Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 483253259398182733 2175 aaaasdfaa the Fighter (level 9, -2/71 HPs) Began as a Djinni Conjurer on Mar 22, 2026. Slain by a wight ... wielding a +4 falchion (18 damage) ... on level 7 of the Dungeon. The game lasted 00:10:55 (6305 turns). aaaasdfaa the Fighter (Djinni Conjurer) Turns: 6305, Time: 00:10:56 Health: -2/71 AC: 2 Str: 6 XL: 9 Next: 58% Gold: 269 EV: 11 Int: 24 God: SH: 0 Dex: 12 rFire + + . (33%) f - +9 dagger "Wyjofe" {freeze, rC++} rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv + d - amulet of wildshape Will ..... b - ring of see invisible Stlth ++ (no ring) HPRegen 0.31/turn %: infuse magic (-3 HP) @: flying, studying Fighting A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 7 of the Dungeon. You visited 2 branches of the dungeon, and saw 8 of its levels. You also visited: Sewer and Ossuary. You collected 269 gold pieces. Inventory: Hand Weapons f - the +9 dagger "Wyjofe" (weapon) {freeze, rC++} (You acquired it in an ossuary) rC++: It greatly protects you from cold. It cannot be enchanted further. Armour a - a +0 robe (worn) c - an orb of glass Jewellery b - a ring of see invisible (worn) d - an amulet of wildshape (worn) Talismans e - an inkwell talisman Wands e - a wand of paralysis (9) c - a wand of roots (9) f - a wand of mindburst (20) Scrolls c - 2 scrolls of revelation {unknown} e - a scroll of enchant armour {unknown} h - 2 scrolls of blinking {unknown} k - 4 scrolls of identify {unknown} t - 2 scrolls of teleportation x - 4 scrolls of amnesia q - 2 scrolls of fear {unknown} u - a scroll of immolation {unknown} m - 2 scrolls of enchant weapon {unknown} y - a scroll of fog {unknown} z - 3 scrolls of brand weapon {unknown} l - a scroll of vulnerability {unknown} Potions d - a potion of berserk rage {unknown} f - 4 potions of attraction {unknown} j - 2 potions of haste {unknown} n - 2 potions of cancellation {unknown} o - 4 potions of curing {unknown} p - 4 potions of brilliance {unknown} s - 2 potions of might {unknown} t - a potion of experience {unknown} v - 3 potions of mutation {unknown} x - a potion of moonshine {unknown} D - a potion of magic {unknown} F - a potion of enlightenment {unknown} G - 2 potions of heal wounds {unknown} Skills: * Level 8.7 Fighting - Level 2.1 Dodging - Level 1.5 Stealth - Level 8.3 Spellcasting - Level 8.3 Conjurations - Level 8.3 Hexes - Level 8.3 Summonings - Level 8.3 Necromancy - Level 8.3 Translocations - Level 8.3 Forgecraft - Level 8.3 Fire Magic - Level 8.3 Ice Magic - Level 8.3 Air Magic - Level 8.3 Earth Magic - Level 8.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 98% 2d8 1% 2 c - Fulminant Prism Conj/Alch 24% 3d12 1% 4 d - Iskenderun's Mystic Conj/Tloc 49% 2d11 (+2d51% 4 e - Apportation Tloc 98% N/A 1% 1 f - Mercury Arrow Conj/Alch 98% 2d11 1% 2 g - Volatile Blastmotes Fire/Tloc 98% 2d18 1% 3 h - Awaken Armour Erth/Frge 98% N/A 1% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:6 Sewer (visited) Ossuary (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Cheibriados Hepliaklqana Nemelex Xobeh Okawaru Ru Trog Uskayaw Xom Yredelemnul The Shining One Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You encounter a wight. It is wielding a +3 flail. You finish channelling your searing ray. Things that are here: a +5 dagger; a +0 robe; a bullfrog corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 falchion and wearing a +0 robe (83% to hit) You focus your ray upon the wight. The searing ray misses the wight. (Press . to maintain the ray.) The searing ray hits the wight but does no damage. The wight closely misses you. The searing ray hits the wight. The wight is heavily damaged. The searing ray hits the wight! The wight is heavily damaged. The wight hits you with a +4 falchion! The searing ray misses the wight. The searing ray hits the wight. The wight is severely damaged. You finish channelling your searing ray. The wight hits you with a +4 falchion. The wight hits you with a +4 falchion! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +4 falchion and wearing a +0 robe (heavily damaged, 83% to hit) You focus your ray upon the wight. The searing ray hits the wight! The wight is almost destroyed. The searing ray hits the wight. You destroy the wight! (Press . to maintain the ray.) The wight hits you with a +4 falchion! * * * LOW HITPOINT WARNING * * * The searing ray hits the wight but does no damage. The wight is almost destroyed. * * * LOW HITPOINT WARNING * * * The wight hits you with a +4 falchion!! You die... .... #######.. #.... ... #$#.# #.# ##.#.# #.# .###....###.# .......<....##########.. ####...##....>.†@z)..... ##.###.##########.##. ♣..##.# .$....# ♣...#..# .P.P##... #.#.####### #.... z.... You could see a wight. Vanquished Creatures Menkaure (D:4) 2 sky beasts (D:6) An ogre (D:4) A phantom (D:6) 5 kobold brigands (Sewer) A brain worm (Sewer) 2 bullfrogs (D:7) 4 scorpions 2 wights (D:7) A human zombie (Ossuary) 2 bombardier beetles A jelly (D:5) 3 hounds An orc priest (D:6) A gnoll bouda (D:6) A sleepcap (D:5) Jessica (D:2) A clockroach (D:5) Terence (D:2) 6 iguanas 4 scorpion zombies (Ossuary) 3 mummies (Ossuary) 4 gnolls (D:6) A river rat (D:5) 2 adders 5 shadow imps A white imp (D:6) 2 dart slugs 4 adder zombies (Ossuary) A gnoll zombie (Ossuary) 10 orcs A ribbon worm (D:5) 9 endoplasms 12 hobgoblins 6 jackals 6 quokkas 6 ball pythons 6 bats 5 frilled lizards 3 goblins 2 jackal zombies (Ossuary) 18 kobolds 5 kobold zombies (Ossuary) 10 rats 164 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | aaaasdfaa the Djinni Conjurer began the quest for the Orb. 0 | D:1 | aaaasdfaa set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 99 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 406 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 406 | D:1 | Learned a level 1 spell: Apportation 945 | D:2 | Encountered Jessica 949 | D:2 | Killed Jessica 950 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1181 | D:2 | Encountered Terence 1188 | D:2 | Killed Terence 1596 | D:3 | Reached XP level 5. HP: 33/35 MP: 0/0 1596 | D:3 | Learned a level 2 spell: Mercury Arrow 2071 | D:3 | Found a hazy altar of Hepliaklqana. 2208 | D:4 | Encountered Menkaure 2218 | D:4 | Reached skill level 5 in Spellcasting 2218 | D:4 | Reached skill level 5 in Conjurations 2218 | D:4 | Reached skill level 5 in Hexes 2218 | D:4 | Reached skill level 5 in Summonings 2218 | D:4 | Reached skill level 5 in Necromancy 2218 | D:4 | Reached skill level 5 in Translocations 2218 | D:4 | Reached skill level 5 in Forgecraft 2218 | D:4 | Reached skill level 5 in Fire Magic 2218 | D:4 | Reached skill level 5 in Ice Magic 2218 | D:4 | Reached skill level 5 in Air Magic 2218 | D:4 | Reached skill level 5 in Earth Magic 2218 | D:4 | Reached skill level 5 in Alchemy 2497 | D:4 | Killed Menkaure 2498 | D:4 | Reached XP level 6. HP: 30/40 MP: 0/0 3042 | D:4 | Found a hide-covered altar of Uskayaw. 3043 | D:4 | Encountered a dancing +0 dagger 3043 | D:4 | Encountered a dancing +0 hand axe 3206 | D:4 | Reached XP level 7. HP: 40/45 MP: 0/0 3206 | D:4 | Learned a level 3 spell: Volatile Blastmotes 3294 | D:5 | Entered Level 5 of the Dungeon 3512 | D:5 | Found a glowing drain. 3651 | Sewer | Entered a sewer 3917 | Sewer | Reached XP level 8. HP: 30/50 MP: 0/0 4505 | D:6 | Reached skill level 1 in Fighting 4776 | D:6 | Found a statue of an orb of entropy. 4776 | D:6 | Found a staircase to the Ecumenical Temple. 4776 | D:6 | Found a statue of an orb of entropy. 4786 | Temple | Entered the Ecumenical Temple 4835 | D:6 | Found a sand-covered staircase. 4843 | Ossuary | Entered an ossuary 5147 | Ossuary | Reached XP level 9. HP: 39/59 MP: 0/0 5147 | Ossuary | Learned a level 4 spell: Awaken Armour 5443 | Ossuary | Identified 3 scrolls of acquirement 5443 | Ossuary | Acquired a manual of Fighting 5445 | Ossuary | Acquired the +9 dagger "Wyjofe" {freeze, rC++} 5447 | Ossuary | Acquired a manual of Fighting 5730 | D:6 | Reached skill level 5 in Fighting 6305 | D:7 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_simple_c, layout_rooms D:2: layout_basic, uniq_jessica, uniq_terence D:3: layout_basic, lemuel_tele_altar, hex_large D:4: layout_loops_cross, dancing_weapons_uskayaw, uniq_menkaure D:5: layout_basic, portal_sewer_entry_c D:6: layout_loops_corners, minmay_temple_entry_offerings, index_necropolis_entry_repeat_visits, nicolae_ossuary_entry_plus, dk_noncrumbling_3 D:7: nicolae_cairo_tiling_large, layout_loops_ring, nicolae_gozag_stack_of_coins, serial_demonic, serial_demonic_b, serial_demonic_a, serial_demonic_b, serial_demonic_f, serial_demonic_f, serial_demonic_d, serial_demonic_g, serial_demonic_f Temple: zaba_magenta_temple Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Spellcasting | 4 5 6 7 8 | 8.3 Conjurations | 4 5 6 7 8 | 8.3 Hexes | 4 5 6 7 8 | 8.3 Summonings | 4 5 6 7 8 | 8.3 Necromancy | 4 5 6 7 8 | 8.3 Translocations | 4 5 6 7 8 | 8.3 Forgecraft | 4 5 6 7 8 | 8.3 Fire Magic | 4 5 6 7 8 | 8.3 Ice Magic | 4 5 6 7 8 | 8.3 Air Magic | 4 5 6 7 8 | 8.3 Earth Magic | 4 5 6 7 8 | 8.3 Alchemy | 4 5 6 7 8 | 8.3 Fighting | 2 8 | 8.7 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | | | 15 || 15 Melee: Unarmed | | | 2 || 2 Dagger | | | 13 || 13 Cast: Magic Dart | 48 | 72 | 70 || 190 Searing Ray | 9 | 13 | 42 || 64 Fulminant Prism | | 2 | 16 || 18 Read: Amnesia | | | 1 || 1 Acquirement | | | 3 || 3 Teleportation | | | 1 || 1 Armour: Robe | 5 | 9 | 40 || 54 Dodge: Dodged | 7 | 11 | 33 || 51 Form: Default | | | 1 || 1 Scroll | | | 1 || 1