Ziggy11 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +0 quarterstaff of pain (61, 16, D) a staff of cold (61, 21, D) a +0 shortbow a +0 trident (61, 22, D) a +0 shortbow (61, 26, D) the ring of Zutir {rElec Will+} [ring of willpower] rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (62, 1, D) a +1 heavy arbalest (62, 16, D) the +6 flail "Hoyh" {speed, ^Contam rPois rCorr} ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (62, 17, D) a +2 plate armour of fire resistance (62, 21, D) a +0 trident a +0 trident a merfolk corpse (62, 26, D) a +2 broad axe of holy wrath (unseen) (62, 27, D) a parchment of Fulsome Fusillade (63, 0, D) a +1 heavy morningstar (63, 8, D) a +1 antimagic quarterstaff (63, 17, D) a +0 sling of freezing (63, 21, D) a +0 trident a merfolk corpse (63, 26, D) a staff of alchemy (unseen) (63, 27, D) the +7 demon whip of the Lettuce {vamp, rElec rPois Int+5} rElec: It insulates you from electricity. rPois: It protects you from poison. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (unseen) (64, 16, D) a +2 long sword of electrocution (64, 21, D) a +0 trident a merfolk corpse (64, 26, D) a parchment of Summon Mana Viper (64, 27, D) a +2 heavy orcbow (unseen) (64, 32, D) a shapeshifter corpse (65, 26, D) the +1 helmet of Maumapoxt {Int+2 Dex+2} Int+2: It affects your intelligence (+2). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (67, 0, D) the +8 rapier "Feutauma" {drain, rN+ Int-3 Dex+6} rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (67, 3, D) a +0 mace (69, 0, D) a +0 short sword of venom (70, 9, D) the +6 rapier of Gujory {speed, *Rage rF+ rN++ rCorr} *Rage: It berserks you when you make melee attacks (+20% chance). rF+: It protects you from fire. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (70, 12, D) a +0 war axe a +0 robe a naga corpse (skeletalised by now) (71, 12, D) a ball python corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (71, 26, D) a +2 falchion of electrocution (71, 27, D) the cold staff "Beetleslayer" {rF+ rC++ Ice} [staff of cold] rF+: It protects you from fire. rC++: It greatly protects you from cold. Ice: It increases the power of your Ice spells. (72, 8, D) the +12 dagger "Xedem" {devious, Will+ Str-3 Dex+5 Stlth+} Will+: It increases your willpower. Str-3: It affects your strength (-3). Dex+5: It affects your dexterity (+5). Stlth+: It makes you more stealthy. It cannot be enchanted further. (72, 9, D) a parchment of Summon Cactus Giant (72, 12, D) a ball python corpse (skeletalised by now) (72, 16, D) a staff of air (72, 17, D) a +0 heavy battleaxe (72, 26, D) a phantom mirror (72, 32, D) a shapeshifter corpse (skeletalised by now) (73, 1, D) a staff of cold (unseen) (73, 16, D) a phantom mirror (73, 27, D) a +6 ring of intelligence (75, 1, D) a staff of cold (unseen)