Dungeon Crawl Stone Soup version 0.34-a0-1899-g04f1e15178 (webtiles) character file. Game seed: 12124151156751419838 109 aaaasdfaa the Magician (level 5, -2/35 HPs) Began as a Djinni Conjurer on Dec 22, 2025. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 3 of the Dungeon. The game lasted 00:02:03 (1903 turns). aaaasdfaa the Magician (Djinni Conjurer) Turns: 1903, Time: 00:02:04 Health: -2/35 AC: 4 Str: 6 XL: 5 Next: 13% Gold: 96 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +1 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth + (no ring) HPRegen 0.25/turn %: infuse magic (-3 HP) @: confused, ambrosia-drunk, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 96 gold pieces. Inventory: Missiles d - 3 throwing nets Armour a - a +0 robe (worn) b - a +1 pair of gloves (worn) Jewellery c - an amulet of reflection Scrolls c - 2 scrolls of enchant armour {unknown} e - 2 scrolls of identify {unknown} h - 2 scrolls of fog {unknown} j - a scroll of torment {unknown} Potions d - a potion of curing {unknown} k - a potion of berserk rage {unknown} l - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth * Level 4.8 Spellcasting * Level 4.8 Conjurations * Level 4.8 Hexes * Level 4.8 Summonings * Level 4.8 Necromancy * Level 4.8 Translocations * Level 4.8 Forgecraft * Level 4.8 Fire Magic * Level 4.8 Ice Magic * Level 4.8 Air Magic * Level 4.8 Earth Magic * Level 4.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Kinetic Grapnel Frge 100% 1d8 1% 1 f - Call Imp Summ 50% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Trog Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (85% to hit) You focus your ray upon the orc priest. The searing ray misses the orc priest. (Press . to maintain the ray.) The orc priest hits you with a +0 whip. The searing ray hits the orc priest. The orc priest is lightly wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +0 chain mail (lightly wounded, 85% to hit) You focus your ray upon the orc priest. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you with a +0 whip. The searing ray hits the orc priest. The orc priest is heavily wounded. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. The orc priest is almost dead. * * * LOW HITPOINT WARNING * * * The orc priest looks encouraged for a moment. You aren't carrying any items that you can evoke. Unknown command. It was a potion of ambrosia. You are confused. You feel invigorated. You stop channelling your searing ray. The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You bump into the rock wall. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... .###########......# ..# #......# #.# #......# #.# #.....<# #.# #......# # #.# #......# #.#.# ######.# #.#.#############.# .####...@)............# .......o############### ..##...)# #.#.## ...#. ..## #. # #. .. #. You could see an orc priest. Vanquished Creatures An orc wizard (D:3) 4 gnolls (D:2) 3 dart slugs 6 orcs (D:3) 8 endoplasms A hobgoblin (D:2) 2 jackals (D:3) A quokka (D:2) 3 ball pythons 3 bats 4 frilled lizards 2 goblins 2 kobolds (D:1) 3 rats (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aaaasdfaa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | aaaasdfaa set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 165 | D:1 | Reached XP level 2. HP: 13/21 MP: 0/0 808 | D:1 | Reached XP level 3. HP: 12/25 MP: 0/0 808 | D:1 | Learned a level 1 spell: Kinetic Grapnel 1384 | D:2 | Reached XP level 4. HP: 26/31 MP: 0/0 1531 | D:2 | You are sucked into a shaft and drop 1 floor! 1574 | D:3 | Found a bloodstained altar of Trog. 1684 | D:3 | Reached XP level 5. HP: 15/35 MP: 0/0 1684 | D:3 | Learned a level 2 spell: Call Imp 1900 | D:3 | HP: 1/35 [orc priest/+0 whip (6)] 1903 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_petra, serial_bayou_ford_a D:3: layout_basic, general_overflow_altar, grunt_ministairs_1, minmay_shallow_snake_nest Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.8 Conjurations | 4 | 4.8 Hexes | 4 | 4.8 Summonings | 4 | 4.8 Necromancy | 4 | 4.8 Translocations | 4 | 4.8 Forgecraft | 4 | 4.8 Fire Magic | 4 | 4.8 Ice Magic | 4 | 4.8 Air Magic | 4 | 4.8 Earth Magic | 4 | 4.8 Alchemy | 4 | 4.8 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 25 | || 25 Searing Ray | 15 | 11 || 26 Drink: Ambrosia | | 1 || 1 Armour: Robe | 9 | 8 || 17 Dodge: Dodged | 1 | 4 || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1903 | 1894 | 9 | 0 | 1646 | 3 | 634.3 | Dungeon | 1903 | 1894 | 9 | 0 | 1646 | 3 | 634.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1080 daAuts D:2: 450 daAuts D:3: 372 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+