ZooBaloo Level 1 of the Dungeon (0, 0, D:1) a +0 kite shield (4, -3, D:1) a +1 dagger of electrocution 2 stones (4, 10, D:1) 4 darts of disjunction (5, -4, D:1) a bat skeleton (6, -5, D:1) a ball python skeleton (8, -1, D:1) a +0 ring mail (10, 18, D:1) a jackal corpse (skeletalised by now) (11, 16, D:1) a hobgoblin corpse (skeletalised by now) (20, 37, D:1) a +0 robe (22, -11, D:1) a medusa talisman a storm talisman (23, 30, D:1) a +0 club a goblin skeleton (30, -1, D:1) a +0 spear (31, -3, D:1) a jackal skeleton (37, 16, D:1) a +1 devious dagger 4 stones (42, 33, D:1) a +0 club a goblin corpse (skeletalised by now) (46, 10, D:1) a hobgoblin corpse (skeletalised by now) (48, -15, D:1) 3 large rocks (48, -8, D:1) a +0 dagger (54, 21, D:1) a ball python corpse (skeletalised by now) (61, -6, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (1, -9, D:2) a +0 dagger (2, -5, D:2) a +0 leather armour (7, -1, D:2) a +0 dagger (11, -19, D:2) a frilled lizard corpse (skeletalised by now) (13, -30, D:2) a frilled lizard corpse (skeletalised by now) (17, -33, D:2) an adder corpse (skeletalised by now) (19, -2, D:2) a +0 leather armour (21, -37, D:2) the +1 robe of Watchfulness {rCorr Str+4} rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). It cannot be enchanted further. (22, -30, D:2) a quill talisman (30, 6, D:2) a ball python skeleton (36, -32, D:2) a +0 ring mail (36, -3, D:2) a +0 dagger a goblin skeleton (36, -2, D:2) a +0 dagger of flaming a ball python skeleton a goblin skeleton (38, -32, D:2) a +0 leather armour (42, -37, D:2) a +0 club a kobold corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the storm talisman of the Boiling Point {Rampage rN++ rCorr Int-2} (13100 gold) [storm talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. Int-2: It affects your intelligence (-2). the ring "Velalud" {rElec Str+3 Dex+6} (5630 gold) [ring of dexterity] rElec: It insulates you from electricity. Str+3: It affects your strength (+3). Dex+6: It affects your dexterity (+6). the ring "Asiessez" {AC+4 Str+4 Slay+2} (5980 gold) [ring of protection] AC+4: It affects your AC (+4). Str+4: It affects your strength (+4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). the +4 mace of Ancient Evil {concuss, ^Contam rPois Int+4} (3700 gold) ^Contam: It causes magical contamination when unequipped. rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the ring of Juotweat {rCorr AC+4} (4860 gold) [ring of protection] rCorr: It protects you from acid and corrosion. AC+4: It affects your AC (+4). the +0 leather armour of the Storm King {Int+3 Dex+2} (1950 gold) Int+3: It affects your intelligence (+3). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Caegen" {rC+++ rCorr Str-2 Dex+9} (8570 gold) [ring of dexterity] rC+++: It renders you almost immune to cold. rCorr: It protects you from acid and corrosion. Str-2: It affects your strength (-2). Dex+9: It affects your dexterity (+9). the -1 buckler of Crawling {*Corrode rF++ Dex+5} (2890 gold) *Corrode: It may corrode you when you take damage. rF++: It greatly protects you from fire. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the +8 sling "Dizeax" {elec, Will+ Int+4} (6470 gold) Will+: It increases your willpower. Int+4: It affects your intelligence (+4). It cannot be enchanted further. the earth staff of Ytwif {rN+ Will+ Int-4 Air Earth} (3900 gold) [staff of earth] rN+: It protects you from negative energy. Will+: It increases your willpower. Int-4: It affects your intelligence (-4). Air: It increases the power of your Air spells. Earth: It increases the power of your Earth spells. the +1 dagger of Ru's Favour {speed, Dex+2} (2220 gold) Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +6 mace of Temperance {venom, +Blink Str-5 Dex+7} (5180 gold) +Blink: It lets you blink. Str-5: It affects your strength (-5). Dex+7: It affects your dexterity (+7). It cannot be enchanted further. the ring of Navocof {+Blink Wiz Str+2 Dex-2 Stlth+} (4680 gold) [ring of wizardry] +Blink: It lets you blink. Wiz: It increases the success rate of your magical spells. Str+2: It affects your strength (+2). Dex-2: It affects your dexterity (-2). Stlth+: It makes you more stealthy. the necromancy staff of Saltpetre {rN+ Necro Tloc} (3760 gold) [staff of necromancy] rN+: It protects you from negative energy. Necro: It increases the power of your Necromancy spells. Tloc: It increases the power of your Translocations spells. the +2 ring mail of Past Mistakes {Rampage Int-5 Dex+3} (1680 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int-5: It affects your intelligence (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +1 helmet of the Sneaky Eyes {rCorr Int+3} (2840 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +8 dagger of Gravity {speed, Bane Dex+4} (6140 gold) Bane: It inflicts you with a random bane when you equip it. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +6 dagger "Neinkae" {devious, ^Fragile rC+ Str+3} (4670 gold) ^Fragile: It will be destroyed if unequipped. rC+: It protects you from cold. Str+3: It affects your strength (+3). It cannot be enchanted further. the ring of Fedhas's Generosity {rC+ Will++ rCorr} (4800 gold) [ring of resist corrosion] rC+: It protects you from cold. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. the ring of Jivim {rN+ Int-4 Dex+5 Slay+4} (4930 gold) [ring of slaying] rN+: It protects you from negative energy. Int-4: It affects your intelligence (-4). Dex+5: It affects your dexterity (+5). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). (3, 17, D:3) a +0 dagger (11, 19, D:3) a +0 dagger 5 stones (19, 44, D:3) a +0 club a +0 dagger a +0 sling (19, 45, D:3) a +0 dagger (19, 46, D:3) a +0 club a +0 sling a +0 club a +0 sling a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (19, 47, D:3) a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (20, 43, D:3) a +0 club a goblin corpse (skeletalised by now) (21, 43, D:3) a +0 club a goblin corpse (skeletalised by now) (22, 43, D:3) a hobgoblin corpse (skeletalised by now) (23, 30, D:3) a +0 whip a kobold skeleton (30, 40, D:3) a +0 falchion (34, 37, D:3) a +0 dagger (39, 28, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) 3 curare-tipped darts (1, 1, D:4) a curare-tipped dart a +0 short sword 2 poisoned darts a scorpion corpse