abnerjamesw Level 1 of the Dungeon [Shop] Mais's Antique Armour Shoppe a +2 helmet of light (473 gold) a +0 plate armour (396 gold) a +0 ring mail (88 gold) a +0 leather armour (44 gold) a +0 ring mail (88 gold) a +0 ring mail (88 gold) [Shop] Qaucesov's Antique Armour Shoppe a +0 ring mail (116 gold) a +0 robe (26 gold) an orb of attunement (754 gold) a +0 hat (116 gold) a +0 leather armour (58 gold) [Shop] Adysi's Armour Shop a +0 ring mail (56 gold) a +2 pair of boots (231 gold) the +1 robe of a bailey {+Inv Regen+ Str-4 SInv} (219 gold) +Inv: It lets you turn invisible. Regen+: It increases your rate of health regeneration. Str-4: It affects your strength (-4). SInv: It lets you see invisible. It can be maximally enchanted to +2. a +0 leather armour (28 gold) a +0 plate armour (252 gold) a +1 scale mail of fire resistance (224 gold) a +0 pair of boots (63 gold) +2 ice dragon scales (868 gold) [Shop] Tepseg's Distillery a potion of lignification (unknown) (42 gold) a potion of heal wounds (unknown) (112 gold) a potion of attraction (42 gold) a potion of attraction (42 gold) a potion of magic (unknown) (112 gold) a potion of lignification (unknown) (42 gold) a potion of curing (42 gold) 2 potions of lignification (unknown) (84 gold) a potion of enlightenment (70 gold) 2 potions of lignification (unknown) (84 gold) (0, 0, D:1) a +0 ring mail (0, 22, D:1) a +0 dagger (1, 28, D:1) a +0 sling (18, -7, D:1) a hobgoblin corpse (skeletalised by now) (20, 17, D:1) a rat corpse (skeletalised by now) (38, 10, D:1) a +0 dagger (40, 6, D:1) a +0 spear (42, -6, D:1) a +0 dagger (42, 3, D:1) a +0 whip (48, 26, D:1) 5 boomerangs (49, 17, D:1) a +0 dagger a +0 club a goblin corpse (skeletalised by now) (53, 3, D:1) 2 javelins (61, -8, D:1) a +0 mace (63, -1, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (0, 1, D:2) a jackal corpse (skeletalised by now) (10, -1, D:2) a bat corpse (skeletalised by now) (10, 1, D:2) a hobgoblin corpse (skeletalised by now) (13, -26, D:2) a +0 leather armour (16, -13, D:2) a quokka skeleton (29, 10, D:2) a +0 scythe a +0 robe the human skeleton of Sigmund (30, 12, D:2) a +0 club a +0 plate armour a hobgoblin skeleton (34, 5, D:2) a +0 robe (35, -23, D:2) a quokka corpse (skeletalised by now) (36, -23, D:2) a +0 dagger an adder corpse (skeletalised by now) a kobold corpse (skeletalised by now) (49, -14, D:2) a goblin skeleton (54, -14, D:2) a +0 spear (54, -13, D:2) a +0 flail a +0 flail a gnoll skeleton (60, 19, D:2) a bat corpse (skeletalised by now) (67, 28, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the necromancy staff of Xeulax {rF+ rN+ Str+5 Necro} (4950 gold) [staff of necromancy] rF+: It protects you from fire. rN+: It protects you from negative energy. Str+5: It affects your strength (+5). Necro: It increases the power of your Necromancy spells. the ring "Vush" {rF++ rN++ AC+4 Int-4} (6260 gold) [ring of protection] rF++: It greatly protects you from fire. rN++: It greatly protects you from negative energy. AC+4: It affects your AC (+4). Int-4: It affects your intelligence (-4). the inkwell talisman of the Valley of Death {*Slow rF++} (3700 gold) [inkwell talisman] *Slow: It may slow you when you take damage. rF++: It greatly protects you from fire. the +7 spear of Bile {entangle, ^Drain rF+ Str+2} (5060 gold) ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. Str+2: It affects your strength (+2). It can be maximally enchanted to +9. the fire staff of Compound Interest {rF+ SInv Stlth- Necro Fire Alch} (4600 gold) [staff of fire] rF+: It protects you from fire. SInv: It lets you see invisible. Stlth-: It makes you less stealthy. Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Alch: It increases the power of your Alchemy spells. the scarab talisman of the Barracuda {rPois Str-4 Int+4 Dex+3} (4250 gold) [scarab talisman] rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Dex+3: It affects your dexterity (+3). the amulet of Cykaenk {Faith rElec rC+ rN+++ Int-3} (7570 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rC+: It protects you from cold. rN+++: It renders you almost immune to negative energy. Int-3: It affects your intelligence (-3). the +8 short sword of Totac {pain, rElec Int+2} (6570 gold) rElec: It insulates you from electricity. Int+2: It affects your intelligence (+2). It can be maximally enchanted to +9. the +1 hand axe "Byumip" {protect, rF- Int+2 Dex+3} (1910 gold) rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. the +0 chain mail "Qamaastru" {Rampage rN+ Stlth-} (1580 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. Stlth-: It makes you less stealthy. It can be maximally enchanted to +8. the +0 whip of Descent {freeze, rC++} (2900 gold) rC++: It greatly protects you from cold. It can be maximally enchanted to +9. the +0 robe of Forking Paths {-Tele Harm Int-5 Dex+8} (720 gold) -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. Int-5: It affects your intelligence (-5). Dex+8: It affects your dexterity (+8). It can be maximally enchanted to +2. the ring "Taseneze" {Fly Will++ rCorr} (4410 gold) [ring of flight] Fly: It grants you flight. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. the +1 pair of boots of Tender Moments {Harm rElec Will+} (2910 gold) Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Will+: It increases your willpower. It can be maximally enchanted to +2. the conjuration staff of Tyoz {rC+ Str-5 Int+4 Conj} (3690 gold) [staff of conjuration] rC+: It protects you from cold. Str-5: It affects your strength (-5). Int+4: It affects your intelligence (+4). Conj: It increases the power of your Conjurations spells. the necromancy staff of Zaperios {rN+ Int+3 Necro Earth Alch} (4950 gold) [staff of necromancy] rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Necro: It increases the power of your Necromancy spells. Earth: It increases the power of your Earth spells. Alch: It increases the power of your Alchemy spells. the necromancy staff "Cestro" {rN+ Str+3 Int+2 Stlth+ Necro} (4530 gold) [staff of necromancy] rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. Necro: It increases the power of your Necromancy spells. the +8 dagger of Raexotigh {flame, Will++} (6460 gold) Will++: It greatly increases your willpower. It can be maximally enchanted to +9. the +0 ring mail of Bedevilment {rF+ rC+ Dex+2} (2920 gold) rF+: It protects you from fire. rC+: It protects you from cold. Dex+2: It affects your dexterity (+2). It can be maximally enchanted to +5. the +5 sling of Kidin {flame, rF- Dex+7 Stlth-} (4100 gold) rF-: It makes you vulnerable to fire. Dex+7: It affects your dexterity (+7). Stlth-: It makes you less stealthy. It can be maximally enchanted to +9. (10, -2, D:3) 5 boomerangs (21, 31, D:3) a +0 halberd (26, 12, D:3) a +0 helmet (28, 8, D:3) a +0 chain mail (28, 13, D:3) a +0 whip (32, 12, D:3) a ball python corpse (skeletalised by now) (34, 39, D:3) a +0 club a gnoll corpse (skeletalised by now) (34, 44, D:3) a +0 spear a gnoll corpse (skeletalised by now) (34, 45, D:3) a +0 whip (35, 40, D:3) a +0 hand axe 3 boomerangs (35, 44, D:3) a +0 short sword a +0 short sword a +0 leather armour an orc corpse (skeletalised by now) (36, 25, D:3) a +0 robe the human skeleton of Jessica (40, 43, D:3) a +0 leather armour a +0 dagger an orc skeleton (42, 40, D:3) a +0 flail (42, 41, D:3) a +0 halberd a gnoll skeleton (43, 41, D:3) a +0 dagger an orc skeleton (46, 40, D:3) a +0 flail an orc skeleton (46, 41, D:3) a +0 flail (47, 41, D:3) a +0 club a +0 club an orc skeleton (48, 31, D:3) a +0 whip a +0 whip a +0 club a +0 leather armour a +0 whip an orc skeleton (48, 40, D:3) a +0 dagger a +0 morningstar a goblin skeleton (48, 41, D:3) a +0 trident a +0 leather armour a +0 short sword a +0 halberd a +0 hand axe an orc skeleton an orc skeleton (49, 35, D:3) a +0 hand axe (50, 39, D:3) a +0 whip (51, 34, D:3) a +0 whip (51, 35, D:3) a +0 short sword a +0 ring mail an orc skeleton (51, 41, D:3) a +0 whip a gnoll skeleton (52, 15, D:3) a bat skeleton (52, 16, D:3) a +0 dagger a +0 dagger a goblin skeleton a goblin skeleton (52, 17, D:3) a +0 dagger a +0 club a +0 club a +0 dagger (53, 14, D:3) a +0 short sword (53, 16, D:3) a +0 dagger a +0 club (54, 14, D:3) a +0 leather armour a +0 hand axe (54, 16, D:3) a +0 hand axe a +0 club a +0 club a +0 animal skin a +0 club a goblin skeleton (54, 26, D:3) a +0 dagger a +0 club a gnoll skeleton a jackal skeleton a goblin skeleton (55, 53, D:3) a howler monkey corpse (skeletalised by now) (56, 2, D:3) a +0 buckler (57, 44, D:3) a +0 club (58, 44, D:3) a +0 short sword an orc skeleton (61, 31, D:3) a +0 dagger a +0 hand axe an orc skeleton (61, 54, D:3) a +0 whip a +0 ring mail an orc corpse (skeletalised by now) (62, 30, D:3) a +0 spear (62, 53, D:3) a jackal corpse (skeletalised by now) (62, 54, D:3) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (63, 32, D:3) an orc skeleton (66, 49, D:3) a +0 club a gnoll corpse (skeletalised by now) (71, 51, D:3) a jackal corpse (skeletalised by now) (73, 46, D:3) a +0 robe Level 4 of the Dungeon (22, -7, D:4) a +2 short sword of electrocution (22, -6, D:4) a +0 club a stone (25, 19, D:4) a +0 dagger 5 stones (28, 1, D:4) a +0 club (29, 26, D:4) a +0 leather armour a +0 flail (30, -22, D:4) a +0 rapier a +0 leather armour (30, -12, D:4) a +0 bardiche (30, 26, D:4) a +0 spear (30, 27, D:4) a +0 halberd a +0 giant spiked club a +0 flail (33, -15, D:4) a +0 leather armour (33, -7, D:4) a +0 war axe (33, 23, D:4) a +0 leather armour a +0 club a +0 hand axe a +0 leather armour a +0 hand axe (39, -6, D:4) a +0 club (43, -4, D:4) a +0 hand axe (44, -6, D:4) a +0 flail (44, -5, D:4) a +0 dagger of holy wrath a +0 club (45, -6, D:4) a +0 scale mail a +0 club (45, -5, D:4) a +0 club a +0 mace Level 5 of the Dungeon (17, 3, D:5) a +0 giant spiked club (17, 4, D:5) a +0 whip (18, 2, D:5) a +0 spear (18, 3, D:5) a +3 spear of venom a +0 ring mail a +0 buckler (21, 8, D:5) 9 gold pieces a +0 robe a +0 dagger (23, 7, D:5) 6 gold pieces a +0 flail (24, 7, D:5) 4 gold pieces a +0 club a +0 sling a +0 leather armour (24, 8, D:5) a parchment of Hailstorm