Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 15193808399775211093 1409 Zigmound the Magician (level 8, -1/79 (80) HPs) Began as an Oni Air Elementalist on Aug 27, 2025. Was a Follower of Nemelex Xobeh. Slain by a wight ... wielding a +0 flail (5 damage) ... on level 6 of the Dungeon on Aug 28, 2025. The game lasted 00:47:39 (6688 turns). Zigmound the Magician (Oni Air Elementalist) Turns: 6688, Time: 00:47:40 HP: -1/79 (80) AC: 4 Str: 13 XL: 8 Next: 70% MP: 10/18 EV: 9 Int: 16 God: Nemelex Xobeh [*.....] Gold: 113 SH: 0 Dex: 11 Spells: 11/21 levels left rFire . . . z - +7 flail (protect) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . g - +0 cloak rCorr . (no amulet) SInv . l - ring of positive energy Will ..... (no ring) Stlth ++ HPRegen 0.33/turn MPRegen 0.16/turn %: no passive effects @: lightly drained A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: Renounce Religion, Draw Escape, Draw Destruction, Draw Summoning You were on level 6 of the Dungeon. You worshipped Nemelex Xobeh. Nemelex Xobeh was aware of your devotion. You visited 2 branches of the dungeon, and saw 7 of its levels. You collected 113 gold pieces. Inventory: Hand Weapons f - a +0 dagger (You found it on level 1 of the Dungeon) q - a +0 sling (You found it on level 2 of the Dungeon) t - a +0 short sword (You took it off a kobold on level 3 of the Dungeon) x - a +0 rapier (You found it on level 5 of the Dungeon) z - a +7 flail of protection (weapon) (You took it off Edmund on level 5 of the Dungeon) B - a +0 whip (You took it off a kobold on level 4 of the Dungeon) D - a +0 flail (You took it off an orc on level 5 of the Dungeon) I - a +1 vampiric battleaxe (You took it off Blorkula the Orcula on level 5 of the Dungeon) Missiles n - 32 stones A - 7 boomerangs G - 2 poisoned darts Armour a - a +0 robe (worn) g - a +0 cloak (worn) (You found it on level 1 of the Dungeon) Jewellery l - a ring of positive energy (worn) (You found it on level 2 of the Dungeon) w - an amulet of faith (You found it on level 3 of the Dungeon) Wands K - a wand of charming (6) {@v3} (You found it on level 5 of the Dungeon) Scrolls c - a scroll of fog {unknown} e - 2 scrolls of blinking {unknown} h - 3 scrolls of vulnerability {unknown} i - a scroll of revelation {@r5} j - a scroll of enchant armour {unknown} k - a scroll of butterflies {unknown} m - a scroll of silence {!r} o - a scroll of noise {unknown} r - a scroll of fear v - a scroll of torment y - a scroll of enchant weapon {unknown} E - a scroll of amnesia {unknown} H - a scroll of identify {@r1} J - a scroll of immolation {unknown} L - a scroll of poison {unknown} M - a scroll of teleportation {unknown} N - a scroll of brand weapon {unknown} O - a scroll of acquirement {unknown} Potions b - a potion of magic d - 2 potions of might {@q3} p - a potion of heal wounds {@q1} s - a potion of mutation u - 3 potions of moonshine C - a potion of brilliance {unknown} F - a potion of haste {unknown} Skills: - Level 5.0 Fighting - Level 1.7 Dodging - Level 2.0 Stealth + Level 7.2 Spellcasting - Level 2.0 Conjurations - Level 6.0 Air Magic - Level 4.0 Invocations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 2% 1 b - Static Discharge Conj/Air 36% 3-5/arc 3% 2 c - Swiftness Air 24% N/A 3% 3 d - Airstrike Air 12% 2d(2-18) 11% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 10% 1d2 36% 3 Ozocubu's Armour Ice 5% N/A 36% 3 Metabolic Englaciation Hex/Ice 2% N/A 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Elyvilon Fedhas Gozag Kikubaaqudgha Makhleb Nemelex Xobeh Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Zin The Shining One Ignis Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History The hound is severely wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ice beast. The ice beast is lightly wounded. The adder bites you. You are poisoned. The adder poisons you! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (lightly wounded, 71% to hit) The zap hits the adder. The adder is almost dead. The zap hits the hound. The hound is severely wounded. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ice beast. The ice beast is moderately wounded. You feel sick. The adder bites you but does no damage. The adder barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (moderately wounded, 71% to hit) The zap misses the adder. The zap misses the hound. The zap hits the ribbon worm. The ribbon worm is heavily wounded. The zap hits the ice beast. The ice beast is moderately wounded. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! You barely miss the adder. Your headbutt misses the adder. The adder is almost dead. You feel very sick. The adder bites you. The adder barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The adder is struck by an arc of lightning. You kill the adder! The ice beast is struck by an arc of lightning. The ice beast is heavily wounded. The ribbon worm is struck by an arc of lightning. The ribbon worm is severely wounded. The lightning grounds out. You feel sick. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! Unknown command. You struggle to detach yourself from the web. You feel sick. The hound barely misses you. The hound bites you. Unknown command. The web tears apart. You feel sick. The hound bites you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Static Discharge. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The hound bites you but does no damage. The ribbon worm closely misses you. The hound barely misses you. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ribbon worm is struck by an arc of lightning. The ribbon worm is severely wounded. The hound is struck by an arc of lightning! You kill the hound! The ribbon worm is struck by an arc of lightning. You kill the ribbon worm! You are struck by an arc of lightning. The lightning grounds out. You feel sick. Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You need to enable at least one skill for training. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ice beast is struck by an arc of lightning. The ice beast is severely wounded. You are struck by an arc of lightning. The lightning grounds out. You feel sick. The ice beast hits you but does no damage. Unknown command. Unknown command. You hit the ice beast. Your weapon exudes an aura of protection. The ice beast is almost dead. You feel sick. You are no longer poisoned. The ice beast hits you but does no damage. You barely miss the ice beast. The ice beast is almost dead. The ice beast misses you. You closely miss the ice beast. You headbutt the ice beast, but do no damage. The ice beast is almost dead. The ice beast hits you but does no damage. The ice beast hits you. The ice beast freezes you! Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ice beast is struck by an arc of lightning. The ice beast is almost dead. You are struck by an arc of lightning. The ice beast is struck by an arc of lightning. You kill the ice beast! You are struck by an arc of lightning. The lightning grounds out. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. You see here a hound corpse. There is an open door here. A sleepcap comes into view. Unknown command. Casting: Static Discharge (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 13% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (dormant, empty space bonus: 4/8) The open air twists around violently and strikes the sleepcap! The sleepcap is moderately damaged. Casting: Airstrike (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 13% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (moderately damaged, empty space bonus: 7/8) The open air twists around violently and strikes the sleepcap. The sleepcap is heavily damaged. Casting: Airstrike (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 13% risk of failure) Press: ? - help, Dir - move target Aim: a sleepcap (heavily damaged, empty space bonus: 5/8) The air twists around and strikes the sleepcap! You destroy the sleepcap! Training target 5.0 for Spellcasting reached! Your Spellcasting skill increases to level 5! You need to enable at least one skill for training. You start resting. Magic restored. K - a wand of charming (6) {@v3} Found a chain mail. Found a book of Winter. You pick up a book of Winter and begin reading... You add the spells Frozen Ramparts, Ozocubu's Armour and Metabolic Englaciation to your library. Unknown command. Found a chain mail. An orc comes into view. It is wielding a +0 hand axe. Found a scroll labelled VUFEITHRYUSU. Casting: Airstrike (dangerous; 13% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and quivering boomerangs (asleep, 100% to hit) The zap hits the orc. The orc is moderately wounded. The orc shouts! Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and quivering boomerangs (moderately wounded, 71% to hit) The zap hits the orc. The orc is severely wounded. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 hand axe and quivering boomerangs (severely wounded, 71% to hit) The zap hits the orc. You kill the orc! A - 7 boomerangs (gained 1) Things that are here: a +0 hand axe; an orc corpse Found a whip. L - a scroll labelled VUFEITHRYUSU You start resting. Magic restored. You see here a +0 whip. Things that are here: a +0 hand axe; an orc corpse Saving game... please wait. No command named 'CMD_TARGET_WIZARD_GAIN_LEVEL' Welcome back, Zigmound the Oni Air Elementalist. Nemelex Xobeh says: It's all in the cards! Press ? for a list of commands and other information. You see here a +0 chain mail. Found a sacrificial altar of Ru. A scorpion comes into view. You see here a +0 chain mail. You sock the scorpion! Your weapon exudes an aura of protection. The scorpion is heavily wounded. The scorpion stings you but does no damage. x2 You sock the scorpion! You kill the scorpion! You have reached level 8! Your weapon is exuding a protective aura. Your movement speed is average. Your attack delay is about 1.4. Your damage rating with your +7 flail of protection is about 18 (Base 10 x 107% (Str) x 108% (Skill) + 7 (Ench)). Unknown command. You start resting. Magic restored. There is a sacrificial altar of Ru here. You see here a +0 chain mail. Found 11 gold pieces. You now have 103 gold pieces (gained 11). Okay, then. Okay, then. Found a broken altar of Ashenzari. Found a scroll labelled VIKINECSAZ. Found a scroll labelled YWKOMU EKIPO. M - a scroll labelled VIKINECSAZ N - a scroll labelled YWKOMU EKIPO Nemelex will now gift you decks of power as you gain piety. Found a dagger. Found a stone staircase leading down. You see here a +0 dagger. There is a stone staircase leading down here. An ice beast comes into view. The ice beast moves out of view. Cast which spell? (? or * to list) Aiming: Airstrike (dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (empty space bonus: 8/8) The open air twists around violently and strikes the ice beast! The ice beast is heavily wounded. Casting: Airstrike (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: an ice beast (heavily wounded, empty space bonus: 8/8) The open air twists around violently and strikes the ice beast! You kill the ice beast! Training target 6.0 for Spellcasting reached! Your Spellcasting skill increases to level 6! You need to enable at least one skill for training. Magic restored. An ogre comes into view. It is wielding a +0 giant club. Unknown command. You see here a +0 chain mail. You see here a +0 chain mail. There is a stone staircase leading up here. Casting: Airstrike (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Airstrike (dangerous; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit) The zap hits the ogre! The ogre is moderately wounded. The ogre shouts! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 12% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant club (moderately wounded, empty space bonus: 8/8) The open air twists around violently and strikes the ogre!! You kill the ogre! You start resting. Magic restored. Done exploring. Unknown command. Search for what [? for help]? . There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You see here a +0 chain mail. There is a stone staircase leading up here. You climb upwards. Level annotation: Sigmund There is a stone staircase leading down here. Level map cleared. There is a stone staircase leading down here. You see here a +0 club. You see here a +0 club. You see here an adder skeleton. Unknown command. Unknown command. Sigmund is nearby! Casting: Airstrike (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (wandering, hasn't noticed you, empty space bonus: 6/8) The open air twists around violently and strikes Sigmund!! Sigmund shouts! Sigmund is almost dead. Sigmund points at you and mumbles some strange words. The puff of flame hits you. Casting: Airstrike (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (almost dead, empty space bonus: 6/8) The open air twists around violently and strikes Sigmund. You kill Sigmund! Training target 7.0 for Spellcasting reached! Your Spellcasting skill increases to level 7! You need to enable at least one skill for training. Training target 2.0 for Invocations reached! Your Invocations skill gained 2 levels and is now at level 2! You need to enable at least one skill for training. Unknown command. Remembered map restored. Things that are here: a +0 scythe; a +0 robe; the human corpse of Sigmund Okay, then. Unknown command. Unknown command. HP restored. Magic restored. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. A water moccasin comes into view. Casting: Airstrike (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, 100% to hit) The zap hits the water moccasin. The water moccasin is moderately wounded. The water moccasin hisses angrily. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the water moccasin. The zap hits the water moccasin. The water moccasin is moderately wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (moderately wounded, 53% to hit) The zap misses the water moccasin. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is severely wounded. You are struck by an arc of lightning. The water moccasin bites you. The water moccasin bites you but does no damage. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The water moccasin is struck by an arc of lightning. The water moccasin is severely wounded. You are struck by an arc of lightning. The water moccasin is struck by an arc of lightning. The water moccasin is almost dead. The lightning grounds out. The water moccasin bites you! You sock the water moccasin! Your weapon exudes an aura of protection. You kill the water moccasin! Your Invocations skill increases to level 3! There is a stone staircase leading up here. You start resting. Magic restored. You start resting. HP restored. You open the door. Found 10 gold pieces. There is an open door here. You now have 113 gold pieces (gained 10). You open the door. There is an open door here. Found a scroll labelled FIGISK DIHAESH. O - a scroll labelled FIGISK DIHAESH An ogre comes into view. It is wielding a +0 giant spiked club. Found a stone staircase leading up. The ogre shouts! Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (86% to hit) The zap hits the ogre. The ogre is moderately wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (moderately wounded, 86% to hit) The zap hits the ogre. The ogre is heavily wounded. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, empty space bonus: 5/8) The air twists around and strikes the ogre. The ogre is severely wounded. Casting: Airstrike (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: an ogre, wielding a +0 giant spiked club (severely wounded, empty space bonus: 7/8) The open air twists around violently and strikes the ogre!! You kill the ogre! Training target 4.0 for Invocations reached! Your Invocations skill increases to level 4! You need to enable at least one skill for training. Okay, then. Unknown command. Unknown command. There is an open door here. You start resting. Magic restored. You open the door. An orc comes into view. It is wielding a +0 club. Casting: Airstrike (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club (asleep, 100% to hit) The zap hits the orc. The orc is moderately wounded. The orc shouts! Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Airstrike (dangerous; 11% risk of failure) Press: ? - help, Dir - move target Aim: an orc, wielding a +0 club (moderately wounded, empty space bonus: 8/8) The open air twists around violently and strikes the orc! You kill the orc! You start resting. Magic restored. As you open the door, it creaks loudly! There is an open door here. A wight comes into view. It is wielding a +0 flail. An ice beast comes into view. The ice beast moves out of view. Casting: Airstrike (dangerous; 11% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (71% to hit) The zap hits the ice beast but does no damage. Casting: Shock (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ice beast is struck by an arc of lightning. The ice beast is lightly wounded. You are struck by an arc of lightning. The lightning grounds out. The ice beast hits you. The ice beast freezes you! Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ice beast is struck by an arc of lightning. The ice beast is moderately wounded. You are struck by an arc of lightning. The ice beast is struck by an arc of lightning. The ice beast is moderately wounded. You are struck by an arc of lightning. The lightning grounds out. The ice beast barely misses you. You barely miss the ice beast. You headbutt the ice beast. The ice beast is heavily wounded. The ice beast barely misses you. You closely miss the ice beast. The ice beast is heavily wounded. The ice beast hits you. The ice beast freezes you! The wight hits you with a +0 flail! You partially resist. You feel drained. The ice beast barely misses you. Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The wight is struck by an arc of lightning. The wight is moderately damaged. You are struck by an arc of lightning. The lightning grounds out. The ice beast is struck by an arc of lightning. The ice beast is severely wounded. You are struck by an arc of lightning. The lightning grounds out. The ice beast hits you. The ice beast freezes you! The wight hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * Casting: Static Discharge (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The wight is struck by an arc of lightning. The wight is heavily damaged. You are struck by an arc of lightning. The ice beast is struck by an arc of lightning. The ice beast is severely wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * The lightning grounds out. The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 flail. You die... Your body disappears without a glow. #. ..# ##.## .. #.# # #.# ## #.##.##.# #.# #. #.......# ##'## #. #####.# ##...## ####. #.....# ##.....## #.... #.##.## ##.......###.##. #.#...####.........##.#.. #......z@Y.........'..... #.#...####.........##.#.. #.##.## ##.......###.##. # ### ##.....## #.##. ##...## #.##. ##'## #.... #.# ####. #.# #. #.# #. You could see an ice beast and a wight. Vanquished Creatures Sigmund (D:3) Blorkula the Orcula (D:5) Edmund (D:5) A water moccasin (D:6) 2 ice beasts (D:5) A black bear (D:5) 2 ogres (D:5 D:6) 2 scorpions (D:5) 3 vampire bats (D:5) 2 bombardier beetles (D:3 D:5) A hound (D:5) A sleepcap (D:5) An iguana (D:4) 7 adders (D:2 D:3 D:4 D:5) 2 shadow imps (D:4) A white imp (D:5) 5 dart slugs (D:1 D:3 D:4 D:5) 9 orcs (D:3 D:5 D:6) 4 ribbon worms (D:2 D:3 D:4 D:5) 7 endoplasms (D:1 D:2 D:4) 4 giant cockroaches (D:2 D:3 D:4) 9 hobgoblins (D:1 D:2) 2 jackals (D:4) 5 quokkas (D:1 D:2 D:4) 4 ball pythons (D:1 D:2 D:3) 6 bats (D:1 D:3) 2 frilled lizards (D:1 D:2) 6 goblins (D:2 D:1 D:3 D:4) 4 kobolds (D:2 D:3 D:4) A rat (D:3) 97 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Oni Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 154 | D:1 | Reached skill level 1 in Fighting 285 | D:1 | Reached skill level 2 in Fighting 360 | D:1 | Reached XP level 2. HP: 28/28 MP: 0/5 831 | D:1 | Reached skill level 3 in Fighting 834 | D:1 | Learned a level 2 spell: Static Discharge 958 | D:2 | beem: I am beem. For help, type: !beem 958 | D:2 | Zigmound: !subscribe 958 | D:2 | beem: Subscribed. I will now watch all games of user | Zigmound. 1050 | D:2 | Found a faded altar of an unknown god. 1238 | D:2 | Reached skill level 3 in Spellcasting 1238 | D:2 | Reached skill level 1 in Conjurations 1238 | D:2 | Reached XP level 3. HP: 35/37 MP: 1/7 1372 | D:2 | Learned a level 3 spell: Swiftness 1955 | D:3 | Noticed Sigmund 1992 | D:2 | Reached skill level 2 in Stealth 2091 | D:3 | Reached XP level 4. HP: 45/45 MP: 2/8 2379 | D:3 | Reached skill level 2 in Conjurations 2670 | D:3 | Reached skill level 4 in Fighting 2819 | D:4 | Reached XP level 5. HP: 51/54 MP: 4/9 2910 | D:4 | Found a sparkling altar of Nemelex Xobeh. 2914 | D:4 | Zigmound: !lg Sergey OnAE -log 2914 | D:4 | beem: 1. Sergey, XL27 OnAE, T:89967: | https://crawl.xtahua.com/crawl/morgue/Sergey/morgue-Sergey- | 20250202-201626.txt 3301 | D:4 | Found a staircase to the Ecumenical Temple. 3311 | Temple | Entered the Ecumenical Temple 3367 | D:4 | Became a worshipper of Nemelex Xobeh the Trickster 3394 | D:4 | Reached skill level 5 in Fighting 3452 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 3456 | D:4 | Reached skill level 3 in Air Magic 3461 | D:4 | Learned a level 4 spell: Airstrike 3536 | D:4 | Zigmound: !lg Sergey OnAE -log 3536 | D:4 | beem: 1. Sergey, XL27 OnAE, T:89967: | https://crawl.xtahua.com/crawl/morgue/Sergey/morgue-Sergey- | 20250202-201626.txt 4157 | D:5 | Entered Level 5 of the Dungeon 4189 | D:5 | Noticed a black bear 4334 | D:5 | Found a snail-covered altar of Cheibriados. 4342 | D:5 | Reached XP level 6. HP: 51/66 MP: 5/10 4478 | D:5 | Noticed Edmund 4637 | D:5 | Reached skill level 4 in Air Magic 4958 | D:5 | Killed Edmund 4959 | D:5 | Reached skill level 5 in Air Magic 4959 | D:5 | Reached XP level 7. HP: 72/72 MP: 2/11 5114 | D:5 | Noticed Blorkula the Orcula 5138 | D:5 | Killed Blorkula the Orcula 5139 | D:5 | Reached skill level 6 in Air Magic 5363 | D:5 | Reached skill level 4 in Spellcasting 5366 | D:5 | HP: 33/72 [ice beast (10)] 5520 | D:5 | Reached skill level 5 in Spellcasting 5660 | D:5 | Found a sacrificial altar of Ru. 5666 | D:5 | Reached XP level 8. HP: 80/80 MP: 14/16 5735 | D:5 | Found a broken altar of Ashenzari. 5779 | D:5 | Reached * piety under Nemelex Xobeh 5817 | D:5 | Reached skill level 6 in Spellcasting 6357 | D:3 | Killed Sigmund 6358 | D:3 | Reached skill level 7 in Spellcasting 6358 | D:3 | Reached skill level 2 in Invocations 6483 | D:6 | Reached skill level 3 in Invocations 6562 | D:6 | Reached skill level 4 in Invocations 6687 | D:6 | HP: 37/79 [ice beast (4)] 6688 | D:6 | HP: 17/79 [/static electricity (2)] 6688 | D:6 | HP: 4/79 [ice beast (11)] 6688 | D:6 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_rooms, bh_walls_and_bars D:2: layout_basic, basic_ecumenical_altar D:3: layout_rooms, uniq_sigmund D:4: layout_rooms, old_standard_altar, nemelex_altar_shiori, minmay_temple_entry_arrows, chequers_serial_rivers_large_a D:5: layout_cave_pools, nicolae_ru_sacrificial_ziggurat, mainiacjoe_overflow_paths, kennysheep_slug_shrine, serial_library_regret_index_multi, hangedman_minor_gate_pass, uniq_edmund, uniq_blorkula_the_orcula D:6: layout_loops_corners Temple: ebering_untended_altars Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Fighting | 2 3 4 5 | 5.0 Spellcasting | 3 5 7 | 7.2 Conjurations | 1 2 | 2.0 Stealth | 2 | 2.0 Air Magic | 3 5 6 | 6.0 Invocations | 4 | 4.0 Dodging | | 1.7 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 7 | | || 7 Headbutt | 3 | | 2 || 5 Dagger | 5 | 1 | || 6 Short sword | | 5 | || 5 Flail | | | 23 || 23 Throw: Dart | | 2 | || 2 Cast: Shock | 78 | 85 | 18 || 181 Static Discharge | 4 | 17 | 16 || 37 Airstrike | | 9 | 12 || 21 Use: Scroll | 1 | 7 | || 8 Stab: Sleeping | 3 | 1 | || 4 Armour: Robe | 26 | 43 | 74 || 143 Dodge: Dodged | 15 | 11 | 23 || 49 Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_rooms, bh_walls_and_bars D:2: layout_basic, basic_ecumenical_altar D:3: layout_rooms, uniq_sigmund D:4: layout_rooms, old_standard_altar, nemelex_altar_shiori, minmay_temple_entry_arrows, chequers_serial_rivers_large_a D:5: layout_cave_pools, nicolae_ru_sacrificial_ziggurat, mainiacjoe_overflow_paths, kennysheep_slug_shrine, serial_library_regret_index_multi, hangedman_minor_gate_pass, uniq_edmund, uniq_blorkula_the_orcula D:6: layout_loops_corners Temple: ebering_untended_altars Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 6707 | 6144 | 563 | 2703 | 944 | 7 | 958.1 | Dungeon | 6706 | 6143 | 563 | 2703 | 944 | 6 | 1117.7 | Temple | 1 | 1 | 0 | 0 | 0 | 1 | 1.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:4: 1637 daAuts D:5: 1462 daAuts D:3: 1201 daAuts D:2: 1142 daAuts D:1: 1040 daAuts D:6: 221 daAuts Temple: 1 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 287.7 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 335.7 +-------+-------+-------+-------+-------+----------------------