Ziggy11 the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 partisan (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales (7, 7, D) a +0 war axe a +0 buckler a +0 scale mail (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. It cannot be enchanted further. the +10 dark maul {heavy} It cannot be enchanted further. (10, 4, D) a fortress talisman a wellspring talisman a spider talisman a serpent talisman an eel talisman a lupine talisman an inkwell talisman a quill talisman (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. It cannot be enchanted further. the +6 shillelagh "Devastator" {shatter} It cannot be enchanted further. the +11 plutonium sword {mutate, ^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). It cannot be enchanted further. the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. It cannot be enchanted further. the +9 sword of Power {valour} It cannot be enchanted further. the +7 mace of Variability {chaos, chaos arc} It cannot be enchanted further. the +11 Singing Sword {sonic wave} It cannot be enchanted further. the +8 storm bow {elec, penet} It cannot be enchanted further. (47, 38, D) 3 large rocks a stone giant skeleton (47, 39, D) 4 large rocks a stone giant skeleton (47, 40, D) 3 large rocks (47, 41, D) a +0 great sword a +0 plate armour a human skeleton (48, 36, D) a +0 long sword a +0 chain mail a human skeleton (48, 37, D) a +4 great sword a +0 chain mail (48, 42, D) a +0 great mace a +0 chain mail a +0 long sword a +0 chain mail a +0 tower shield a +4 ring of protection a human skeleton a human skeleton (49, 24, D) a lightning rod (4/4) (49, 36, D) a staff of earth (49, 37, D) a +6 ring of intelligence (50, 24, D) the amulet of Zeapuob {Chemistry Harm +Blink rN+ Regen+} [amulet of chemistry] Chemistry: It restores some MP whenever you drink a potion and also enhances your alchemy spells. Harm: It increases damage dealt and taken. +Blink: It lets you blink. rN+: It protects you from negative energy. Regen+: It increases your rate of health regeneration. (unseen) (50, 25, D) a +1 spear of flaming (unseen) (50, 37, D) a +0 leather armour of willpower (50, 42, D) a +0 halberd a +0 plate armour (50, 43, D) a +0 halberd a +0 plate armour (51, 24, D) a Gell's gravitambourine (2/2) (51, 25, D) a ring of willpower (52, 24, D) a parchment of Forge Phalanx Beetle (52, 25, D) a parchment of Maxwell's Capacitive Coupling (52, 36, D) the +5 trident of the Forging Skink {flame, ^Fragile Will- Int+8 Stlth+} ^Fragile: It will be destroyed if unequipped. Will-: It decreases your willpower. Int+8: It affects your intelligence (+8). Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (52, 37, D) a +6 ring of intelligence (53, 24, D) a +2 ring mail of fire resistance (unseen) (53, 25, D) the +0 plate armour of Bitterness {Dex+5} Dex+5: It affects your dexterity (+5). It can be maximally enchanted to +10. (53, 36, D) a parchment of Forge Blazeheart Golem (53, 37, D) the fire staff of Vyodgh {rF++ rC++ Dex+3 Fire} [staff of fire] rF++: It greatly protects you from fire. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. (53, 43, D) a +0 great sword a +0 chain mail a human skeleton (54, 24, D) a +2 war axe of flaming (unseen) (54, 25, D) a staff of necromancy (unseen) (55, 24, D) the scarf of Morin {rC+ rF+, rN+} rN+: It protects you from negative energy. (unseen) (57, 39, D) a +2 great mace a +0 chain mail (59, 36, D) a +2 leather armour of poison resistance (unseen) (59, 41, D) 2 boomerangs (59, 42, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (60, 36, D) a staff of alchemy (60, 37, D) a +6 vampiric lajatang (60, 40, D) a +0 war axe a +0 chain mail (61, 0, D) a parchment of Alistair's Walking Alembic (61, 26, D) the +4 glaive of Wyrd {spect, *Rage rN++ Stlth+} *Rage: It berserks you when you make melee attacks (+20% chance). rN++: It greatly protects you from negative energy. Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. (61, 37, D) a +3 plate armour of fire resistance (61, 44, D) 3 large rocks a stone giant corpse (skeletalised by now) (62, 3, D) a shapeshifter corpse (skeletalised by now) (62, 17, D) a +4 flail of holy wrath (62, 22, D) a river rat skeleton (62, 27, D) a +3 leather armour of fire resistance (62, 36, D) a phantom mirror (62, 37, D) the +1 rapier of Daring {freeze, rC- rN+ Will+} rC-: It makes you vulnerable to cold. rN+: It protects you from negative energy. Will+: It increases your willpower. It can be maximally enchanted to +9. (63, 3, D) a shapeshifter corpse (skeletalised by now) (63, 16, D) a parchment of Infestation (63, 17, D) a staff of fire (63, 26, D) a +1 antimagic war axe (63, 37, D) 4 large rocks a phantom mirror a stone giant corpse (skeletalised by now) (63, 43, D) a +0 great sword a +0 plate armour (64, 20, D) an iguana skeleton a basilisk skeleton (64, 21, D) a basilisk skeleton (64, 26, D) a staff of air (64, 27, D) a +4 plate armour of cold resistance (64, 40, D) a +1 great mace of distortion a +0 plate armour a human corpse (skeletalised by now) (64, 44, D) 2 javelins a boomerang (65, 26, D) a +4 scimitar of electrocution (65, 39, D) a +0 arbalest a yaktaur corpse (skeletalised by now) (65, 44, D) a +0 dire flail a +0 plate armour (67, 0, D) a staff of necromancy (unseen) (70, 11, D) a +0 club (70, 12, D) a +0 whip (71, 11, D) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (71, 19, D) a basilisk corpse (skeletalised by now) (71, 20, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (71, 27, D) a +2 robe of positive energy (71, 30, D) a +0 mace (71, 36, D) a +4 sling of draining (72, 8, D) a +2 robe of cold resistance (72, 11, D) a +0 dagger an orc corpse (skeletalised by now) (72, 12, D) a +0 flail (still there?) a +0 ring mail of cold resistance (still there?) (72, 15, D) a +3 plate armour of fire resistance a +3 buckler the +4 scale mail "Pimnioq" {Harm Dex+4} Harm: It increases damage dealt and taken. Dex+4: It affects your dexterity (+4). It can be maximally enchanted to +6. the +2 ring mail "Wingeny" {rPois rC+ Int+3} rPois: It protects you from poison. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +5. (72, 17, D) a +2 robe (72, 20, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (72, 26, D) a +2 plate armour of cold resistance (72, 27, D) a +1 scale mail of cold resistance (73, 1, D) a +4 short sword of flaming (73, 16, D) the +4 scale mail "Seob" {rPois MP+6 Int+3 SInv} rPois: It protects you from poison. MP+6: It affects your magic capacity (+6). Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. It can be maximally enchanted to +6. (73, 19, D) a basilisk corpse (skeletalised by now) (73, 20, D) a +0 dagger a +0 robe a kobold corpse (skeletalised by now) (73, 29, D) a +0 glaive (73, 36, D) a +3 quarterstaff of speed (75, 1, D) a phantom mirror (75, 41, D) a +0 flail a +0 robe a +0 scimitar a +0 robe