Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 9257252044063286396 75 abortedFetus the Conjurer (level 4, -2/33 HPs) Began as a Draconian Conjurer on Dec 16, 2024. Succumbed to a water moccasin's poison ... on level 3 of the Dungeon on Dec 17, 2024. The game lasted 00:03:53 (2625 turns). abortedFetus the Conjurer (Draconian Conjurer) Turns: 2625, Time: 00:03:54 Health: -2/33 AC: 6 Str: 10 XL: 4 Next: 11% Magic: 1/7 EV: 11 Int: 20 God: Gold: 162 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . s - +0 mace of Balance {freeze, Fly} rCold . . . g - orb {light} rNeg . . . (body armour unavailable) rPois . (helmet restricted) rElec . j - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: no passive effects @: lethally poisoned (-2 -> -13), flying, glowing A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 162 gold pieces. Inventory: Hand Weapons c - a +0 dagger l - a +0 flail p - a +3 dagger s - the +0 mace of Balance (weapon) {freeze, Fly} (You found it on level 3 of the Dungeon) Fly: It grants you flight. Armour g - an orb of light (worn) j - a +0 cloak (worn) Magical Staves i - a staff of cold Jewellery n - a ring of protection from cold Talismans h - a blade talisman Scrolls b - 2 scrolls of noise {unknown} e - a scroll of revelation {unknown} k - 4 scrolls of identify {unknown} m - a scroll of immolation {unknown} q - a scroll of teleportation {unknown} r - a scroll of amnesia {unknown} Potions a - a potion of magic d - a potion of curing {unknown} f - 3 potions of enlightenment {unknown} o - a potion of lignification {unknown} t - a potion of cancellation {unknown} Skills: + Level 2.4 Dodging + Level 2.4 Stealth + Level 2.5 Spellcasting + Level 4.4 Conjurations + Level 0.9 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Ignite Poison Fire/Alch 2% N/A 83% 4 Sticky Flame Fire/Alch 2% 2d4 83% 4 Ignition Fire 1% 3d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The water moccasin bites you! You are poisoned. The water moccasin poisons you! The magic dart hits the water moccasin but does no damage. The water moccasin is heavily wounded. You feel very sick. The water moccasin bites you. The water moccasin closely misses you. The magic dart hits the water moccasin. The water moccasin is heavily wounded. You feel sick. The water moccasin barely misses you. You are out of magic! You are out of magic! You feel sick. The water moccasin misses you. The water moccasin bites you. You hit the water moccasin. The water moccasin seems to slow down. You freeze the water moccasin. The water moccasin is severely wounded. You feel sick. The water moccasin bites you. You hit the water moccasin. You freeze the water moccasin. The water moccasin is almost dead. You feel sick. The water moccasin is no longer moving slowly. The water moccasin misses you. You hit the water moccasin but do no damage. You tail-slap the water moccasin, but do no damage. The water moccasin is almost dead. You feel sick. The water moccasin barely misses you. The water moccasin completely misses you. You barely miss the water moccasin. The water moccasin is almost dead. You feel sick. You are no longer poisoned. The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The water moccasin poisons you! The water moccasin bites you. * * * LOW HITPOINT WARNING * * * You hit the water moccasin. The water moccasin seems to slow down. You freeze the water moccasin. You kill the water moccasin! You die... ############ #@.........# #†########.# #.# #.# ..# #.# .... #.# ..... #.# ##### ...... #.# #...# ........ #.# #...# ######.#### There were no monsters in sight! Vanquished Creatures A water moccasin (D:3) An adder (D:2) 2 dart slugs 3 orcs (D:3) 2 ball pythons (D:1) 8 endoplasms 4 giant cockroaches (D:1) 6 goblins A hobgoblin (D:3) 7 jackals 7 kobolds 4 frilled lizards 6 rats 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | abortedFetus the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 225 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/5 228 | D:1 | Learned a level 2 spell: Searing Ray 847 | D:1 | Reached XP level 3. HP: 15/26 MP: 1/6 2190 | D:3 | Reached XP level 4. HP: 29/33 MP: 7/7 2355 | D:3 | Identified the +0 mace of Balance {freeze, Fly} 2612 | D:3 | Noticed a water moccasin 2624 | D:3 | HP: 1/33 [water moccasin (6)] 2625 | D:3 | Killed a water moccasin 2625 | D:3 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: pf_arrival_petrified_forest, layout_loops_cross D:2: layout_loops_cross D:3: layout_basic Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.4 Dodging | 2 | 2.4 Spellcasting | | 2.5 Conjurations | | 4.4 Shapeshifting | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 38 | || 38 Tailslap | 6 | 1 || 7 Flail | 3 | || 3 Mace | | 5 || 5 Cast: Magic Dart | 77 | 18 || 95 Armour: Skin | 44 | 7 || 51 Dodge: Dodged | 36 | 10 || 46