Dungeon Crawl Stone Soup version 0.34.1 (webtiles) character file. Game seed: 13786290297556540174 72 abdurahman the Magician (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Mar 16, 2026. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 4 of the Dungeon. The game lasted 00:04:23 (1487 turns). abdurahman the Magician (Deep Elf Conjurer) Turns: 1487, Time: 00:04:24 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 7% Magic: 3/14 EV: 11 Int: 25 God: Gold: 140 SH: 0 Dex: 13 Spells: 12/15 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: confused A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 140 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of revelation {unknown} d - 2 scrolls of fear {unknown} e - 3 scrolls of teleportation {unknown} h - 3 scrolls of poison {unknown} j - a scroll of enchant armour {unknown} k - a scroll of blinking {unknown} l - 3 scrolls of amnesia {unknown} m - 2 scrolls of identify {unknown} o - a scroll of summoning {unknown} q - a scroll of vulnerability {unknown} Potions g - 2 potions of magic f - a potion of moonshine {unknown} n - a potion of brilliance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 6.0 Spellcasting - Level 4.3 Conjurations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 7% N/A 11% 2 Inner Flame Hex/Fire 7% N/A 22% 3 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Forge Lightning Spire Air/Frge 7% 3d4 58% 4 Ignite Poison Fire/Alch 7% N/A 58% 4 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You see here a hobgoblin corpse. A magic dart appears from out of thin air! The magic dart hits you! You see here a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 chain mail (heavily wounded, 85% to hit) You focus your ray upon the orc. The searing ray hits the orc but does no damage. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray misses the orc. The orc hits you with a +0 dagger. The searing ray hits the orc but does no damage. The orc is heavily wounded. The orc hits you with a +0 dagger. The searing ray hits the orc. You kill the orc! You finish channelling your searing ray. There is a stone staircase leading down here. You hear some strange, mumbled words. You are confused. The orc hits you with a +0 mace. You climb downwards. Reactivating autopickup. There is a stone staircase leading up here. You're too confused to cast spells. Something hits you but does no damage. Deactivating autopickup; reactivate with Ctrl-A. You're too confused to cast spells. You bump into the closed door. Something hits you. The orc barely misses you. You bump into the closed door. Something hits you. The orc hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * You barely miss something. Something hits you. You die... ######## #...o..# #..@...# ##+##.## +# You could see an orc. Vanquished Creatures Jessica (D:1) 2 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins 4 jackals (D:2) 8 orcs (D:3) A quokka (D:1) 4 ball pythons 4 bats 2 frilled lizards 4 goblins 3 kobolds 3 rats (D:1) 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | abdurahman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 159 | D:1 | Reached skill level 4 in Spellcasting 159 | D:1 | Reached XP level 2. HP: 15/15 MP: 7/9 555 | D:2 | Encountered Jessica 565 | D:1 | Killed Jessica 566 | D:1 | Reached skill level 5 in Spellcasting 566 | D:1 | Reached XP level 3. HP: 2/19 MP: 5/11 1183 | D:2 | Learned a level 2 spell: Searing Ray 1453 | D:3 | Reached XP level 4. HP: 24/24 MP: 6/13 1459 | D:3 | Reached skill level 6 in Spellcasting 1487 | D:4 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_memento_mori, layout_rooms, chequers_serial_rivers_small_3 D:2: layout_basic, corexii_hall_statues_deadend, uniq_jessica D:3: layout_rooms, serial_shops, shop_statue, dilly_ecumenical_altar_fadedgnrine, minmay_vboxes D:4: layout_gridville, minmay_temple_entry_drinking_statues Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 6 | 6.0 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 1 || 1 Melee: Unarmed | | 1 || 1 Cast: Magic Dart | 62 | 2 || 64 Searing Ray | 2 | 2 || 4 Armour: Robe | 3 | 9 || 12 Dodge: Dodged | 4 | 5 || 9