Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 5433051476382520680 35 abdurahman the Magician (level 3, -1/19 HPs) Began as a Deep Elf Conjurer on Mar 22, 2026. Slain by a gnoll ... wielding a +0 spear (9 damage) ... on level 2 of the Dungeon. The game lasted 00:02:56 (772 turns). abdurahman the Magician (Deep Elf Conjurer) Turns: 772, Time: 00:02:57 Health: -1/19 AC: 3 Str: 4 XL: 3 Next: 17% Magic: 1/11 EV: 11 Int: 24 God: Gold: 57 SH: 0 Dex: 13 Spells: 9/12 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) b - +0 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 helmet (worn) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of blinking {unknown} h - a scroll of enchant weapon {unknown} j - a scroll of poison {unknown} l - 2 scrolls of enchant armour {unknown} Potions g - a potion of magic d - a potion of haste {unknown} f - 2 potions of might {unknown} k - a potion of invisibility {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 5.1 Spellcasting - Level 4.3 Conjurations You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 24% 1d1 9% 1 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Battlesphe Conj/Frge 16% 2d8 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is moderately wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (moderately wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll! The gnoll is severely wounded. (Press . to maintain the ray.) Without enough magic to sustain it, your Searing Ray dissipates. You encounter a gnoll. It is wielding a +0 halberd. The gnoll hits you but does no damage. The gnoll shouts! The gnoll hits you from afar with a +0 spear. You encounter a gnoll. It is wielding a +0 flail and quivering a throwing net. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 spear (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll. The gnoll is almost dead. (Press . to maintain the ray.) The gnoll closely misses you. You stop channelling your searing ray. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear! There is a stone staircase leading up here. The gnoll hits you from afar with a +0 spear! You die... ..$ #... .. #.. #..#.. #..#.. #.#..#.## ...... #..######.### #........(. #@#..###.#### #.#.......... #.j....#.### #.#..j.# #.####.## #.# #.[#######. #.# #....).j... #.#.......#####. ..#.......j.. You could see a gnoll. Vanquished Creatures A gnoll (D:2) A dart slug (D:1) 3 endoplasms (D:1) 2 quokkas (D:1) 5 ball pythons 4 bats (D:1) 3 frilled lizards 2 goblins (D:1) 3 hobgoblins (D:1) A kobold (D:1) 3 rats 28 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | abdurahman the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 204 | D:1 | Reached skill level 4 in Spellcasting 204 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/9 228 | D:1 | Learned a level 2 spell: Searing Ray 756 | D:2 | Reached skill level 5 in Spellcasting 756 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/11 772 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_abandoned_market, layout_loops_ring, st_stairs_9, minmay_misc_feat_hallway D:2: layout_basic Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Conjurations | | 4.3 Action || total ---------------------------++------- Cast: Magic Dart || 58 Searing Ray || 2 Armour: Robe || 4 Dodge: Dodged || 5