Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 9119597734907791588 26 abdurahman the Conjurer (level 2, 0/15 HPs) Began as a Deep Elf Conjurer on Mar 13, 2026. Slain by a hobgoblin (4 damage) ... on level 1 of the Dungeon. The game lasted 00:02:38 (1235 turns). abdurahman the Conjurer (Deep Elf Conjurer) Turns: 1235, Time: 00:02:39 Health: 0/15 AC: 2 Str: 4 XL: 2 Next: 89% Magic: 5/8 EV: 11 Int: 22 God: Gold: 97 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - scarf {Shadows} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a scarf of shadows (worn) Jewellery b - an amulet of regeneration Scrolls c - 2 scrolls of identify {unknown} d - a scroll of teleportation {unknown} e - 2 scrolls of poison {unknown} h - a scroll of blinking {unknown} j - a scroll of enchant weapon {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting * Level 5.1 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 4% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 38% 4 Freezing Cloud Conj/Ice/Air 5% 6-21 85% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the gnoll. The gnoll is almost dead. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. You encounter a gnoll. It is wielding a +0 whip. The gnoll attacks as it pursues you! The gnoll hits you with a +0 whip. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. You can't go up here! You climb downwards. The gnoll barely misses you. The hobgoblin hits you. The gnoll barely misses you. The gnoll hits you with a +0 whip! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a stone staircase leading up, spattered with blood here. The hobgoblin barely misses you. The gnoll hits you but does no damage. The gnoll misses you. You climb upwards. There is a stone staircase leading down here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is lightly wounded. (Press . to maintain the ray.) The hobgoblin closely misses you. The gnoll closely misses you. The searing ray hits the gnoll. The gnoll is heavily wounded. The hobgoblin hits you. You die... #### ################ #.... #...).....##...# #.### #.#######.##...###.# ####### #.# #####........#.# # ......# #.# #g...........#.# # #####.# #.# #@###........#.### #.# #.# #j###.##...##...## #.# #.###......#...#...... #.# #.......รท..##.###...## #.# ###.....##.##......... #.# ##...###.#######.### #.## ##..# #.# #.# #..# #..###.# ##+## ##.# #......# ##...## You could see a gnoll and a hobgoblin. Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 4 bats (D:1) A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | abdurahman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 248 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1174 | D:2 | Reached skill level 5 in Conjurations 1230 | D:1 | Learned a level 2 spell: Searing Ray 1235 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_a, layout_loops_corners, dk_noncrumbling_4, serial_bayou_crossing D:2: layout_basic, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 8