Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 614458721106621552 72 abullrd the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Dec 19, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:05:43 (1587 turns). abullrd the Conjurer (Deep Elf Conjurer) Turns: 1587, Time: 00:05:43 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 7% Magic: 14/20 EV: 12 Int: 25 God: Gold: 104 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . m - +0 short sword (speed) rCold . . . (no offhand) rNeg + . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ o - ring of magical power HPRegen 0.24/turn d - ring of positive energy MPRegen 0.34/turn %: no passive effects @: very slightly contaminated A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons m - a +0 short sword of speed (weapon) Armour a - a +0 robe (worn) Jewellery d - a ring of positive energy (worn) o - a ring of magical power (worn) Scrolls e - 2 scrolls of immolation {unknown} f - a scroll of poison {unknown} g - 4 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} k - a scroll of noise {unknown} n - a scroll of torment {unknown} q - a scroll of brand weapon {unknown} Potions b - a potion of magic c - a potion of heal wounds {unknown} i - a potion of mutation {unknown} j - a potion of curing {unknown} l - a potion of moonshine {unknown} p - a potion of brilliance {unknown} Skills: + Level 3.3 Dodging + Level 3.5 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 34% 3-5/arc 4% 2 Construct Spike Launche Frge 8% 2d3 14% 2 Launch Clockwork Bee Frge 4% N/A 28% 3 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Airstrike Air 2% 2d(1-17) 67% 4 Forge Blazeheart Golem Fire/Frge 4% N/A 67% 4 Forge Lightning Spire Air/Frge 4% 3d4 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The magic dart hits the goblin. You kill the goblin! You can't see any susceptible monsters within range! (Use Z to cast anyway.) You now have 104 gold pieces (gained 4). p - a green potion Found a sling and a spear. q - a scroll labelled LALIAM HYRUTE e - 2 scrolls labelled ITAAZX HYJIS (gained 1) You see here a +0 sling. Terence the Veteran comes into view. He is wielding a +0 flail and wearing a +2 scale mail of poison resistance. The magic dart hits Terence. Terence is moderately wounded. The magic dart hits Terence. Terence is heavily wounded. The magic dart hits Terence. Terence is heavily wounded. You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Terence closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +2 scale mail of poison resistance (heavily wounded, 82% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +0 flail! You die... Terence says, "Finally, peace and quiet." ##........# #.........+ #.........# #.........# #.........## #..)....)..# ##........## ###......## #.@..##### #.@#### #..# #.# #. # You could see Terence. Vanquished Creatures 4 adders (D:2) A dart slug (D:2) A ribbon worm (D:2) A giant cockroach (D:1) 3 hobgoblins An orc (D:3) 3 quokkas 9 ball pythons 2 endoplasms 2 frilled lizards (D:2) 8 goblins 2 kobolds 6 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | abullrd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 291 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 738 | D:2 | Reached XP level 3. HP: 18/19 MP: 1/10 1328 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/11 1521 | D:3 | Learned a level 2 spell: Searing Ray 1526 | D:3 | Learned a level 4 spell: Fulminant Prism 1580 | D:3 | Noticed Terence 1587 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_d, layout_basic D:2: layout_loops_cross D:3: layout_rooms, mainiacjoe_overflow_24_doors, serial_shops, shop, dk_vineyard_1, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Dodging | 3 | 3.3 Stealth | 3 | 3.5 Spellcasting | | 3.9 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Cast: Magic Dart | 69 | 9 || 78 Searing Ray | | 1 || 1 Armour: Robe | 5 | 3 || 8 Dodge: Dodged | 6 | 1 || 7