Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 17615974422982772620 95 Zigmound the Magician (level 4, -6/42 HPs) Began as an Oni Air Elementalist on Aug 28, 2025. Killed by nerve-wracking pain ... invoked by Grinder (10 damage) ... on level 3 of the Dungeon. The game lasted 00:11:51 (2554 turns). Zigmound the Magician (Oni Air Elementalist) Turns: 2554, Time: 00:11:51 Health: -6/42 AC: 3 Str: 12 XL: 4 Next: 65% Magic: 8/10 EV: 8 Int: 18 God: Gold: 135 SH: 0 Dex: 9 Spells: 8/11 levels left rFire . . . m - +0 quarterstaff rCold . . . [offhand occupied] rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no amulet) SInv . (no ring) Will ..... (no ring) Stlth + HPRegen 0.27/turn MPRegen 0.12/turn %: no passive effects @: no status effects A: large, unfitting armour, horns 1, tough skin 1, double potion healing, drunken brawling a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 135 gold pieces. Inventory: Hand Weapons g - a +0 dagger (You found it on level 1 of the Dungeon) i - a +0 hand axe (You found it on level 2 of the Dungeon) l - a +0 spear (You found it on level 2 of the Dungeon) m - a +0 quarterstaff (weapon) (You found it on level 2 of the Dungeon) p - a +0 short sword (You took it off a kobold on level 3 of the Dungeon) Missiles o - 8 stones Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of vulnerability {!r} d - a scroll of teleportation {@r3} e - 2 scrolls of poison {unknown} h - a scroll of amnesia n - a scroll of fear {unknown} Potions j - 3 potions of cancellation q - a potion of lignification Talismans f - a lupine talisman (You found it on level 1 of the Dungeon) Skills: + Level 2.2 Fighting - Level 1.7 Dodging - Level 1.4 Stealth - Level 4.0 Spellcasting - Level 2.0 Conjurations - Level 3.0 Air Magic You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 48% 1d6 5% 1 b - Static Discharge Conj/Air 24% 3-4/arc 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 36% 1d2 8% 1 Swiftness Air 14% N/A 13% 3 Mercury Arrow Conj/Alch 14% 2d6 14% 2 Ensorcelled Hibernation Hex/Ice 6% N/A 22% 2 Airstrike Air 7% 2d(1-17) 38% 4 Passwall Erth 3% N/A 41% 3 Olgreb's Toxic Radiance Alch 3% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have a pair of small horns on your head. You have tough skin. (AC +1) You gain doubled healing and magic from potions. Whenever you drink a healing potion, you attack all around you. Message History Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (100% to hit) The zap hits the dart slug. The dart slug is moderately wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (moderately wounded, 100% to hit) The zap hits the dart slug. The dart slug is severely wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (severely wounded, 100% to hit) The zap hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (almost dead, 100% to hit) The zap hits the dart slug. You kill the dart slug! Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The zap hits the rat. The rat is heavily wounded. The rat squeaks loudly. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 68% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 68% to hit) The zap misses the rat. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 68% to hit) You miscast Shock. Nothing appears to happen. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (heavily wounded, 68% to hit) The zap hits the rat. You kill the rat! A rat comes into view. Unknown command. The rat squeaks loudly. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Okay, then. Unknown command. You hit the rat. Your headbutt misses the rat. The rat is moderately wounded. The rat closely misses you. You thump the rat! You kill the rat! Your magical contamination has completely faded away. A ribbon worm is nearby! Found a scroll labelled BULARCH XASCHA. You start resting. A ribbon worm is nearby! n - a scroll labelled BULARCH XASCHA Found a stone staircase leading down. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (89% to hit) The zap hits the ribbon worm. The ribbon worm is lightly wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a ribbon worm (lightly wounded, 89% to hit) The zap hits the ribbon worm. The ribbon worm is moderately wounded. Casting: Shock (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The ribbon worm is struck by an arc of lightning. The ribbon worm is heavily wounded. You are struck by an arc of lightning. The lightning grounds out. Okay, then. You sock the ribbon worm! You kill the ribbon worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; You feel stronger. Unknown command. HP restored. Magic restored. Done exploring. Done exploring. Unknown command. Okay, then. Done exploring. There is a stone staircase leading down here. Search for what [? for help]? . Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Search for what [Enter for "."]? . You see here 6 stones. o - 6 stones There is a stone staircase leading down here. You climb downwards. Found a stone staircase leading down. There is a stone staircase leading up here. A dart slug comes into view. The dart slug briefly extends its eye-stalks. The dart slug bites you but does no damage. You hit the dart slug but do no damage. The dart slug bites you but does no damage. You hit the dart slug. You headbutt the dart slug. The dart slug is severely wounded. The dart slug bites you but does no damage. You thump the dart slug! You kill the dart slug! Training target 3.0 for Spellcasting reached! Your Spellcasting skill increases to level 3! You need to enable at least one skill for training. A kobold comes into view. It is wielding a +0 short sword. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 short sword and quivering stones (wandering, hasn't noticed you, 60% to hit) The zap hits the kobold. You kill the kobold! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You start resting. Magic restored. o - 8 stones (gained 2) Things that are here: a +0 short sword; a kobold corpse p - a +0 short sword You now have 115 gold pieces (gained 14). A hobgoblin comes into view. The hobgoblin shouts! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (68% to hit) The zap hits the hobgoblin. The hobgoblin is severely wounded. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin (severely wounded, 68% to hit) The zap misses the hobgoblin. A hobgoblin is nearby! Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the hobgoblin. You kill the hobgoblin! Magic restored. Found a stone staircase leading up. Found 12 gold pieces. You now have 127 gold pieces (gained 12). You open the door. An orc wizard, an orc priest and 3 orcs come into view. The orc wizard shouts! The orc priest shouts! The orc shouts! x2 The orc wizard points at you and mumbles some strange words. You are confused. The orc shouts! Unknown command. You are too confused! Okay, then. You are too confused! Unknown command. You bump into the rock wall. You barely miss the orc. Your headbutt misses the orc. The orc hits you with a +0 dagger. You closely miss the orc wizard. The orc wizard hits you with a +0 dagger. You feel less confused. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (68% to hit) The zap misses the orc wizard. The zap hits the orc. The orc is moderately wounded. The zap hits the orc. The orc is moderately wounded. The zap hits the orc priest. The orc priest is lightly wounded. The orc wizard hits you with a +0 dagger. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (lightly wounded, 68% to hit) The zap hits the orc wizard. The orc wizard is moderately wounded. The zap hits the orc. The orc is severely wounded. The zap hits the orc priest. The orc priest is moderately wounded. The orc wizard hits you but does no damage. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (moderately wounded, 68% to hit) The zap misses the orc wizard. The zap misses the orc. The zap hits the orc. The orc is moderately wounded. The zap hits the orc priest. The orc priest is heavily wounded. The orc wizard hits you but does no damage. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 short sword (heavily wounded, 68% to hit) The zap hits the orc wizard. The orc wizard is heavily wounded. The zap misses the orc. The zap hits the orc priest. The orc priest is severely wounded. The orc wizard hits you with a +0 dagger. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc wizard. The zap hits the orc priest. The orc priest is severely wounded. The zap hits the orc priest. You kill the orc priest! The orc wizard hits you with a +0 dagger. You have reached level 4! Unknown command. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Static Discharge. You are very lightly contaminated with residual magic. Nothing appears to happen. The orc wizard casts a spell at you. You resist with some effort. Unknown command. You hit the orc wizard. The orc wizard is severely wounded. The orc wizard hits you with a +0 dagger. You hit the orc wizard. Your headbutt misses the orc wizard. The orc wizard is almost dead. The orc wizard hits you but does no damage. The orc wizard hits you with a +0 dagger. The orc hits you with a +0 hand axe. The orc attacks as it pursues you! The orc hits you with a +0 hand axe. The orc wizard gestures at you while chanting. The puff of flame hits you! * * * LOW HITPOINT WARNING * * * The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * Unknown command. Okay, then. You take a swig of the potion and twirl your +0 quarterstaff. You thump the orc! You kill the orc! You savour every drop. Magic courses through your body. There is a stone staircase leading up here. Casting: Static Discharge (safe; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The orc wizard is struck by an arc of lightning. You kill the orc wizard! The orc is struck by an arc of lightning. You kill the orc! Your magical contamination has completely faded away. Training target 4.0 for Spellcasting reached! Your Spellcasting skill increases to level 4! You need to enable at least one skill for training. Training target 1.0 for Fighting reached! Your Fighting skill increases to level 1! You need to enable at least one skill for training. Training target 2.0 for Fighting reached! Your Fighting skill increases to level 2! You need to enable at least one skill for training. Unknown command. You climb upwards. There is a stone staircase leading down here. You start resting. Magic restored. You start resting. HP restored. You climb downwards. The orc hits you with a +0 dagger. There is a stone staircase leading up here. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The orc is struck by an arc of lightning. The orc is heavily wounded. You are struck by an arc of lightning. The orc is struck by an arc of lightning. You kill the orc! The lightning grounds out. You start resting. Magic restored. You start resting. HP restored. Unknown command. Things that are here: a +0 dagger; a +0 leather armour; an orc corpse Things that are here: a +0 dagger; a +0 leather armour; an orc corpse Things that are here: a +0 robe; a +0 dagger Found a stone staircase leading up. A bat comes into view. The bat closely misses you. You closely miss the bat. The bat hits you but does no damage. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (52% to hit) The zap hits the bat. You kill the bat! Magic restored. You open the door. There is an open door here. You open the door. There is an open door here. Found a runed helmet. You see here a +2 helmet. There is a stone staircase leading up here. You now have 135 gold pieces (gained 8). A dart slug comes into view. The dart slug launches a dart at you. The slug dart misses you. The dart slug launches a dart at you. The slug dart hits you. You hit the dart slug. The dart slug is heavily wounded. The dart slug launches a dart at you. The slug dart misses you. You hit the dart slug. You kill the dart slug! A bombardier beetle comes into view. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You barely miss the bombardier beetle. Your headbutt misses the bombardier beetle. The liquid fire burns you! You hit the bombardier beetle. You headbutt the bombardier beetle, but do no damage. The bombardier beetle is lightly wounded. The liquid fire burns you! The bombardier beetle bites you. You hit the bombardier beetle but do no damage. The bombardier beetle is lightly wounded. The liquid fire burns you! The bombardier beetle bites you. You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Move or burn! You shake off some of the fire as you move. The liquid fire burns you! You shake off the liquid fire. There is a stone staircase leading up here. You start resting. HP restored. A rat comes into view. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a rat (asleep, 100% to hit) The zap hits the rat. You kill the rat! Magic restored. k - 2 scrolls of identify {@r1} (gained 1) q - a pink potion Unknown command. Grinder comes into view. Grinder shouts! Unknown command. Grinder grins, showing sharp teeth. As you read the scroll of identify, it crumbles to dust. q - a potion of lignification As you read the scroll of identify, it crumbles to dust. h - a scroll of amnesia Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Grinder is struck by an arc of lightning. Grinder is lightly wounded. You are struck by an arc of lightning. The lightning grounds out. Grinder closely misses you. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Grinder is struck by an arc of lightning. Grinder is lightly wounded. You are struck by an arc of lightning. Grinder is struck by an arc of lightning. Grinder is moderately wounded. You are struck by an arc of lightning. The lightning grounds out. Grinder gestures at you. Pain shoots through your body! Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Grinder is struck by an arc of lightning. Grinder is heavily wounded. You are struck by an arc of lightning. Grinder is struck by an arc of lightning. Grinder is heavily wounded. The lightning grounds out. Grinder hits you. You writhe in agony. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Grinder is struck by an arc of lightning. Grinder is heavily wounded. You are struck by an arc of lightning. Grinder is struck by an arc of lightning. Grinder is severely wounded. The lightning grounds out. Grinder gestures at you. Pain shoots through your body! * * * LOW HITPOINT WARNING * * * Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You miscast Static Discharge. You are very lightly contaminated with residual magic. Nothing appears to happen. Grinder hits you. * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * You take a swig of the potion and twirl your +0 quarterstaff. You barely miss Grinder. Your headbutt misses Grinder. Grinder is severely wounded. You savour every drop. Magic courses through your body. Grinder closely misses you. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Grinder is struck by an arc of lightning. Grinder is severely wounded. You are struck by an arc of lightning. * * * LOW HITPOINT WARNING * * * Grinder is struck by an arc of lightning. Grinder is almost dead. The lightning grounds out. Grinder blinks! Okay, then. Okay, then. Unknown command. Casting: Static Discharge (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 64% to hit) The zap hits Grinder but does no damage. Grinder is almost dead. Grinder gestures at you. You suddenly lose the ability to move! Grinder gestures at you. You resist with significant effort. Your magical contamination has completely faded away. Grinder gestures at you. You shrug off the repeated attempt to disable you. You can act again. Unknown command. Casting: Shock (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Grinder (almost dead, 64% to hit) The zap hits Grinder. Grinder is almost dead. Grinder gestures at you. Pain shoots through your body! You die... Grinder says, "Hey, I wasn't done torturing you yet!" #.......##.# ##...##### #.#.#......# ##.## #.#.#.#.#### #.# #.#.#.#.# #.# #.#...#.# #+# #.#.....# #.##.##.# #.##.##.## #......@.#### ####........+ ###...#### # #5.## #.## ##.## #...# #.....# #!......# You could see Grinder. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 4 dart slugs (D:2 D:3) 4 orcs (D:2 D:3) 2 ribbon worms (D:2) 2 giant cockroaches (D:1 D:2) 3 hobgoblins (D:1 D:3) 4 ball pythons (D:1 D:2) 2 bats (D:1 D:3) A frilled lizard (D:2) 2 kobolds (D:1 D:3) 5 rats (D:1 D:2 D:3) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zigmound the Oni Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 4 | D:1 | Noticed an electric eel 5 | D:1 | Noticed an electric eel 299 | D:1 | Reached skill level 3 in Air Magic 430 | D:1 | Reached skill level 1 in Conjurations 627 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/5 778 | D:1 | Learned a level 2 spell: Static Discharge 1356 | D:2 | Reached skill level 2 in Conjurations 1686 | D:2 | Reached XP level 3. HP: 29/31 MP: 1/7 1848 | D:3 | Reached skill level 3 in Spellcasting 2057 | D:3 | Reached XP level 4. HP: 26/39 MP: 2/9 2059 | D:3 | HP: 19/39 [orc/+0 hand axe (4)] 2061 | D:3 | HP: 8/39 [orc wizard/puff of flame (9)] 2065 | D:3 | Reached skill level 4 in Spellcasting 2065 | D:3 | Reached skill level 1 in Fighting 2065 | D:3 | Reached skill level 2 in Fighting 2374 | D:3 | HP: 21/42 [burnt (4)] 2382 | D:3 | HP: 18/42 [burnt (5)] 2529 | D:3 | Noticed Grinder 2540 | D:3 | HP: 20/42 [Grinder (2)] 2542 | D:3 | HP: 6/42 [Grinder (6)] 2542 | D:3 | HP: 2/42 [Grinder (4)] 2549 | D:3 | Paralysed by Grinder for 5 turns 2554 | D:3 | Killed from afar by Grinder Illustrated notes Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_loops_cross, dreamdust_princess_corridor, wad_woods_river_04, bh_walls_and_bars D:2: layout_basic D:3: layout_loops_corners, uniq_grinder Skill XL: | 1 2 3 4 | ---------------+-------------+----- Air Magic | 3 | 3.0 Conjurations | 1 2 | 2.0 Spellcasting | 3 4 | 4.0 Fighting | 2 | 2.2 Dodging | | 1.7 Stealth | | 1.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 53 | || 53 Unarmed | 3 | || 3 Headbutt | 17 | 1 || 18 Spear | 10 | || 10 Quarterstaff | 13 | 8 || 21 Hand axe | 4 | || 4 Cast: Shock | 40 | 4 || 44 Static Discharge | 1 | 7 || 8 Use: Scroll | 3 | 2 || 5 Potion | | 2 || 2 Armour: Robe | 40 | 21 || 61 Dodge: Dodged | 21 | 5 || 26 Levels and vault maps discovered: D:1: arrival_aquarium_b, layout_loops_cross, dreamdust_princess_corridor, wad_woods_river_04, bh_walls_and_bars D:2: layout_basic D:3: layout_loops_corners, uniq_grinder Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2563 | 2371 | 192 | 274 | 1440 | 3 | 854.3 | Dungeon | 2563 | 2371 | 192 | 274 | 1440 | 3 | 854.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1010 daAuts D:2: 972 daAuts D:3: 580 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.3 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 45.3 +-------+-------+-------+-------+-------+----------------------