abortedFetus Level 1 of the Dungeon (0, 0, D:1) a potion of lignification (1, -29, D:1) a rat corpse (skeletalised by now) (1, -2, D:1) a potion of curing (3, -22, D:1) a +0 club (4, -5, D:1) a +0 dagger 2 stones a kobold corpse (skeletalised by now) (5, 9, D:1) a +0 dagger (8, -24, D:1) a +0 dagger (9, -31, D:1) a +0 club a goblin skeleton (10, -5, D:1) a potion of mutation (14, 4, D:1) a bat corpse (skeletalised by now) (16, -30, D:1) a +0 short sword a kobold skeleton (27, -33, D:1) a +0 whip (30, -18, D:1) a potion of ambrosia (36, -35, D:1) a potion of enlightenment (36, -5, D:1) a +0 short sword of draining (41, -12, D:1) a bat skeleton (43, -12, D:1) a +0 club (44, -13, D:1) a stone (45, 1, D:1) a ball python corpse (skeletalised by now) (53, -23, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Meafevoo's Weapon Emporium a +0 short sword (33 gold) a +0 spear (33 gold) a +0 morningstar (44 gold) a +0 falchion (33 gold) a +0 club (11 gold) a +2 heavy orcbow (201 gold) a +5 hand axe of freezing (356 gold) [Shop] Fiebbuw's Jewellery Boutique a +6 ring of dexterity (unknown) (504 gold) the amulet "Jeun" {Spirit Harm} (518 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Harm: It increases damage dealt and taken. the ring "Viptiorph" {rN+ Dex+6} (660 gold) [ring of dexterity] rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). an amulet of regeneration (unknown) (420 gold) a ring of wizardry (unknown) (420 gold) the amulet "Ulizehoq" {Acrobat +Inv Will+ Int+3 SInv} (841 gold) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. +Inv: It lets you turn invisible. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. a ring of flight (unknown) (245 gold) a ring of ice (unknown) (350 gold) [Shop] Conkanyk's Armour Emporium a +0 robe of resistance (332 gold) a +0 tower shield (54 gold) a +0 ring mail (48 gold) a +0 leather armour (24 gold) a +0 plate armour (276 gold) a +0 pair of gloves (54 gold) the +0 chain mail of Dim Light {rElec rF- MP+8 Dex+2} (390 gold) rElec: It insulates you from electricity. rF-: It makes you vulnerable to fire. MP+8: It affects your magic capacity (+8). Dex+2: It affects your dexterity (+2). a +0 robe (8 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (1, -13, D:2) a potion of resistance (1, -10, D:2) a +0 ring mail (3, -10, D:2) an adder corpse (skeletalised by now) (3, -3, D:2) a potion of cancellation (4, -21, D:2) a bat corpse (skeletalised by now) (16, -28, D:2) a potion of moonshine (17, -29, D:2) a maw talisman (17, -5, D:2) a +0 dagger 3 poisoned darts (23, -23, D:2) a frilled lizard corpse (skeletalised by now) (24, -13, D:2) a quokka skeleton (24, -12, D:2) a +0 robe a +0 club a hobgoblin corpse (skeletalised by now) a gnoll skeleton (24, -10, D:2) a +0 whip a gnoll skeleton (25, -15, D:2) a +0 spear (33, 4, D:2) a -1 club (33, 6, D:2) a -1 hand axe (34, -10, D:2) a potion of heal wounds (34, 6, D:2) a ball python skeleton (35, 4, D:2) a -3 spear (35, 6, D:2) a -1 spear (37, -14, D:2) an adder corpse (skeletalised by now) (37, -8, D:2) a potion of curing (43, -8, D:2) a +0 short sword (55, -4, D:2) a jackal skeleton (57, -13, D:2) a ball python skeleton (58, -21, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of curing a +0 chain mail (4, 10, D:3) 5 stones (6, -1, D:3) a jackal skeleton (6, 2, D:3) a jackal skeleton (7, 0, D:3) a jackal skeleton (7, 1, D:3) a hobgoblin skeleton