Ziggy11 the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, -1, D) a +0 buckler a +0 scale mail a +0 trident (7, 6, D) 3 scrolls of blinking (7, 7, D) 5 potions of haste 2 potions of berserk rage (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (61, 0, D) a +2 long sword of pain (61, 3, D) a +0 club a +0 leather armour (61, 4, D) a +0 hand axe (61, 8, D) a staff of earth (62, 0, D) a +2 morningstar of protection (62, 2, D) a +0 dagger a +0 robe (62, 3, D) a +0 dagger a +0 robe an orc corpse (62, 8, D) the +7 arbalest of Brutal Revenge {elec, Will- rCorr Str-5 Int+7} Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Int+7: It affects your intelligence (+7). It cannot be enchanted further. (62, 9, D) a +3 great sword of flaming (62, 12, D) a +0 dire flail a naga corpse (63, 0, D) a +4 chain mail of fire resistance (63, 8, D) a +0 scale mail of willpower (63, 12, D) an adder corpse (67, 0, D) the +2 spear of the Goat {drain, Int+5} Int+5: It affects your intelligence (+5). It cannot be enchanted further. (67, 3, D) a human corpse (68, 0, D) the +6 war axe of Balance {flame, rPois Int+2 Stlth+} rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (68, 3, D) a human corpse (69, 0, D) a staff of air (69, 3, D) a human corpse (70, 8, D) a staff of earth (70, 9, D) the +6 trident of Domination {heavy, Str+4} Str+4: It affects your strength (+4). It cannot be enchanted further. (70, 11, D) an adder corpse (70, 12, D) a ball python corpse (71, 8, D) a +3 orcbow of draining (71, 11, D) a water moccasin corpse (71, 17, D) a +6 ring of strength (71, 21, D) a +0 battleaxe (71, 26, D) a +1 shortbow of freezing (unseen) (71, 27, D) a staff of earth (unseen) (72, 8, D) a +1 robe of cold resistance (72, 9, D) a +2 rapier of venom (72, 12, D) an adder corpse (72, 17, D) a staff of fire (72, 26, D) the air staff of Plog {rElec Str+3 Int+3 Hexes Air} [staff of air] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). Hexes: It increases the power of your Hexes spells. Air: It increases the power of your Air spells. (unseen) (72, 27, D) a staff of air (unseen) (72, 30, D) a +2 war axe of freezing (unseen) (73, 2, D) a +0 trident a merfolk corpse (skeletalised by now) (73, 20, D) a +0 falchion a +0 robe (73, 26, D) a staff of earth (unseen) (73, 27, D) a parchment of Sticky Flame (74, 2, D) a +0 trident (75, 1, D) a +2 heavy trident