Dungeon Crawl Stone Soup version 0.34.0-48-gc5ade0d5e9 (webtiles) character file. Game seed: 11690589477220931820 163 abdurahman the Conjurer (level 5, -3/28 HPs) Began as a Deep Elf Conjurer on Mar 13, 2026. Slain by a sleepcap (5 damage) ... on level 4 of the Dungeon. The game lasted 00:07:16 (2975 turns). abdurahman the Conjurer (Deep Elf Conjurer) Turns: 2975, Time: 00:07:16 Health: -3/28 AC: 4 Str: 4 XL: 5 Next: 20% Magic: 8/15 EV: 11 Int: 25 God: Gold: 129 SH: 0 Dex: 13 Spells: 10/15 levels left rFire . . . (100%) b - +0 dagger (flame) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) f - +1 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of poison resistance HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: lethally poisoned (-3 -> -9) A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 129 gold pieces. Inventory: Hand Weapons b - a +0 dagger of flaming (weapon) d - a +3 sling of electrocution e - a +3 quarterstaff of chaos Missiles h - a throwing net Armour a - a +0 robe (worn) f - a +1 cloak (worn) Jewellery c - a ring of poison resistance (worn) g - a +5 ring of evasion Wands a - a wand of flame (31) Scrolls c - a scroll of fear {unknown} e - a scroll of summoning {unknown} h - a scroll of silence {unknown} l - a scroll of torment {unknown} m - 2 scrolls of identify {unknown} o - 3 scrolls of teleportation {unknown} q - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - 3 potions of curing {unknown} f - 2 potions of invisibility {unknown} j - 2 potions of brilliance {unknown} k - a potion of lignification {unknown} n - a potion of heal wounds {unknown} p - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.6 Spellcasting + Level 5.9 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 2d7 1% 2 c - Grave Claw Necr 14% 2d8 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 14% N/A 12% 2 Fulminant Prism Conj/Alch 10% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 22% 4 Frozen Ramparts Ice 14% 1d3 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Cheibriados Fedhas Yredelemnul The Shining One Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There are monsters nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (asleep, 100% to hit) You focus your ray upon the water moccasin. The searing ray hits the water moccasin! The water moccasin is moderately wounded. The water moccasin hisses angrily. (Press . to maintain the ray.) The searing ray hits the water moccasin! The water moccasin is heavily wounded. The searing ray hits the water moccasin! The water moccasin is almost dead. The water moccasin barely misses you. The water moccasin closely misses you. The searing ray misses the water moccasin. You finish channelling your searing ray. The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a water moccasin (almost dead, 68% to hit) You focus your ray upon the water moccasin. The searing ray misses the water moccasin. (Press . to maintain the ray.) The water moccasin bites you. The water moccasin bites you! You are poisoned. The water moccasin poisons you! The searing ray hits the water moccasin. The water moccasin is almost dead. You feel very sick. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * The searing ray hits the water moccasin! You kill the water moccasin! * * * LOW HITPOINT WARNING * * * You feel sick. The sleepcap releases spores at you. You die... #. #... .. #..#.#. .. #..#... .# #...... .# #..#... .###### #....!.#....... ............... .......@....... ##.###.†f....## #......... #.##....P. #. .....P #. .#.PP_ .. #.P.P .. ... You could see a sleepcap. Vanquished Creatures A water moccasin (D:4) A bombardier beetle (D:3) Crazy Yiuf (D:2) 5 adders 2 dart slugs A ribbon worm (D:3) 5 endoplasms 10 hobgoblins 3 jackals (D:2) 4 quokkas 5 ball pythons 5 bats 3 frilled lizards 5 goblins 5 kobolds 7 rats 63 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | abdurahman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 173 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 993 | D:2 | Encountered Crazy Yiuf 1116 | D:2 | Reached skill level 5 in Conjurations 1116 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/10 1810 | D:2 | Learned a level 2 spell: Searing Ray 1813 | D:2 | Learned a level 2 spell: Grave Claw 1817 | D:2 | Killed Crazy Yiuf 1818 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/12 1928 | D:3 | Reached skill level 5 in Spellcasting 1956 | D:3 | Found a faded altar of an unknown god. 2196 | D:3 | Reached XP level 5. HP: 28/28 MP: 10/14 2342 | D:3 | Found a glowing golden altar of the Shining One. 2342 | D:3 | Found a snail-covered altar of Cheibriados. 2350 | D:3 | Found a faded altar of an unknown god. 2352 | D:3 | Found a faded altar of an unknown god. 2354 | D:3 | Found a basalt altar of Yredelemnul. 2968 | D:4 | Encountered a water moccasin 2968 | D:4 | Found a blossoming altar of Fedhas. 2975 | D:4 | Killed a water moccasin 2975 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic, serial_curves, eino_curves_01, eino_curves_04, minivault_19 D:2: layout_loops_corners, minmay_misc_feat_four_crosses, uniq_crazy_yiuf_cottage D:3: layout_loops_corners, chequers_temple_overflow_minitemple, chequers_ecumenical_altar_simple D:4: layout_basic, nicolae_fedhas_fungal_naptime, demons_altar, minmay_temple_entry_glassed_door, uniq_edmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.6 Conjurations | 5 | 5.9 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | || 13 Melee: Dagger | 13 | || 13 Cast: Magic Dart | 69 | 39 || 108 Searing Ray | 1 | 3 || 4 Armour: Robe | 11 | 5 || 16 Dodge: Dodged | 13 | 3 || 16