Ziggy11 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (5, 2, D) a +0 dagger {Kanlaya} a +0 long sword {Uttamveer} (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (10, 5, D) a ring of flight a +6 ring of dexterity a +6 ring of dexterity a +6 ring of intelligence a +6 ring of intelligence a +6 ring of strength a +6 ring of strength (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a ring of poison resistance (61, 8, D) the ring "Hugiammoy" {rPois rN+ Str+3 Stlth+} [ring of positive energy] rPois: It protects you from poison. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Stlth+: It makes you more stealthy. (61, 16, D) a staff of necromancy (61, 26, D) a lupine talisman (62, 0, D) a +3 plate armour of poison resistance (62, 3, D) a +0 war axe a +0 war axe a draconian skeleton a green draconian skeleton (62, 8, D) the amulet "Tiofek" {Reflect -Tele Dex+7 SH+5} [amulet of reflection] Reflect: It reflects blocked missile attacks. -Tele: It prevents most forms of teleportation. Dex+7: It affects your dexterity (+7). SH+5: It affects your SH (+5). (62, 9, D) a +0 dagger a +0 robe a staff of air (62, 16, D) a +4 ring of protection (62, 17, D) a +2 scale mail of cold resistance (62, 20, D) a +0 spear a spriggan corpse a hornet corpse (62, 21, D) a wolf corpse (62, 22, D) a +0 rapier a +0 robe a spriggan corpse (62, 26, D) the sphere of Battle Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. (unseen) (62, 27, D) a phantom mirror (63, 0, D) a phantom mirror (63, 2, D) a +0 trident (63, 3, D) a +0 short sword (63, 16, D) a +1 arbalest of electrocution (63, 17, D) the +1 orcbow of Past Mistakes {holy, ^Contam rC- rN+++ Int+3 Dex+6} ^Contam: It causes magical contamination when unequipped. rC-: It makes you vulnerable to cold. rN+++: It renders you almost immune to negative energy. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. (63, 20, D) a +0 dagger a +0 robe a +0 buckler a spriggan corpse (63, 21, D) a +0 rapier a +0 robe a +0 quarterstaff a +0 robe a spriggan corpse (63, 26, D) a +2 mace of protection (unseen) (63, 27, D) a parchment of Silence (64, 16, D) a ring of poison resistance (64, 17, D) a +2 vampiric dagger (64, 21, D) a wolf corpse (64, 26, D) a parchment of Passage of Golubria (64, 27, D) a +2 cloak of willpower (unseen) (65, 26, D) the ring of Shadows {Umbra +Inv Stlth+} [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. (68, 0, D) a wellspring talisman (68, 1, D) a +0 halberd (69, 0, D) a +1 shortbow of freezing (70, 8, D) a +6 broad axe of freezing (70, 9, D) a staff of conjuration (71, 8, D) a staff of cold (71, 16, D) the +8 longbow "Zephyr" {speed, Dex+3 SInv} Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (71, 17, D) a parchment of Soul Splinter (71, 26, D) the +6 sling "Tukewk" {flame, rF- Int+7 SInv} rF-: It makes you vulnerable to fire. Int+7: It affects your intelligence (+7). SInv: It lets you see invisible. It cannot be enchanted further. (71, 27, D) a +0 arbalest of freezing (71, 30, D) a +0 shortbow (71, 31, D) a +0 dire flail a +0 animal skin an ogre corpse (skeletalised by now) (72, 17, D) a +1 scimitar of electrocution (72, 25, D) a +0 leather armour (72, 26, D) a +2 vampiric dagger (72, 30, D) a +3 dire flail a +0 chain mail a human corpse (skeletalised by now) (73, 1, D) a sack of spiders (73, 16, D) a +4 ring of slaying (73, 17, D) a +2 dagger of venom (73, 26, D) a parchment of Forge Monarch Bomb (73, 27, D) a staff of necromancy (73, 30, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (73, 31, D) a +0 dire flail a +0 animal skin (75, 1, D) a staff of earth