Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 9704598929877115469 0 ZooBaloo the Magician (level 1, 0/15 HPs) Began as a Djinni Conjurer on Apr 29, 2026. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:14 (53 turns). ZooBaloo the Magician (Djinni Conjurer) Turns: 53, Time: 00:00:15 Health: 0/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You reach down and open the door. There is an open door here. You encounter a kobold. It is wielding a +0 club. A kobold is nearby! A kobold is nearby! You encounter a bat. The kobold shouts! The bat barely misses you. The kobold closely misses you. The bat hits you but does no damage. The kobold closely misses you. The bat closely misses you. The kobold misses you. The kobold hits you with a +0 club. The bat hits you but does no damage. The kobold hits you with a +0 club. The bat misses you. The kobold hits you but does no damage. The bat hits you but does no damage. The kobold barely misses you. The kobold barely misses you. The bat hits you. The kobold completely misses you. The bat closely misses you. The kobold hits you with a +0 club. The kobold hits you with a +0 club. The bat hits you. The kobold hits you with a +0 club. The bat closely misses you. The kobold barely misses you. The kobold hits you with a +0 club. The bat hits you but does no damage. The kobold hits you but does no damage. The bat hits you but does no damage. The kobold misses you. The kobold barely misses you. The bat hits you but does no damage. The kobold hits you but does no damage. The bat misses you. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The kobold hits you but does no damage. The bat hits you but does no damage. The kobold hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The bat hits you. You die... ....... ....... ....... ....... ....... ....... ###....♣♣ ......b@♣ ......K.♣♣ ###......♣ #### ß........♣ #..# .P.......♣ #..# P.P..#..#♣ #..# .P.P.#..# #..# P.P..#..# #..# .P.. #..# You could see a bat and a kobold. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZooBaloo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ZooBaloo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 53 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_large_4, layout_rooms, shapermc_ecumenical_altar_gd, nicolae_twisty_statue_hallways, st_stairs_3 Action || total ---------------------------++------- Armour: Robe || 22 Dodge: Dodged || 15