Dungeon Crawl Stone Soup version 0.33.1-11-g13c08b6794 (webtiles) character file. Game seed: 18248464022526863812 189 abullrd the Conjurer (level 5, -2/28 HPs) Began as a Deep Elf Conjurer on Dec 20, 2025. Frozen to death by an endoplasm (5 damage) ... on level 4 of the Dungeon. The game lasted 00:05:20 (2787 turns). abullrd the Conjurer (Deep Elf Conjurer) Turns: 2787, Time: 00:05:21 Health: -2/28 AC: 3 Str: 4 XL: 5 Next: 40% Magic: 11/14 EV: 12 Int: 25 God: Gold: 113 SH: 5 Dex: 13 Spells: 10/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . i - +0 cloak rCorr . (no gloves) SInv . (no boots) Will ..... n - amulet of reflection Stlth ++ h - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: reflection @: weakened A: magic regeneration a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 113 gold pieces. Inventory: Armour a - a +0 robe (worn) i - a +0 cloak (worn) Jewellery h - a +4 ring of slaying (worn) n - an amulet of reflection (worn) Wands o - a wand of quicksilver (5) Scrolls d - a scroll of torment {unknown} e - 2 scrolls of immolation {unknown} g - 3 scrolls of revelation {unknown} j - 2 scrolls of identify {unknown} k - a scroll of teleportation {unknown} l - a scroll of blinking {unknown} Potions c - 2 potions of heal wounds {unknown} f - a potion of curing {unknown} m - a potion of experience {unknown} Skills: + Level 4.5 Dodging - Level 2.4 Stealth + Level 4.9 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Hex/Fire 12% N/A 26% 3 Fulminant Prism Conj/Alch 10% 3d8 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Starburst Conj/Fire 10% 6d5 99% 6 Fulsome Fusillade Conj/Alch 10% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Zin Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Without enough magic to sustain it, your Searing Ray dissipates. You block the gnoll bouda's attack. The endoplasm hits you but does no damage. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Magic courses through your body. The gnoll bouda gazes fiercely through you! You feel as though you will be weak longer. You block the gnoll bouda's attack. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll bouda, wielding a +0 club and wearing a +0 robe (severely wounded, 83% to hit) You focus your ray upon the gnoll bouda. The searing ray hits the gnoll bouda. You kill the gnoll bouda! (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (98% to hit) You focus your ray upon the endoplasm. The searing ray hits the endoplasm. The endoplasm is almost dead. (Press . to maintain the ray.) The endoplasm freezes you. You are frozen. You die... #.# ....... #.# J.....# ##.##).....# #.†........# #....).....# #..........# #.)........# ##J##....... #.@)...###. #####..##.# #.......#.# ##.####..# # #........# #........# #......#.# #......#.. #......#.#) You could see an endoplasm. Vanquished Creatures An orc priest (D:3) A gnoll bouda (D:4) 3 gnolls (D:4) 3 adders 3 ribbon worms 3 dart slugs 6 endoplasms 2 giant cockroaches 6 hobgoblins 4 orcs (D:3) 5 quokkas 7 ball pythons 11 bats 5 frilled lizards 8 goblins 7 kobolds 7 rats 82 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | abullrd the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 182 | D:1 | Reached XP level 2. HP: 10/15 MP: 4/8 878 | D:1 | Found Qiytwi's Jewellery Shoppe. 1245 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1297 | D:2 | Learned a level 2 spell: Searing Ray 1742 | D:3 | Reached skill level 5 in Conjurations 1827 | D:3 | Reached XP level 4. HP: 24/24 MP: 9/12 2289 | D:3 | Found a glowing silver altar of Zin. 2434 | D:3 | HP: 1/24 [orc priest/nerve-wracking pain (11)] 2775 | D:4 | Reached XP level 5. HP: 24/28 MP: 5/14 2787 | D:4 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_flooded_fountain, layout_basic, serial_shops, shop, chequers_serial_rivers_micro_b, kennysheep_flooded_box, minivault_4 D:2: layout_loops_ring D:3: kb_forest_paths, layout_basic, zin_statuary D:4: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 4 | 4.5 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.5 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 97 | 52 || 149 Searing Ray | | 6 || 6 Use: Potion | | 1 || 1 Armour: Robe | 5 | 10 || 15 Dodge: Dodged | 4 | 10 || 14 Block: Other | | 2 || 2