Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 12922477304002633267 42 aaaasdfaa the Conjurer (level 3, -3/24 HPs) Began as a Demonspawn Conjurer on Mar 16, 2026. Slain by an orc ... wielding a +0 hand axe (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:24 (2072 turns). aaaasdfaa the Conjurer (Demonspawn Conjurer) Turns: 2072, Time: 00:02:24 Health: -3/24 AC: 2 Str: 7 XL: 3 Next: 33% Magic: 1/8 EV: 11 Int: 20 God: Gold: 46 SH: 0 Dex: 11 Spells: 6/9 levels left rFire . . . (100%) c - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: claws 1, ignite blood 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) b - a +0 buckler d - a +0 leather armour Scrolls c - a scroll of immolation {unknown} e - a scroll of noise {unknown} h - a scroll of teleportation {unknown} k - a scroll of brand weapon {unknown} Potions g - a potion of magic f - a potion of mutation {unknown} j - a potion of curing {unknown} l - a potion of lignification {unknown} Skills: - Level 1.7 Dodging - Level 1.7 Stealth * Level 3.6 Spellcasting - Level 4.0 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d6 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Disjunction Tloc 1% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp fingernails. Your demonic aura sometimes causes spilled blood to erupt in flames. Message History An adder comes into view. An adder is nearby! An adder is nearby! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an adder (63% to hit) You focus your ray upon the adder. The searing ray hits the adder. The adder is moderately wounded. (Press . to maintain the ray.) The searing ray hits the adder! You kill the adder! Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Without enough magic to sustain it, your Searing Ray dissipates. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. The orc hits you with a +0 hand axe. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc. The orc is heavily wounded. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is severely wounded. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You barely miss the orc. The orc is severely wounded. The orc hits you with a +0 hand axe. You die... ..# ..#.### .. #.#.#<# #.. #.#.#@# #... #.#.#o# +... #.#.#.# +..###### #.#.#.# #.......####.#.#.# #.......##.....w.# ................## ................# ....)...........# You could see a ribbon worm and an orc. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) An orc (D:2) 3 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 5 bats 3 endoplasms (D:1) 3 frilled lizards 2 goblins 4 kobolds 4 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aaaasdfaa the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 357 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 357 | D:1 | Reached XP level 2. HP: 15/19 MP: 0/5 1372 | D:1 | Learned a level 2 spell: Searing Ray 1812 | D:2 | Gained mutation: Your demonic aura sometimes causes spilled | blood to erupt in flames. [demonic ancestry] 1812 | D:2 | Reached XP level 3. HP: 24/24 MP: 1/7 2002 | D:2 | HP: 1/24 [orc/+0 hand axe (5)] 2072 | D:2 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, hex_intersection D:2: layout_basic, kennysheep_generic_room_3 Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 3 | 3.6 Dodging | | 1.7 Stealth | | 1.7 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 50 Melee: Unarmed || 14 Short sword || 36 Cast: Magic Dart || 43 Searing Ray || 9 Drink: Haste || 1 Armour: Robe || 63 Dodge: Dodged || 71