ZombieMERC Level 1 of the Dungeon (1, 15, D:1) a rat skeleton (4, 21, D:1) a bat skeleton (15, 1, D:1) a frilled lizard skeleton (16, 1, D:1) a +0 dagger a goblin skeleton (17, 2, D:1) a ball python skeleton (22, 12, D:1) a +0 short sword (29, -12, D:1) a +0 club (30, 13, D:1) a jackal skeleton a jackal skeleton (33, 12, D:1) a +0 chain mail (42, 2, D:1) a +0 ring mail Level 2 of the Dungeon (1, 43, D:2) 3 boomerangs (3, 42, D:2) a +0 club (12, -4, D:2) a ball python corpse (skeletalised by now) (15, -3, D:2) a bat corpse (skeletalised by now) (20, -4, D:2) a +0 robe (23, 6, D:2) a +0 dagger of draining (23, 7, D:2) a +0 short sword 4 stones a +0 dagger a +0 robe (25, 13, D:2) an adder skeleton (26, 3, D:2) 5 boomerangs (34, -4, D:2) a +0 hand axe (36, 27, D:2) a +0 dagger 3 stones a kobold skeleton (37, 49, D:2) an adder corpse (skeletalised by now) (38, 35, D:2) a hobgoblin corpse (skeletalised by now) (38, 36, D:2) a frilled lizard corpse (skeletalised by now) (39, 30, D:2) a +0 sling (47, 0, D:2) a bat corpse (skeletalised by now) (50, 7, D:2) a +0 whip 5 stones a kobold corpse (skeletalised by now) (50, 29, D:2) a rat corpse (skeletalised by now) (51, 28, D:2) an adder corpse (skeletalised by now) (52, 11, D:2) a throwing net (56, 9, D:2) a +0 club a goblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (1, 16, D:3) a +0 spear (2, 11, D:3) a +3 dagger (still there?) a +0 sling (still there?) (2, 14, D:3) the +1 robe of the Lobster {*Corrode +Inv rElec Stlth+} *Corrode: It may corrode you when you take damage. +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. It cannot be enchanted further. (2, 28, D:3) a +0 long sword (5, -14, D:3) a +0 robe (5, -1, D:3) a bat corpse (skeletalised by now) (15, 11, D:3) a +0 dagger (16, 30, D:3) a +0 hand axe (24, -2, D:3) a +0 club a goblin skeleton (26, 21, D:3) a +0 club (29, 27, D:3) a +0 ring mail (32, 20, D:3) a +0 leather armour the goblin corpse of Ijyb (skeletalised by now) (38, 12, D:3) a +0 club 3 stones a kobold corpse (skeletalised by now) (41, 25, D:3) a ball python skeleton (44, 5, D:3) a +0 leather armour Level 4 of the Dungeon (0, 0, D:4) a +0 whip a kobold skeleton (9, -5, D:4) the +1 helmet "Vuenirph" {Rampage rElec rPois rF-} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. It cannot be enchanted further. (26, -12, D:4) a +0 falchion (41, -8, D:4) a +0 dagger a goblin corpse (skeletalised by now) (42, 29, D:4) an adder corpse (skeletalised by now) (48, 10, D:4) an adder skeleton (50, 25, D:4) a +0 trident (55, -3, D:4) a +0 hammer Level 5 of the Dungeon [Shop] Xedil's Jewellery Shoppe an amulet of faith (unknown) (560 gold) a ring of magical power (280 gold) an amulet of guardian spirit (unknown) (420 gold) the ring "Roreih" {^Drain rPois rF+ rCorr Stlth+} (546 gold) [ring of protection from fire] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. the ring "Urir" {rF++ rC- Dex+6 Slay+5} (1043 gold) [ring of dexterity] rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex+6: It affects your dexterity (+6). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). a +6 ring of intelligence (unknown) (504 gold) a storm talisman (560 gold) a +6 ring of intelligence (unknown) (504 gold) a ring of protection from fire (unknown) (350 gold) a ring of protection from cold (350 gold) (0, 0, D:5) a +0 partisan (3, 0, D:5) a +0 scythe a +2 robe of willpower the human skeleton of Sigmund (5, 10, D:5) a +0 giant club an ogre skeleton (6, -8, D:5) a +0 hand axe (7, -10, D:5) a +0 dagger (11, -6, D:5) a black bear skeleton (11, 0, D:5) a +0 heavy trident an orc skeleton (15, -7, D:5) a +0 spear (16, 11, D:5) a +0 dagger (19, -12, D:5) a +0 leather armour a +0 club an orc skeleton (20, 11, D:5) a +0 rapier a +0 leather armour the human skeleton of Eustachio (32, 8, D:5) a scroll of poison (36, -31, D:5) an iguana corpse (skeletalised by now) (42, 0, D:5) an iguana corpse (skeletalised by now) (46, -26, D:5) a bullfrog corpse (skeletalised by now) (48, -16, D:5) a +0 dagger Level 6 of the Dungeon (0, 0, D:6) a +0 sling of freezing (4, -22, D:6) a +0 flail a +0 short sword a +0 dagger a +0 robe a +0 whip a +0 leather armour an orc skeleton an iguana skeleton an orc skeleton (5, -11, D:6) a +0 club (6, -10, D:6) a +0 robe a +0 dagger (6, -5, D:6) 2 boomerangs (11, -11, D:6) a +0 short sword (11, -10, D:6) a +0 club a +0 robe a +0 dagger a +0 robe a +0 dagger a +0 robe a +0 trident an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (11, 9, D:6) a +0 flail a +0 whip a +0 robe a gnoll corpse (skeletalised by now) (12, -21, D:6) a +0 dagger (12, 8, D:6) a +0 halberd (12, 9, D:6) a +0 whip a +0 spear (13, -15, D:6) a +0 dagger (18, -24, D:6) a +0 giant spiked club (19, 7, D:6) a +0 robe (22, 8, D:6) a parchment of Lesser Beckoning (28, 4, D:6) a +5 short sword (still there?) a +0 robe (still there?) (29, -8, D:6) a +0 whip of freezing a +0 robe the kobold skeleton of Pikel (29, 4, D:6) a +0 great sword a +0 robe (29, 5, D:6) a +3 spear a +0 robe (30, 5, D:6) a +4 falchion a +0 robe (32, 0, D:6) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (47, -23, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 hand axe an orc corpse (skeletalised by now) (1, -1, D:7) a +0 hand axe an orc corpse (skeletalised by now) (2, -1, D:7) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (4, -35, D:7) the inkwell talisman "Aduarab" {-Tele rC+ Will- Str+7} [inkwell talisman] -Tele: It prevents most forms of teleportation. rC+: It protects you from cold. Will-: It decreases your willpower. Str+7: It affects your strength (+7). (7, -33, D:7) a +0 mace an orc skeleton (7, -32, D:7) a +0 trident (still there?) a +1 leather armour of poison resistance (still there?) (8, -33, D:7) a +0 battleaxe a +0 chain mail a +0 falchion an orc skeleton (11, -6, D:7) a sky beast corpse a wolf skeleton (21, -25, D:7) a +3 leather armour (22, 11, D:7) a +0 short sword (22, 12, D:7) a +0 giant club a +1 dire flail of concussion a two-headed ogre corpse (skeletalised by now) (22, 13, D:7) a +0 robe a +2 dagger of flaming a bullfrog skeleton (24, 5, D:7) a howler monkey skeleton (25, -26, D:7) a +0 short sword a +0 ring mail a +0 flail a +0 robe (25, -25, D:7) a +0 short sword the +7 ring mail of Supple Strength {Int+3 Dex+2} Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (25, -23, D:7) a +0 dagger a +0 leather armour (39, -12, D:7) a +0 scale mail a +0 cloak (50, -18, D:7) a +0 war axe Level 8 of the Dungeon (0, 0, D:8) a +0 sling a +0 robe a +0 dagger a +0 short sword a +0 plate armour a +0 flail an orc skeleton an orc skeleton (3, 0, D:8) a +0 dagger a +0 dagger a kobold skeleton a howler monkey corpse (skeletalised by now) (4, 0, D:8) a +0 dagger a +0 club a +0 dagger an orc skeleton (4, 1, D:8) a +0 scimitar a howler monkey corpse (skeletalised by now) (4, 2, D:8) a +0 club a +0 dagger a +0 short sword a kobold skeleton (20, 13, D:8) a howler monkey skeleton a howler monkey skeleton (33, 6, D:8) a +0 leather armour (37, 9, D:8) a +0 robe the Ecumenical Temple