14, D) the +4 chain mail "Hackur" {Int-2 Dex+7} Int-2: It affects your intelligence (-2). Dex+7: It affects your dexterity (+7). It can be maximally enchanted to +8. (unseen) (41, 15, D) a ring of magical power (42, 14, D) a +2 ring mail of poison resistance (unseen) (42, 15, D) a +6 ring of dexterity (43, 14, D) a parchment of Olgreb's Toxic Radiance (43, 15, D) the +7 plate armour of the Lich-sworn {Ponderous, +Blink Dex+2} +Blink: It lets you blink. Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +10. (unseen) (49, 1, D) a parchment of Detonation Catalyst (49, 12, D) a +0 orcbow of electrocution (49, 24, D) a +0 morningstar of protection (unseen) (49, 36, D) a +2 heavy hand axe (unseen) (49, 37, D) a +1 ring mail of cold resistance (unseen) (50, 0, D) a +3 hand axe of venom (50, 1, D) a +0 mace of protection (50, 12, D) a +2 heavy hand axe (50, 13, D) a +1 falchion of freezing (50, 24, D) a staff of air (unseen) (50, 25, D) a +2 hand axe of electrocution (unseen) (50, 36, D) a staff of earth (unseen) (50, 37, D) a +0 flail of protection (unseen) (51, 0, D) a +2 robe of willpower (51, 4, D) a +0 hand axe (still there?) a +3 dire flail (still there?) a +0 robe (still there?) (51, 5, D) a +3 great sword (still there?) a +0 plate armour (still there?) (51, 13, D) a +0 ring mail of positive energy (unseen) (51, 19, D) a +0 war axe a +0 animal skin a +0 quarterstaff a +0 animal skin a cane toad corpse a hydra corpse a spriggan corpse a spriggan corpse (51, 20, D) a +1 antimagic war axe a +4 heavy broad axe (51, 24, D) the +7 orcbow "Geleril" {speed, Str+4} Str+4: It affects your strength (+4). It can be maximally enchanted to +9. (unseen) (51, 25, D) a +4 spear of pain (unseen) (51, 36, D) a manual of Hexes (51, 37, D) a staff of necromancy (unseen) (51, 43, D) a +4 quarterstaff a +3 war axe of flaming (52, 1, D) a staff of conjuration (52, 2, D) a +3 halberd a +0 robe (52, 5, D) a +0 trident (52, 6, D) a +3 broad axe of flaming a +4 war axe (52, 11, D) the ring of Prescription {Will- rCorr Wiz Int+6 Stlth-} [ring of wizardry] Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. Int+6: It affects your intelligence (+6). Stlth-: It makes you less stealthy. a ring of magical power a ring of magical power an amulet of magic regeneration (52, 12, D) a parchment of Alistair's Walking Alembic (52, 13, D) a parchment of Swiftness (52, 19, D) a cane toad corpse an elephant corpse (52, 20, D) a yak corpse (52, 24, D) a staff of fire (52, 36, D) a +3 sling of draining (53, 0, D) a +6 ring of strength (53, 1, D) a parchment of Summon Small Mammal (53, 5, D) a +2 falchion of valour (still there?) a +0 robe (still there?) a +2 falchion of freezing (still there?) a +0 robe (still there?) (53, 6, D) a +0 long sword a +0 chain mail (53, 12, D) a staff of necromancy (53, 24, D) a +1 short sword of electrocution (53, 31, D) a +4 battleaxe of flaming (54, 1, D) a +4 shortbow of electrocution (54, 24, D) a +5 whip of flaming (54, 25, D) a staff of cold (54, 36, D) a +2 short sword of electrocution (unseen) (55, 0, D) a parchment of Momentum Strike (55, 1, D) a +2 vampiric partisan (55, 12, D) a parchment of Dimensional Bullseye (55, 13, D) a parchment of Ignite Poison (59, 36, D) a staff of conjuration (unseen) (59, 37, D) a staff of necromancy (unseen) (59, 40, D) a +0 halberd a +0 plate armour (60, 36, D) a +0 great sword (60, 40, D) a +0 great mace a +0 plate armour a human corpse (skeletalised by now) (60, 41, D) a +2 great sword of holy wrath a +0 chain mail (61, 0, D) a parchment of Stone Arrow (61, 4, D) a +0 dagger a +0 robe a spriggan corpse (skeletalised by now) (61, 8, D) a +2 short sword of venom (61, 10, D) a +2 short sword of draining a +0 robe (61, 16, D) a parchment of Swiftness (61, 36, D) a staff of earth (61, 37, D) a +3 plate armour of cold resistance (61, 39, D) a +0 glaive a +0 plate armour a human corpse (skeletalised by now) (61, 40, D) a +0 long sword a +0 plate armour a +0 tower shield a human corpse (skeletalised by now) (61, 41, D) a +2 broad axe (62, -1, D) a +0 buckler a +0 scale mail a +0 war axe (62, 0, D) the +10 sling of Sycirph {heavy, rElec Str+3 SInv} rElec: It insulates you from electricity. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. (62, 1, D) a +1 heavy spear (62, 3, D) a black bear corpse (skeletalised by now) (62, 8, D) a parchment of Leda's Liquefaction (62, 9, D) the +1 rapier of Voyhim {flame, Str+2} Str+2: It affects your strength (+2). It can be maximally enchanted to +9. (62, 16, D) a staff of air (62, 17, D) a +1 devious short sword (62, 19, D) a +0 orcbow a centaur corpse (skeletalised by now) (62, 20, D) a +0 orcbow (62, 21, D) a +0 arbalest (62, 27, D) the +7 longbow "Karghoj" {holy, *Corrode rF++ Will++} *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Will++: It greatly increases your willpower. It can be maximally enchanted to +9. (unseen) (62, 29, D) a +0 trident an orc corpse (skeletalised by now) (62, 30, D) a +0 dagger a +0 robe a +0 war axe a +0 chain mail (62, 31, D) a +0 glaive a +0 chain mail an orc corpse (skeletalised by now) (62, 36, D) a parchment of Lehudib's Crystal Spear (62, 37, D) a ring of flight (62, 40, D) a +0 arbalest a +0 dire flail a +0 chain mail a +0 arbalest (62, 41, D) a +2 battleaxe a +0 plate armour a human corpse (skeletalised by now) (63, 0, D) a +2 glaive of venom (63, 3, D) a +0 rapier a +0 robe (63, 8, D) a +6 long sword of electrocution (63, 12, D) a +0 dagger a +0 robe an elf corpse (skeletalised by now) (63, 13, D) a +0 long sword a +0 leather armour an elf corpse (skeletalised by now) (63, 17, D) a +2 longbow of flaming (63, 19, D) a +0 orcbow (63, 20, D) a +0 executioner's axe (63, 30, D) a +0 dagger of draining a +0 robe a +0 short sword a +0 leather armour a +3 battleaxe a +0 chain mail an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (63, 37, D) a +3 ring mail of poison resistance (64, 17, D) the +1 arbalest of the Middle {penet, rC+} rC+: It protects you from cold. It can be maximally enchanted to +9. (64, 19, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (64, 20, D) a +0 orcbow (64, 21, D) a +0 orcbow a centaur corpse (skeletalised by now) (64, 27, D) a parchment of Discord (64, 30, D) a +0 morningstar a +0 chain mail (65, 26, D) the +7 sceptre of Torment {pain, torment} It cannot be enchanted further. (67, 0, D) a parchment of Stone Arrow (67, 1, D) a +0 orcbow a centaur corpse (skeletalised by now) (68, 0, D) a staff of fire (68, 1, D) a +0 arbalest (69, 0, D) the +0 ring mail of the Dungeon {Int+2 SInv} Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. It can be maximally enchanted to +5. (69, 1, D) a +0 orcbow a centaur corpse (skeletalised by now) (69, 36, D) a parchment of Fortress Blast (70, 36, D) an amulet of magic regeneration (70, 37, D) a staff of earth (71, 10, D) a +0 flail a +0 robe a naga corpse (skeletalised by now) (71, 11, D) an adder corpse (skeletalised by now) (71, 12, D) a +4 antimagic executioner's axe (71, 16, D) a parchment of Nazja's Percussive Tempering (71, 26, D) a parchment of Eringya's Noxious Bog (71, 27, D) a +3 heavy bardiche (unseen) (71, 36, D) a +1 shortbow of freezing (71, 37, D) the +9 battleaxe "Derao" {venom, rF++ Will+} rF++: It greatly protects you from fire. Will+: It increases your willpower. It cannot be enchanted further. (71, 40, D) the +4 triple sword of Drought {flame, Str+3} Str+3: It affects your strength (+3). It can be maximally enchanted to +9. (71, 41, D) a +4 heavy broad axe (72, 8, D) a +3 heavy halberd (72, 16, D) the +3 plate armour "Eczath" {Fly rC+ Dex+3} Fly: It grants you flight. rC+: It protects you from cold. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +10. (72, 19, D) a +0 spear a +0 robe a naga skeleton (72, 20, D) a black mamba skeleton (72, 26, D) a staff of alchemy (72, 27, D) a parchment of Animate Dead (72, 36, D) a parchment of Diamond Sawblades (72, 37, D) a parchment of Martyr's Knell (73, 16, D) a +0 orcbow of freezing (73, 17, D) a +1 rapier of speed (73, 18, D) a +0 halberd a +0 robe (73, 19, D) a +0 flail (73, 26, D) a +2 battleaxe of freezing (73, 27, D) a +1 robe of cold resistance (73, 30, D) a rime drake skeleton (73, 31, D) a +5 executioner's axe of flaming (73, 36, D) a +5 halberd of entangling (73, 37, D) a +6 ring of strength (75, 1, D) the +0 sling "Zosiobrun" {freeze, rElec Will+++ rCorr Int-3} rElec: It insulates you from electricity. Will+++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int-3: It affects your intelligence (-3). It can be maximally enchanted to +9.