Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 11399893622022584008 27 Zormander the Caller (level 3, 0/24 HPs) Began as a Merfolk Summoner on Apr 3, 2026. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:03:29 (1247 turns). Zormander the Caller (Merfolk Summoner) Turns: 1247, Time: 00:03:30 Health: 0/24 AC: 2 Str: 8 XL: 3 Next: 10% Magic: 4/6 EV: 11 Int: 16 God: Gold: 35 SH: 0 Dex: 14 Spells: 0/6 levels left rFire . . . (100%) b - +0 club rCold . . . (100%) c - orb {Pyromania} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: mighty, lethally poisoned (0 -> -4), invisible A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons b - a +0 club (weapon) d - a +1 devious dagger Armour a - a +0 robe (worn) c - an orb of pyromania (worn) Scrolls c - a scroll of poison {unknown} t - 2 scrolls of teleportation d - a scroll of acquirement {unknown} Potions g - a potion of magic Skills: + Level 0.1 Maces & Flails + Level 2.7 Dodging + Level 2.6 Stealth + Level 2.2 Spellcasting * Level 4.5 Summonings You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 b - Call Imp Summ 32% N/A 4% 2 c - Call Canine Familiar Summ 16% N/A 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Eringya's Surprising Cr Summ 16% N/A 30% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) Your lower body shifts to a powerful aquatic tail in water. Message History The adder closely misses your cerulean imp. You feel sick. The adder barely misses your cerulean imp. Your cerulean imp misses the adder. The adder misses your cerulean imp. You feel sick. Your cerulean imp hits the adder but does no damage. The adder misses your cerulean imp. You feel sick. Your cerulean imp hits the adder but does no damage. The adder closely misses your cerulean imp. You feel sick. The adder closely misses your cerulean imp. Your cerulean imp barely misses the adder. The adder barely misses your cerulean imp. You feel sick. Your cerulean imp hits the adder but does no damage. The adder barely misses your cerulean imp. You feel sick. You are no longer poisoned. Your cerulean imp barely misses the adder. The adder bites your cerulean imp. Your cerulean imp disappears in a puff of smoke! You barely miss the adder. The adder is almost dead. The adder misses you. x2 Casting: Call Imp (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. The adder barely misses you. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! It was a potion of invisibility. You fade into invisibility! * * * LOW HITPOINT WARNING * * * You feel sick. The adder barely misses your quokka. Your quokka bites the adder. It was a potion of might. You feel very mighty all of a sudden. You die... ........###### .##......†..># #.###.####.# #. #.# #.# # #.# #.# #.# #.##### # # #.####.....####### ##.##.###...............## .....?gSS@.###.###........ .#..#.###r## #.# ######.## #...h##..####.# #.# #.†...........# #.# #......#.......# #.# #...#.#...###### #.# ... #.##.## #.# # #.. #.## #.# #... You could see an adder (distracted, unable to see you, ally target), a goblin (unable to see you), a ball python (unable to see you) and a friendly quokka (summoned). Vanquished Creatures A jackal (D:1) 4 bats A goblin (D:2) 4 rats (D:2) 10 creatures vanquished. Vanquished Creatures (collateral kills) 3 endoplasms (D:1) 4 hobgoblins A jackal (D:1) A ball python (D:1) 3 bats (D:1) 3 goblins (D:1) A kobold (D:2) 4 rats 20 creatures vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Zormander the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 236 | D:1 | Reached XP level 2. HP: 16/19 MP: 1/5 239 | D:1 | Learned a level 2 spell: Call Imp 1065 | D:2 | Reached XP level 3. HP: 12/24 MP: 3/6 1079 | D:2 | Learned a level 3 spell: Call Canine Familiar 1246 | D:2 | HP: 1/24 [poisoned by an adder] 1247 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_windows_large_door, layout_rooms, st_stairs_7, minmay_stone_trees_small D:2: layout_loops_ring, st_stairs_6, minmay_unequal, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Attack: Normal || 74 Melee: Unarmed || 5 Club || 69 Cast: Summon Small Mamm || 21 Call Imp || 6 Call Canine Famil || 1 Drink: Might || 1 Invisibility || 1 Read: Teleportation || 1 Stab: Sleeping || 3 Armour: Robe || 47 Dodge: Dodged || 71