Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14638581104351326408 0 ZooBaloo the Magician (level 1, -1/15 HPs) Began as a Djinni Conjurer on Apr 29, 2026. Frozen to death by an endoplasm (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:08 (25 turns). ZooBaloo the Magician (Djinni Conjurer) Turns: 25, Time: 00:00:08 Health: -1/15 AC: 2 Str: 6 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d7 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, ZooBaloo the Djinni Conjurer. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic Blast. You encounter a ball python. Found a stone staircase leading down. A ball python is nearby! A ball python is nearby! You encounter a kobold. It is wielding a +0 short sword. Found a scroll labelled SIFUQIFEPI. Found a stone staircase leading down. The ball python hisses angrily. You encounter a bat. You encounter an endoplasm. The kobold shouts! You encounter a rat. The kobold hits you but does no damage. The rat squeaks loudly. The ball python barely misses you. The ball python closely misses you. The ball python bites you. The ball python grabs you. The ball python constricts you. The kobold hits you with a +0 short sword. You encounter a goblin. It is wielding a +0 dagger. You escape the ball python's grasp. The kobold hits you with a +0 short sword. The kobold hits you but does no damage. The ball python bites you but does no damage. The ball python closely misses you. The endoplasm misses you. The kobold hits you with a +0 short sword. The ball python barely misses you. The ball python closely misses you. The endoplasm freezes you. You are frozen! The cold chills you terribly! * * * LOW HITPOINT WARNING * * * The kobold misses you. The ball python bites you but does no damage. The ball python misses you. The endoplasm freezes you. You are frozen. The cold chills you terribly! You die... ..?b##. ..... ♣♣♣♣♣ #..g# ♣♣...♣♣ #...# ## ♣♣.....♣♣#.r.###... ♣.......♣#....... ♣.......♣.!#..# ♣..♣.♣.......### ♣...⌠.......rS@##.# ♣..♣.♣........KJ..# ♣♣......♣.........# ♣#......♣.........# ♣......♣♣............ ♣<.♣..♣♣..........### #♣♣#♣♣♣.>>....#...# ........##...# ##....... #### You could see an endoplasm, a ball python, a kobold and a rat. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ZooBaloo the Djinni Conjurer began the quest for the Orb. 0 | D:1 | ZooBaloo set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 25 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_underground_garden, layout_rooms, minmay_heptomino_o4 Action || total ---------------------------++------- Armour: Robe || 9 Dodge: Dodged || 8