Seeded DCSS version 0.33-a0-776-g802b72d441 (webtiles) character file. Game seed: 4650647093071295123 (custom seed) 59 abortedFetus the Conjurer (level 3, -5/26 HPs) Began as a Draconian Conjurer on Jan 19, 2025. Slain by Ijyb ... wielding a +5 club (12 damage) ... on level 3 of the Dungeon. The game lasted 00:03:00 (1930 turns). abortedFetus the Conjurer (Draconian Conjurer) Turns: 1930, Time: 00:03:01 Health: -5/26 AC: 5 Str: 11 XL: 3 Next: 78% Magic: 2/12 EV: 11 Int: 24 God: Gold: 104 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . b - +6 Majin-Bo {spellvamp, MP+6 Int+6} rCold . . . j - orb {mayhem} rNeg . . . (helmet unavailable) rPois . (cloak unavailable) rElec . (gloves unavailable) rCorr . (boots unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.13/turn %: mayhem @: beast-form A: beast (slay +0), AC +5, unfitting armour, cold-blooded a: Begin Untransformation You were on level 3 of the Dungeon. You were a hulking beast. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons b - the +6 Majin-Bo (weapon) {spellvamp, MP+6 Int+6} (You acquired it on level 1 of the Dungeon) MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). Armour j - an orb of mayhem (worn) Talismans d - a beast talisman (active) i - a storm talisman Scrolls e - 2 scrolls of identify f - 2 scrolls of amnesia g - a scroll of torment {unknown} k - a scroll of blinking {unknown} n - a scroll of enchant armour {unknown} Potions a - a potion of magic c - a potion of curing {unknown} h - 2 potions of haste {unknown} l - a potion of might {unknown} m - a potion of heal wounds {unknown} Skills: + Level 2.0 Dodging + Level 2.0 Stealth + Level 2.3 Spellcasting + Level 4.9 Conjurations + Level 0.3 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 52% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 56% 1d6 4% 1 Swiftness Air 2% N/A 34% 3 Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Airstrike Air 1% 2d(1-17) 75% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You are a hulking beast. Your limbs bulge with bestial killing power. (Slay +0) Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History The orc is severely wounded. The searing ray hits the orc. You feel better. You kill the orc! Ijyb flies into a frenzy! The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) The orc hits you with a +0 hand axe. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Unknown command. You stop channelling your searing ray. Ijyb hits the orc with a +5 club. The orc dies! Ijyb hits you with a +5 club! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +5 club, wearing a +0 ring mail and carrying a wand of paralysis (fast, strong, frenzied and wild, 77% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb but does no damage. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Ijyb barely misses you. x2 Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +5 club, wearing a +0 ring mail and carrying a wand of paralysis (fast, strong, frenzied and wild, 77% to hit) You focus your ray upon Ijyb. The searing ray hits Ijyb. You feel better. Ijyb is lightly wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Ijyb hits you with a +5 club! You die... #..# .... #..# ..# ..# #.# #.# #.# #h# # #g##.## #)....# #######.##.## ........# # #######.# #.........# #.######..# #. #..# You could see the neutral Ijyb (fast, strong, frenzied). Vanquished Creatures 2 ribbon worms (D:2) A dart slug (D:1) 3 orcs (D:3) 6 endoplasms (D:1) 3 giant cockroaches (D:1) 4 goblins 5 hobgoblins 3 jackals (D:1) 2 kobolds A quokka (D:1) 5 ball pythons A bat (D:2) 2 frilled lizards 5 rats 43 creatures vanquished. Vanquished Creatures (collateral kills) An orc (D:3) 1 creature vanquished. Grand Total: 44 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | abortedFetus the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 1 | D:1 | Found a runed translucent door. 31 | D:1 | Identified a scroll of acquirement 31 | D:1 | Acquired the +6 Majin-Bo {spellvamp, MP+6 Int+6} 31 | D:1 | Found the +6 Majin-Bo {spellvamp, MP+6 Int+6} 346 | D:1 | Reached XP level 2. HP: 17/20 MP: 5/5 521 | D:1 | Learned a level 2 spell: Searing Ray 666 | D:1 | Reached XP level 3. HP: 26/26 MP: 2/6 1901 | D:3 | Noticed Ijyb 1930 | D:3 | Slain by Ijyb Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_caged_fury, layout_basic D:2: layout_loops_corners, grunt_ministairs_3, minmay_statues_item, minmay_misc_feat_iff, kennysheep_another_room D:3: layout_basic, lemuel_tele_altar, chequers_temple_overflow_statue_of_worship, serial_shops, nicolae_shop_scrapyard, kennysheep_generic_room_4, uniq_ijyb Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Spellcasting | | 2.3 Conjurations | | 4.9 Shapeshifting | | 0.3 Action || total ---------------------------++------- Melee: Bo || 7 Tailslap || 1 Cast: Magic Dart || 55 Searing Ray || 8 Use: Scroll || 2 Armour: Skin || 13 Dodge: Dodged || 11 Form: Beast || 2 || 1 Storm || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1929 | 1914 | 15 | 68 | 1579 | 3 | 643.0 | Dungeon | 1929 | 1914 | 15 | 68 | 1579 | 3 | 643.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1133 daAuts D:1: 753 daAuts D:3: 41 daAuts