Zyp Level 1 of the Dungeon (0, 0, D:1) a staff of necromancy (8, -9, D:1) a +0 robe (13, -30, D:1) a +0 spear a gnoll skeleton (19, -29, D:1) a +0 leather armour (19, 16, D:1) an inkwell talisman (20, 13, D:1) a +0 club a goblin skeleton (26, -19, D:1) a +2 whip of electrocution (32, -21, D:1) a frilled lizard corpse (skeletalised by now) (41, 10, D:1) a +0 club (43, -1, D:1) a ring of protection from cold (46, -19, D:1) a rat corpse (skeletalised by now) (46, 3, D:1) a ball python corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (54, 8, D:1) a +0 short sword a stone a kobold corpse (skeletalised by now) Level 2 of the Dungeon (2, -8, D:2) an amulet of guardian spirit (10, -11, D:2) a +0 leather armour (18, -15, D:2) a +0 short sword a +0 ring mail (20, -38, D:2) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) a frilled lizard corpse (skeletalised by now) (23, -8, D:2) a +0 ring mail (36, -1, D:2) a +0 club a stone (43, -17, D:2) 4 atropa-tipped darts Level 3 of the Dungeon (0, 2, D:3) a jackal corpse (skeletalised by now) (0, 4, D:3) a jackal corpse (skeletalised by now) (5, 2, D:3) a quokka skeleton (5, 10, D:3) a jackal skeleton (8, 12, D:3) an adder corpse (19, 3, D:3) a +0 dagger