Seeded DCSS version 0.33-a0-785-g7aa09acf19 (webtiles) character file. Game seed: 7757376414159994413 (custom seed) 35 abortedFetus the Apothecary (level 3, -3/25 HPs) Began as a Djinni Conjurer on Jan 22, 2025. Slain by a hobgoblin ... wielding a +0 long sword (7 damage) ... on level 2 of the Dungeon. The game lasted 00:01:31 (750 turns). abortedFetus the Apothecary (Djinni Conjurer) Turns: 750, Time: 00:01:31 Health: -3/25 AC: 2 Str: 8 XL: 3 Next: 52% Gold: 71 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . e - +0 dagger rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. Inventory: Hand Weapons e - a +0 dagger (weapon) Armour a - a +0 robe (worn) Scrolls g - 2 scrolls of identify {unknown} Potions b - 2 potions of lignification {unknown} c - a potion of curing {unknown} d - a potion of moonshine {unknown} f - 2 potions of magic {unknown} h - a potion of cancellation {unknown} Skills: + Level 3.2 Dodging + Level 2.5 Stealth + Level 3.4 Spellcasting + Level 3.4 Conjurations + Level 3.4 Hexes + Level 3.4 Summonings + Level 3.4 Necromancy + Level 3.4 Translocations + Level 3.4 Forgecraft + Level 3.4 Fire Magic + Level 3.4 Ice Magic + Level 3.4 Air Magic + Level 3.4 Earth Magic + Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Fulminant Prism Conj/Alch 8% 3d6 34% 4 d - Iskenderun's Mystic Conj/Tloc 16% 2d5 (+2d2 34% 4 e - Freeze Ice 64% 1d7 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 *( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 long sword, wearing a +0 plate armour and quivering stones (moderately wounded, 87% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. (Press . to maintain the ray.) The hobgoblin closely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 long sword, wearing a +0 plate armour and quivering stones (moderately wounded, 87% to hit) You focus your ray upon the hobgoblin. The searing ray misses the hobgoblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 long sword, wearing a +0 plate armour and quivering stones (moderately wounded, 87% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin barely misses you. Casting: Searing Ray (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wielding a +0 long sword, wearing a +0 plate armour and quivering stones (moderately wounded, 87% to hit) You focus your ray upon the hobgoblin. The searing ray hits the hobgoblin but does no damage. The hobgoblin is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The hobgoblin hits you with a +0 long sword! You die... #. #.# ###..........# . ... .........#.. .. #.# #####..#..## ). #. #####..##.## ...#.########......##.#. .......)......####..#... .......#................ ....†.g....#.....##..... .......@.#######...##... .......### ###..#... ..#.... ##..... #.... ####.. #.... #.. #.≈≈≈ #.. #)≈∩≈ #.. #..≈≈ You could see a hobgoblin. Vanquished Creatures An adder (D:2) A ribbon worm (D:2) A bat (D:1) An endoplasm (D:2) A giant cockroach (D:2) 4 goblins 3 hobgoblins 2 kobolds (D:1) A quokka (D:2) 4 ball pythons (D:1) 2 frilled lizards (D:1) 3 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | abortedFetus the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | abortedFetus set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 48 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 506 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 506 | D:2 | Learned a level 1 spell: Freeze 603 | D:2 | Found Seuted's Weapon Shoppe. 738 | D:2 | Found Emmyem's General Store. 750 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_lava_pool, layout_rooms, due_unseen_surprise D:2: layout_rooms, serial_shops, nicolae_lakefront_shop, nicolae_shop_tiny_waterfront, shop, minmay_quantized Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.5 Dodging | 3 | 3.2 Spellcasting | | 3.4 Conjurations | | 3.4 Hexes | | 3.4 Summonings | | 3.4 Necromancy | | 3.4 Translocations | | 3.4 Forgecraft | | 3.4 Fire Magic | | 3.4 Ice Magic | | 3.4 Air Magic | | 3.4 Earth Magic | | 3.4 Alchemy | | 3.4 Action || total ---------------------------++------- Cast: Magic Dart || 43 Searing Ray || 5 Armour: Robe || 3 Dodge: Dodged || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 749 | 749 | 0 | 0 | 615 | 2 | 374.5 | Dungeon | 749 | 749 | 0 | 0 | 615 | 2 | 374.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 476 daAuts D:2: 272 daAuts